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    1. ltmauve

      THE Comprehensive Suggestion - The most thorough, thought out, and longest suggestion to date

      have you not been paying attention to the dev builds, or were you simply too lazy to consider changing this to better reflect the new features of the game? with the new planets, weapons, and logic, you should consider revising your draft to better fit with how the game is moving. I'm going to...
    2. ltmauve

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      The NPC in the shop is like the bounty board- you go to it and select a quest. With the "NPC going up to you," I mean an NPC flies up to your base and starts bothering you find his ship/rescue someone/avenge her planet/whatever.
    3. ltmauve

      Weapons Demonstration: News and Discussion

      Will the KB/swarm AI no longer target (even if it will hit) ships on the same faction as the one launching the missiles?
    4. ltmauve

      Creating more complexity to ships

      If you want the number of blocks in a ship, you need only refer to the mass. Certainly an effect that causes damage to be mass-based might be interesting, but might not be balenced.
    5. ltmauve

      Reason for having an interior

      Care to explain that? The decorative blocks needed for an interior add nothing to the stats, while adding mass. In other words, once you add RP to a ship, it takes away from mass that could be used for systems.
    6. ltmauve

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      Perhaps if you add a camera, it can be the viewpoint while scoped in on your weapon.
    7. ltmauve

      Who can Build the best ODP/ADE

      Yeah, wait until after the new weapons come out, simply because everyone is planning on it.
    8. ltmauve

      More Types of pouwer

      If fuel was expensive enough, and the power curve for higher thrust was worse, then many larger ships would depend on alternate power sources that require fuel. This means that deploying a titan would not be an automatic option, but a decision based on fuel and the economic or political...
    9. ltmauve

      Cores, Chairs and Crew and Balancing Ship Size

      Not a fan of my own upkeep, thank you very much. It kind of takes away from the sandbox aspect when I have to worry about eating.
    10. ltmauve

      More Colored Hulls

      It's green/white hazard stripes, not green/green. Kupu just made a type
    11. ltmauve

      Dyson Spheres..

      Aside from the fact that their has to be something reacting as well. This is what they were talking about when they say "solar plasma"
    12. ltmauve

      High Mass vs Low Mass-FTL Balance

      As long as the FTL-mass coefficient can be negative, both of these are possible on the same system.
    13. ltmauve

      Missions and Events (challenges, goals, quests, scenarios, etc.)

      Well, maybe if there are "requests" (NPC coming up to you and saying "hey") they could be based on stats (like sectors discovered, pirate bases neutralized, faction fleet size, etc.) So someone who has discovered a lot of sectors might get a mission to find a derlict vessel, while someone who...
    14. ltmauve

      I am think about buying Starmade

      The last version that Schema puts out before implementing a paywall is probably going to wind up as a "free" version
    15. ltmauve

      Master Fleet Engineering Catalogue

      The dragonfly is an interesting, unique design. The hailfire looks fine. However, the patriot seems a bit exposed for my taste
    16. ltmauve

      Poll for FTL travel

      I'm not a fan of the "gate" concept. I would prefer a system where a beacon or mothership can "beam" FTL to a ship to let make a jump.
    17. ltmauve

      Reason for having an interior

      Yes, let us move on. Let the heating idea not be discussed any further. Thank you. Now, beds. These were dicussed earlier in the thread. Now, the question is: Should they be mandatory, optional, or not even implemented? I'm going to vote for optional, and controlling deployment time for a...
    18. ltmauve

      High Mass vs Low Mass-FTL Balance

      Wait, so big ships are currently capable of FTL? Look, provided large ships get their needed speed nerf, there should be no need to have mass-based limits on FTL jump distance. Also, having FTL be a travel thing would be annoying. Look, the point of FTL is to get rid of transit times. Having a...
    19. ltmauve

      Cores, Chairs and Crew and Balancing Ship Size

      If you had a station with enough "support" facilties, you would be able to dock to it and then it would "support" your crew. These support facilities would be something like sleeping quarters, dining areas, lounges, etc. Basically the more support areas you have, the more crew a station could...
    20. ltmauve

      Cores, Chairs and Crew and Balancing Ship Size

      Yeah. Ways of getting NPCs: Rescuing them from pirate stations, but be careful not to kill them. Mission rewards Limits on hiring from shops based on faction size. Additional NPCs (that you hire) would cost faction points.