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    1. StormWing0

      Faction Point System modifying?

      I know there are several files to go through to change how faction points are gained or lost and was just wondering what files and what lines to mess with. Also what are some other ways to change the faction point system for gains and losses? Can we make these things cost or generate faction...
    2. StormWing0

      The EE2 Project

      Just wondering what lines of code are you guys messing with to change up how faction points work since this could be handy for other things as well like making planets and stations either cost something or generate something as well. :) Heck if you really wanted to be mean/nice you could do the...
    3. StormWing0

      Ares mod

      Well there is a way to add cover in space but it would mean cluttering up the map with asteroids and other things to get in the way. Natural cover is the best type of cover in a space game's case. As for the issue of what to do about limiting this to a specific area on the server why not...
    4. StormWing0

      The Nova Fleet Dynamics Starmade Triathlon! (Competition)

      I'd just put those that want to be flying cameras into god mode and invisibility mode so they don't attract weapons fire or bother people with the extra nav signatures. :)
    5. StormWing0

      Weapon trade offs and power balancing.

      Ahh the fun time of trying to make a small ship to send out in swarms. Drones are fun to use but a pain to get up and running the first time. In my case I make it so the drones can dock to each other and so the release signal propagates through them from the first drone, no need for a rack if...
    6. StormWing0

      Give Astrotech beams piercing.

      Hmm making it so they go through blocks to fix blocks under other blocks would be nice. Like someone said just keep the repair style the way it is and let them pierce things based on group size or based on longest axis size. :) Longest axis tells you how far it'll pierce, total group size does...
    7. StormWing0

      Brainstorm This My Two Cents on Turret AI

      lol keep this going guys, it's getting good. :)
    8. StormWing0

      Starmade NOPE Moments

      lol ouch although stars do need a little gravity at a few sectors out but a blackhole's gravity in a normal star? I think the game wanted to kill you. :)
    9. StormWing0

      The EE2 Project

      I'm just curious what'd you change to flip the costs around for players in factions and their systems they control? O_o
    10. StormWing0

      Who's Bright Idea was this?!

      Having configurable things for asteroid and planet respawning would shut some of these people up. Also the argument of it giving use infinite resources is a tad flawed we still had to hunt for things also making it so when asteroids were totally mined they got removed from the DB even outside...
    11. StormWing0

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Wonder what this would look like for Jump Inhibitors? O_o I mean if we are going to do jump drives for this, why not do their evil twin too? :)
    12. StormWing0

      FilleCraft StarMade [Survival]

      *Bumpity Bump* Yes this place needs more players. Nice and quiet but maybe a tad too quiet. :)
    13. StormWing0

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      May for Missile + Jump Drives = Jump Missiles? The Missiles Jump Right to their Target or try to at least.
    14. StormWing0

      StarMade LIVE @ Twitchcon

      Did they record their stream? Would be handy for those of us that didn't get to watch the full thing.
    15. StormWing0

      In Developement Crew teleporter

      Destroying the faction block doesn't do anything other than make the ship or station fair game. You can blast people out of their cores though if you can get direct damage on it by a torch or other means.
    16. StormWing0

      AI, weapon ranges, size comparison, and fighting styles

      The AI needs to know how to use unarmed ships too as well as logic triggers. Unarmed ships should run like heck from anything, unless of course they have warheads on them. :P
    17. StormWing0

      Bug Logic doesn't Unlink

      Not sure since I've had this happen on Fillecraft without warning but haven't run into this before. I know my drone I'm working on has this issue so I think I can get it to consistently happen there.
    18. StormWing0

      Permacloaking docked Power Generator setup

      hmm there comes a point when the combo of both the cloaker and Jammer tend to hit where no matter how much power you have you won't be able to keep them up for long.
    19. StormWing0

      Bug Logic doesn't Unlink

      I've been testing out some logic and having a bit of an issue when I unlink them from things like rail dockers and a few other things the logic will still affect the blocks in question until the logic blocks in question are removed than replaced. Also I've found that removing the affected...