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    1. ltmauve

      New pushing mechanism / pulsar replacement

      So, anyone who has used the pulsars knows that they are slightly unwieldy and hard to use. Since most of the desire for pushing other ships comes in the form of launching stuff from carriers, and having all of those bubbles and crosses everywhere is a pain. Its a new computer/functional block...
    2. ltmauve

      Kupu's thread

      Well, you can open up the block config and search-and-replace <animated>true<\animated> with <animated>false<\animated>
    3. ltmauve

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      I wonder if we can get voxel spacesuits as well.
    4. ltmauve

      A change to docking mechanics

      Well, you could have all 144 combinations simply by blocking off the other faces, meaning the dock has to be in the given position
    5. ltmauve

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      Having a voxel-based system, would, if we could see our weapons in 1st person mode, allow us to make really cool sights. That said, it would be easier to learn the system if there was some sort of preset frames that we filled.
    6. ltmauve

      Implemented New Cargo System!

      Well, it would be something that could be set in the block and server configs. Also, I'm thinking a system where each item has a "mass" that determines how much of crate it uses would be easier to use. I'm also thinking the "size" of crates (how much you can put inside them) would be something...
    7. ltmauve

      A change to docking mechanics

      What's wrong with having both?
    8. ltmauve

      Motors

      If you don't mind if your moving parts not having any physics interactions (like that radar dish or the torpedo tubes) what could be done is simply a method of marking some blocks to not be transmitted to the client as part of that ship, instead as a docked ship. Transformations could be then...
    9. ltmauve

      [Discussion] Tired of hearing "soon"? Thoughts on the Q&A

      The server-side code is probably intricate enough that outsourcing it would be a bad idea. However, the client code (with the UI in it) would probably benefit from being worked on by more people especially if they play the game more often than Schema himself does, and have more experience of...
    10. ltmauve

      Weapon "mod blocks" for weapon arrays

      oh hey, there's a concept. Would still like it if it was faction-specific. Also, some posted this, and I came up with another idea - the targeted mod. Weapons with this mod will arc towards the global point where you aimed/ curve to travel in a straight line along your firing axis. More blocks...
    11. ltmauve

      Implemented New Cargo System!

      I think that would be something that could be changed in server-config based on admin preferences. However, locking it in to 1:1 from the begining would be a problem
    12. ltmauve

      Collection of Random Screenshots

      Huh. It is different.
    13. ltmauve

      Implemented New Cargo System!

      The idea is that objects are stacked as "crates" with limited numbers of items in each. The "packing density" is how many of any one type you can fit into one crate. Not sure if putting multiple types of blocks in one crate would be allowed, hopefully it would allowed.
    14. ltmauve

      Collection of Random Screenshots

      Wait, what are the coordinates of that?
    15. ltmauve

      Motors

      Now, the problem with using the turret docking system is that a) shields aren't shared b) the logic system won't work c) making a ring around part of your ship rotate wouldn't work.
    16. ltmauve

      A ship presentation Video

      According to Kupu that is coming Soon(TM)
    17. ltmauve

      RefiDesign Shipworks

      Soooooo pretty. No seriously that's an awesome runway design.
    18. ltmauve

      A possible solution to the very mild "chair problem".

      Here's the thing: I like making my own chairs. It's part of the creativity of making ships. Standardizing chairs would inhibit creativity, since you would have to design your chair around the chair model.
    19. ltmauve

      Implemented New Cargo System!

      So something like each block gets its own "packing density" in the block config file. So ship cores and computers and other such things would have a density of 10 (or thereabouts) because you don't use very many per ship. It isn't reasonable to be hauling around 1000 faction modules in the back...