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    1. ltmauve

      Nanite Repair Emitter (NRE)

      -Does not require auxillary craft -Does not require fixed base -Can be active while you are flying the ship somewhere Maybe you could load it up with cubatoms (with whatever new system they add) and then it crafts the new blocks into place.
    2. ltmauve

      Chairs n' Viewscreens... And stuff?

      Also, you know how the area activation blocks are supposed to be invisible outside of build mode? Do that with the "seats", so people can design their own.
    3. ltmauve

      Chairs n' Viewscreens... And stuff?

      Yeah, but suppose you want to fly the ship from the viewing deck, but can't because of the computer limitation. Yes it looks cool, but there's a risk. However, that viewing deck could be anywhere. It's not a huge deal, and if someone wants an undefended control area so be it. Not a huge problem.
    4. ltmauve

      New Systems/ Weapons/ Blocks that do things (non-hull)

      I'm going to say this again: remove the half-block gap for docked ships. Give fixed-docked AI ships a "virtual rotation" that limits how fast they can adjust their aiming point. There you go. Turret effects, no turret aesthetics.
    5. ltmauve

      Chairs n' Viewscreens... And stuff?

      First part: nope. You want people exploring the galaxy from the bridge? Don't force them to armor their bridge out of prudence. Weapons system block? If we could have multiple, with different group for each, that would work.
    6. ltmauve

      Cargo Docking Modules

      Grouped plexstores would not gain any additional slots, just depth of slots. Also @refiredum the plexstores should not auto group, but should c-v together using the linking system.
    7. ltmauve

      Burst Fire Block

      I suppose what neonstrum is saying is that burst fire should require a glass cannon, or have the burst be ineffective against ships of similar mass. Vyor Please at least try to come up with a suggestion rather than just repeating OHKO OP. We get that you think that
    8. ltmauve

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      Well, my fleet was nice while it lasted. Actually not that much of an inbalence, but that (I would call it a frigate) looks wicked sick. It seriously pushes the "ai drone of doom" look.
    9. ltmauve

      Search bar for Community Content.

      The search function works in the CC section, and you can set it to be exclusive. It's on the nav bar right next to your alerts
    10. ltmauve

      Activation Blocks + Thrusters

      Provided you can get an auto-docking function, simply because otherwise there would be the problem of your trolley clipping out somewhere.
    11. ltmauve

      Burst Fire Block

      Well, I can't control how many shots I'm burst-firing.
    12. ltmauve

      RP blocks decorative blocks

      Suggestions for more types: Fire extiguishers, first aid kits, hull with lettering.
    13. ltmauve

      Burst Fire Block

      I'm going to edit the OP with new mechanics now. Check up there.
    14. ltmauve

      hyper beam

      Well, I'm actually thinking that with the mechanics of -duration based on mass, -self inflict, -stacking effect, it becomes a weapon that many small ships use against one large one. However, you would actually want to avoid using this on larger ships, due to the long duration of self-inflict
    15. ltmauve

      T1 Scavenger, T2 Civilian, T3 Military, T4 rare/unique Artifacts.

      T0-anything in a ship that has overheated. 75% performance. Can be improved to T1 T1-what we have now, except hardened hull. 100% performance T2-hardened hull, things that cost about 50% more and give 25% better performance. Can be bought/crafted normally from T1 items/directly T3-things that...
    16. ltmauve

      hyper beam

      If the fighter is docked when you fire the cannon, it will get affected. However, since it is smaller, the duration of the effect will be lower. If you deploy the fighter, you would be fine.
    17. ltmauve

      internal reactors

      Or just use the logic blocks to activate powersupplies on a massive internal battery. Will see how that goes.
    18. ltmauve

      Cargo Docking Modules

      Erm, having both a loading and unloading type seems a bit complicated. Since it seems likely that there would be a GUI anyway (transfer only blocks x,y,z) you could probably combine the functionality of both into one. Also, because plexstores are likely to get finite capacity, I would say that...
    19. ltmauve

      Burst Fire Block

      Yeah. Missiles might need to have steeper charging penalties to be fair. Also, in terms of doing soft-caps, after a certain point the BF blocks should stop adding by the ratio of weapon groups and start added by the ratio of the entire weapons cluster.
    20. ltmauve

      hyper beam

      I'm saying that the disabling mechanic should affect the mothership something is docked to, and possible everything else docked to that.