So I moved it to C:/, but it says that there\'s no installation found in the desk top. So I redownloaded it, and I have two Starmade files - one in C:/ and one on the desktop.
I tried downloading one 3rd generation version and a new java, but it still doesnt work. I\'m downloading another...
I tried, but it says my computer cant handle it. My version is 10.18.10.3412
Also, I\'ve tried to turn it into a zip file, but it won\'t work. Can I just sent you the file directly?
Version: .14
Never added any mods or played on any servers with mods
To get the bug to happen, you need an intel graphics core. When I launch the game on singleplayer, it loads till 100% and quits. Whwn i ew opwn it, it tells me a jvm crash has been detected.
IGN: Snk
Experience: 6 months and 5 days
Desired position: Seaman.
Why should we accept you: I have plenty of experience commanding ships and crews. I have designed several of my personal ships, and created a system for crewing ships. I also have a lot of experience in combat, and can fly...
I\'ve always thought that if there\'s more than one person on the enemy ship, if you just take out the faction module (Usually located near the core) You could board it. But i\'ve never tried it before
This is the first ship I've actually completed. I'm actually pretty sure that she's cursed, because I've lost four ships by the name of The Figurehead before they were completed, and I've spent most of my star made carrier trying to get this damn thing up and running.
But anyways, what makes...
The astro techs actually work pretty well when im fighting small groups of fighters. My ship is pretty small, and if I see a ship that can one hit hardened hulls, i\'d run anyways. As for turrets, well, I can turn fast enough that I dont need them. Thanks for your input though
+1
I\'ve always liked the idea of long range sensors. What do you guys think of making it so you get an alert when an AI detects some hostile? That way you could control large amounts of territory and monitor it.
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