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    1. ltmauve

      BlockBehaviorConfig.xml and non-weapons

      True, making everything in a config file might be a bit overkill. I did a bit of research, and either there would have to be a scripting language in the config, which would probably be too hard on performance, or you would have to compile the code off of the config file, which would be a huge...
    2. ltmauve

      More Female skins

      That was a model done by a player (unoffical) that isn't supported in the game. I'm pretty sure that the ability to swap out the models exists, not sure about the ability to control which model is used by each player.
    3. ltmauve

      UFSR Cortana

      It has a good overall shape. However, that's the only thing that it is fair to judge at this stage in development.
    4. ltmauve

      BlockBehaviorConfig.xml and non-weapons

      So, I was looking at the blockBehaviorConfig.xml file in the dev build and thinking that while the weapons part is fairly robust in customizablity, the other mechanics (power, thrust, shields) seem to be slightly more limited. First part of the changes is for different types of blocks to...
    5. ltmauve

      Reason for having an interior

      I believe the point of the suggestion is that if you don't have a full crew, your titan will be little more effective than a frigate, not that your titan will be even more powerful compared to other sizes of ships one crew is in place. lezco: I'm pretty sure that jobs like security, medic, or...
    6. ltmauve

      A change to docking mechanics

      Also, have docking be flush with the docked surface (with no half-block gap) and then when it gets undocked it teleports off about a half block or whatever is needed to prevent clipping. (Yeah bit of a necro but I didn't want to start a new thread)
    7. ltmauve

      Reason for having an interior

      I feel like the beds idea is a bit too much, but otherwise this idea is quite good. Also, can we get restrictions on how we get NPCs, so it's not just buying a bajillion from the shop? Also, when NPCs are "moving about" they should actually be "at" their stations providing the un-nerf. Er just...
    8. ltmauve

      An idea for Hulls.

      Er, no to OP and marcus87 as well. No to OP, and CyberTao put a good reason up there. As to Marcus87, that kind of suggestion wouldn't work. There is not reason for me not to have a bunch of those anti-capital weapons on the front of a capital, and then shoot the other capital with it. Such...
    9. ltmauve

      More Types of pouwer

      The entire point of those mechanics is fuel -> power. No fuel, mechanic is entirely broken. Also, I don't think that having radioactivity a) promotes any sort of good design or b) encourages any sort of balance.
    10. ltmauve

      Abolish Loot Clouds

      Yeah, this is a far better idea. Have it so that when a plexstorage is destroyed (not removed) some of the loot is lost as well.
    11. ltmauve

      More Types of pouwer

      These types of power would have to balanced somehow, possibly through fuel costs or the danger of explosives, or both. Came up with this, in order to least to greatest. 1. xm3.4: what we have now 2. turbine cell: can use anything for fuel 3. fission cell: uses refined ores for fuel 4. RTG cell...
    12. ltmauve

      A Suggestion about mechas land vehicles, robots and armor

      Interesting, I suppose that this could do a lot, the problem is if you want to have parts on your ship that move like this. Also designing a custom skelaton if you want a different result would be a pain. On the other hand the skeleton would provide a nice control scheme for this.
    13. ltmauve

      Some small things

      I noticed that Plexdoor groups now say "Activate Plexdoor[FRONT]" when you look at them. Does that mean the group has orientation information, which could be used to control a plexdoor animation? No, no you can't manually align yourself presicely. You will still be off by few degrees when you...
    14. ltmauve

      logic block cables

      or just an option to turn off pipes in general.
    15. ltmauve

      Cores, Chairs and Crew and Balancing Ship Size

      Well, if NPCs aren't as easy to get or keep as finding a shop and just buying them for 50,000 apiece or whatever, requiring some form of NPC crew to effectively run a large ship wouldn't prevent building large ships, but it would prevent fielding them. Assuming that's the case, you could give...
    16. ltmauve

      Flying only in a Ship Core

      The jetpack is better for immersion. And once we have our own handheld repair beams and all that eliminates the need for cores to have thrust.
    17. ltmauve

      Release notes for the DEV build?

      Yeah, I'm getting a bunch of stuff crashing. This is the dev build, stop worrying about it so much.
    18. ltmauve

      Power should EXPLODE!

      This would be an excellent way of balancing more-powerful methods of energy regen (or possibly storage) but at the cost of having to better armor them. I would rather not see the generic xm3.4s be tuned into explodey bits, but the most powerful generator in the game better be armored like it.
    19. ltmauve

      Implemented New Cargo System!

      NeonSturm Well the thing is that you need a lot of power, a lot of hull, a lot of shields to make a ship, but you don't need that many computers, or ship cores, or things like those. Those should be more valuable, and take up more "space" in storage. The storage density should be based on value...
    20. ltmauve

      More interior blocks?

      Could lights be changed/new varient added so that they are hollow? That is, non physical, and the faces are displayed on the inside, against any adjacent blocks. (actually like 2mm off the other face to prevent that weird diagonal pattern, but hey details)