The thing about starmade is that you get to design your own chair. It would be possible to use an invisible block (but visible in build mode) to set chair/stasis pod/whatever locations.
Allow me to cast a vote in favor of flora.
Also, will the abilities and traits of creatures be able to be defined within certain parameters but still be random within those parameters? (i.e. laser sharks are only allowed lasers, but any kind, "laser" sharks are allowed any sort of weapon, of...
Hey, how about replacing all of the hard-limited ship definitions with something like this?
A flexible system for determining which ships to attack and how to manuvuer would be great. A missile-based fighter should probably move different from a cannon-based fighter which should probably move...
Eh, having "launch beacon"s and "recovery beacon"s as two separate blocks wouldn't be a huge issue. As for the delay length, how long do you think having fighters launch will take, 10 minutes each?
Well, that's a lot of lag for switching out the resources for your frigate in a reasonable amount of time. Also, storing things at bases would be a huge pain with a 1:1 storage ratio. Something like 100:1 or 500:1 would be much nicer simply because you don't need a 2 km station to hold...
Yeah, having the beacon blocks would be good. It would have to be in order though (so one beacon block connects to the next, and so on.) I'm not sure you could have multiple docking ports connected to the same beacon though.
Drunk Mod: Maybe. Minelayers would probably benefit.
Magnetizer mod: nopenopenopenope. Sorry. It's just that this is basically the KB missiles right now, and they will always miss the target you aim at and hit something else.
Spread mod: isn't this the missile-slave effect?
Well, as long as sectors are loaded between the target and the turret you're fine.
I personally don't customize the weapons on my turrets at all (or my ships for that matter) so large turrets always wind up with uber-range
Faction blocks don't work for KBs anymore. I found that when they missed the target right in front of them (which they often did) they would proceed to ignore all hostile targets and hit a turret on my home base. I removed them from my fighter after that
I really don't like the power generators that much. They seem... off a bit.
The storage crates don't look like crates, they look like colored blocks. They need something that indicates a latch, or that something can open.
I agree with the comments about the sides of the AMCs
The power tanks...
So here is what we have now:
And here is what I proposed:
The docking module that is slaved would act as the reference.
Max dimensions are based on the difference between the module and the side of the box in that direction. ( 2*(boxedge - enhancer) +1). The y-direction still works as it...
Err...
What if you try to make your enhancers fit as snugly as possible in your ship design and you wind up making multiple intersections? Or just the intersection winds up in a bad place. I would say that you link another docking module to the first, and the adjacent groups expand the docking...
Standard docking can already give us a variable y-offset, which means that it is probably possible to get variable z- and x- offsets of the docking positions.
I would vote for the ability to change the amount of torque by reducing the thrust in the configuration, provided that the energy penalty for maneuvering stays the same regardless of how you divert the thrust.
Well, if you were referencing your textures off of a larger image it would have to at least be large enough so that you couldn't see it start patterning again clearly. I'm not sure how large this would be, given sizes of screens and the apparent size of a block at different angles and distances...
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