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    1. ltmauve

      We are the Borg. Lower your shields and surrender your ships.

      Even if you don't put in an interior, the detailed cubes look far nicer than the plain ones.
    2. ltmauve

      More flexible "stealth ship" requirements

      Implementation for change. Warningwalloftext -Jammers/cloakers now have an ECM rating (how much mass they can hide). Increases linearly with the block count of the group. -cloakers also provide jamming ability. This ability will shut off when you fire, along with the cloak. If you activate a...
    3. ltmauve

      We are the Borg. Lower your shields and surrender your ships.

      Yeah, all of those look flat and uninspired, to be polite.
    4. ltmauve

      Poll for FTL travel

      The thing about having the station cost based on the dimensions of the ship is that is a full discrimination against any ship that is not a box. Doing a mass-based cost would be fairer.
    5. ltmauve

      More Types of pouwer

      You would have a fuel tank block. This holds fuel for onboard generators, but can also be linked to a docking port. When a ship lands on the docking port, fuel will be transferred into the ship from the tank. There would also be a junction block that can be used to allow multiple docking ports...
    6. ltmauve

      =-= Storage & Inventory Reworking=-=

      I'm thinking that a) stack limits would be part of server.cfg, and therefore customizable, and b) might be full-inventory limits (so the stacks can be a bit bigger if you don't have 45 different types of blocks
    7. ltmauve

      Station control block

      You can see shield, energy and power in build mode.
    8. ltmauve

      =-= Storage & Inventory Reworking=-=

      The transport beam system is an excellent idea. However for actually storing stuff there was the idea of a stacking area.
    9. ltmauve

      Emperius Resurgence

      Yeah, that looks much nicer
    10. ltmauve

      Emperius Resurgence

      The glass over the cockpit looks kinda weird. That aside, it does look good. Also, it wouldn't suffer from a paint job.
    11. ltmauve

      ammo for weapons

      Engines add functionality to a ship. Ammo introduces constraints to a ship or weapon. Having a ship with no thrusters is like having a gun that can't shoot - its only purpose is to look cool. Additional constraints can make gameplay more rewarding, but keep in mind that sandboxes are based...
    12. ltmauve

      More flexible "stealth ship" requirements

      Well, the balance in the dev build was adjusted so that jamming is much easier, but having full perma-stealth is still just as hard. I would like to see some system where: -Getting occasional jamming for all ships is possible -Dedicated full-stealth ships can look good. -Small ships can have...
    13. ltmauve

      Attempt at Reworking the Economy

      Woops yeah they would be reduced to a finite stack size per slot.
    14. ltmauve

      Attempt at Reworking the Economy

      Inventory adjustments: needed, but not in that form. First, read this. This system would be implemented. (TL;DR: cargo stacking areas) Plexstorages should still have the same number of slots, but with limited sizes (less than the player inventory size, and both of those would probably be set in...
    15. ltmauve

      Poll for FTL travel

      First, make it so that charging an FTL drive, or having a charged FTL drive, incurs a debuff on the ship - reduced power, thrust, and shield regen. More importantly, make it so that charging an FTL drive takes a while. Adding heat, and weapons that cause heat to build up in a ship, would allow...
    16. ltmauve

      BlockBehaviorConfig.xml and non-weapons

      That's probably extremely hard on the code, and still doesn't implement the functionality that is wanted. What I was saying is that you change the location in the code that the JVM goes to when it runs the evaluation of a group/entity. Along with a few constants, you could get any sort of static...
    17. ltmauve

      [HUD] - Holo HUD 3D - UPD (06/10)

      Looks nice. Very "holo" style
    18. ltmauve

      Docking Enhancers

      http://starmadedock.net/threads/a-change-to-docking-mechanics.682/ Already a dicussion here. TL;DR version is: -way to manually make docking boxes offset by using another docking module as reference in the enhancer chain -dock by center if the core won't work -allow the docking area to not...
    19. ltmauve

      ammo for weapons

      Would their be a system to transfer ordinance between ships easily, or would it require manually transferring all of the ammo over by hand? The last thing I want is for starmade to be turned into a reloading simulator. Also, the costs for energy or ammo should be made flexible, so that it...
    20. ltmauve

      New weapon combinations need and activation timer

      Yeah, there's an exploit where if you add and remove one block from a weapon group, it effectively negates the horribly long reload time of the group (i.e. missiles) Having an activation timer any time a block is attached (dependent on the size of the group) would be a way to prevent this...