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    1. S

      Just some thoughts about ship crews we had in chat today. Not sure if this goes in this section, rea

      Oh, I can tell you about crew\'d ships, mate! First step: Turn off orbits. I\'m pretty sure that removes sector disorentation or whatever it is Most of the ships I design are made to be crewed - I have a \"bridge\" and weapons computers with decent views so they can fire the main guns. You...
    2. S

      New weapon: Railgun

      Pulsators + disintegrators = railgun
    3. S

      Alcubierre Hyperspace gate

      You should put some pulsators in it, that way it can do something. but great job, looks beautiful
    4. S

      The Covenant Empire

      What does a crew member do on one of your ships? Operate the turrets, or do they do other stuff?
    5. S

      How would I improve this Ship I Made

      Maybe streamlining the bow?
    6. S

      turrets that dont move

      Erm, those are called regular weapons.
    7. S

      MUCH more With BEAMS!

      We already have power drain beams, but I like this idea. +1
    8. S

      Space battles should be more epic

      Instead of that, making it so the core isn\'t where the player is, it\'s the cockpit. You\'d need to create a bridge like on a real ship. Also, dynamic shields. And maybe reactors could have a change of exploding, so you could like take out the engines or something.
    9. S

      Personal Defense - Armor, Weapons, Boarding, Robots, and Medicine

      I like this idea, but i don\'t like the idea of transporter beacons. I\'d rather have the challenge of shooting down troops before the board, ya know?
    10. S

      Build ship. IMMEDIATELY destroyed.

      fly fancier
    11. S

      Project Archimedes - Zeus-class Luxury Cruise Ship

      How are you going to move players? That\'s impossible, caues they glitch out when you enter a new sector. Maybe put in some build cores or dummy computers in the passanger\'s rooms?
    12. S

      StarMade Prebuild 0.09471: Structure panel

      Could you go more in depth about what you can do for each system?
    13. S

      Ion cannons *could* rebalance AMC's!

      +1 But if you want to change ship-ship combat, make it so blowing up the core disables the whole ship.And also, it isn\'t just point and hold. There are a lot of tactics involved - for instance, taking a small ship against a larger one and hiding in her blind spots, or having your fighters...
    14. S

      Improvements to inventory.

      I like the idea of limiting inventory and plex storages as to make a reason for merchant ships. +1 good sir
    15. S

      Building bay

      +1
    16. S

      New player models coming up.

      But can our new avatars sprint? That\'s what I really want, so we could navigate the surface of planets faster and make small arms combat interesting.
    17. S

      New AI target and engage range is making small mass ships nearly unusable.

      Space is not for the weak, and I\'m sorry, but get used to it. It ain\'t Hello Kitty Online. Try making some stealth ships :P
    18. S

      Auto AI Docking after fight

      Another problem is, how do you deploy them from a super carrier?