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    1. ltmauve

      hyper beam

      I'm thinking that if you added a penalty of self-disruption (guaranteed) and the attack only had the chance of disruption, might get something pretty balanced. (provided turrets disrupt the mothership.)
    2. ltmauve

      Burst Fire Block

      True. But with multiple missile computers you could fire one after the other, and get the same effect. I'm just saying its annoying to fire a volley, wait 6 seconds, fire a volley, wait 6 seconds, fire a volley, wait 6 seconds, fire a volley, wait 6 seconds, fire a volley, wait 6 seconds, as...
    3. ltmauve

      Implemented Disable Diamonds for Turrets and Docked Ships

      I wouldn't mind having a different symbol for turrets while in my field of view, but having all of those symbols on the side is a pain.
    4. ltmauve

      RefiDesign Shipworks

      Nice style for the catpults. How big are those, btw? Also, how big is your city-ship going to get?
    5. ltmauve

      Collisions ?

      I'm also concerned about ships with a high thrust/mass ratio trying to dock and just whacking something at full speed.
    6. ltmauve

      Crimson Corp Fleet Dynamics

      Those turrets look nice. Also you can move all the thrusters outside the hull so you have more interior space. Then when the user places the turret they remove the thrusters. I'm redoing my own turret designs after I realized I could do that.
    7. ltmauve

      Burst Fire Block

      What's that "desired number" ? Seriously, with the cube root of the BF:group ratio as the shot count, you need 27 per group to get 3 shots. To get 4, 64. The size of the BF group will get pretty large if you get a larger burst count. If you are honestly concerned about someone crashing the...
    8. ltmauve

      Can we scrap enhancers already?

      That is why we need some form of limitation, and enhancers are the most intuituve system we have. Using a GUI would require less sacrifice of ship capability, and just removing it would be completely OP.
    9. ltmauve

      Can we scrap enhancers already?

      It is also game-imbalancing. That's why we need some form of enhancers.
    10. ltmauve

      Nav Block/system and other ideas

      NeonSturm A fixed bridge model? Not a fan of that idea. I would say that the radar should exist as a way of tracking things beyond loading range. Astrocat Hey that's a nice idea. A version of build mode cam, except you can change which type of blocks are visible or not, and then select and edit...
    11. ltmauve

      Rotating Docks

      I was thinking that it would work using the linking system.
    12. ltmauve

      [Signs] & [SD Plex Monitor] block

      Eh, the difference between a stenciled piece of metal and a glowing holographic monitor should be as simple as a texture pack change.
    13. ltmauve

      Mechanical Blocks - Rotors and Rails

      Draeke_Forther Well if you were trying to deploy 70 missile turrets all at once for a huge missile swarm, that would be something that should take a huge amount of power. Opening a hanger door? hardly a concern for being OP. @Neonstrum Well the entire point of the cosmetic parts is that there...
    14. ltmauve

      Burst Fire Block

      Well, what is the "desired amount of shots?" it depends on the application, and should come at a cost. If I decide that a 3-round burst is what I want, then I only need put 27 BF blocks per weapon group. Are what you saying is that the number of shots should also depend on the size of the weapon...
    15. ltmauve

      Site blueprint categories

      We have tags, so we should be able to do things like #original, #inspired, #replica Still, being able to sort by stats would be good.
    16. ltmauve

      Kilometers per Second

      "units would have to change as you gained speed" ... ... WHUT What is that suppose to mean I don't even just WHUT anyway, the planets are about 400m across. Yes, the planets are really small. That is something that should change. However, it makes more sense for there to be tiny planets...
    17. ltmauve

      hyper beam

      http://oldsite.star-made.org/content/new-years-news
    18. ltmauve

      Kilometers per Second

      I would prefer the units be in meters/second. Far more useful when we have to manuver at close ranges.
    19. ltmauve

      Zimmerman textures

      The lines are very prominant/high contrast/attention-stealing, at least on the white. The gray (or is that black) fares better.
    20. ltmauve

      Implemented Disable Diamonds for Turrets and Docked Ships

      Not only that, there will be a solid ring of color that blocks what's in the 4-7 hotbar slots.