15:14Ithirahad
I really want this next patch to come out, though, because it stops sector disorientation...
15:14therimmer96
Yeah
15:14Ithirahad
So we can have actual crews walking around on our ships.
15:15therimmer96
I like to have crews in build blocks that repair weapons if they get shot out inbattle
15:16Ithirahad
That's good too...
I mean RP-ish crews.
Not necessarily fully practical.
What I'd like to see, though...
Is a requirement of multiple people to fly a massive ship.
Or multiple NPCs and one person, but it wouldn't be as good.
Or might only work against pirates, etc.
In addition to the removal of the ability to enter computers and cores.
You should pilot from a seat.
15:20therimmer96
Yeah, I think that is planned
15:25Ithirahad
Currently there's no reason to have a ship interior
At least there'll have to be a cockpit/bridge of sorts.
Even if the rest is just a doombox.
15:25Heillos
Well, the reason to have interior is for the sake of RP/aesthetics
And that's reason enough for those who want it
15:26Ithirahad
That's why I make one, Heill.
But IMO it should be a legitimate necessary part of gameplay, at least sort of.
A hallway to a tiny cockpit with a seat and some consoles around it is better than a tube to a core which you can just enter.
15:27Heillos
Yeah, I suppose so
15:27Ithirahad
And for larger ships, a larger bridge room would be required because of the character requirement.
(for system size or something)
No idea how to balance a character requirement, all I know is that I want one
15:28Heillos
What, like having an actual crew needed?
15:28Ithirahad
Yes.
15:29Heillos
Just give some bonus to any computer which is manned, and let manned computers run simultaneously, perhaps
15:29Ithirahad
After a certain mass, or size of a system, or whatever, the conn officer/captain/pilot can no longer control it himself, or at least not efficiently.
That sounds like a good idea.
But I'm trying to fight gigantism here.
15:29Heillos
Totally not stolen from FTL .>
damn line breaks.
15:32Ithirahad
To the point where a massive ship... anything larger than a large destroyer, I guess, would need more than one pilot to be a viable wartime vessel, and even for non-battle vehicle usage one pilot wouldn't want to use anything larger than a smallish to medium cruiser, and that only if he was showing off.
Also, the ability to switch to docked ships should be removed, so you can only switch to docked turrets.
And if you exit the turret, you end up where you would be if you'd exited the parent ship.
-Copied from chat.