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    1. Madman198237

      Planned Asteroid belt immersion

      That's not a micrometeorite. That's also not a very good image of what would happen........unless Star Destroyers use reactive shields (Reactive armor explodes when hit, dissipating the force from the projectile away from the vehicle as much as possible) in case of Rebel rammers.
    2. Madman198237

      Recognized Physical Effects to Weapons

      Well, cannons shoot something capable of destroying blocks.....so, given the fact that it's called a "cannon", probably means that it shoots something a little more....exciting than energy. That said, a short science lecture on why ALL weapons would produce some movement depending on hit...
    3. Madman198237

      Kaiserliche Marinewerften: First 300m Ship, (WIP) Deus Ex Krieg

      Hehehe, you should see my ultra-minimalistic AMS barrel. The base has a bit of a flair, but the thing can rotate just about anywhere and not look strange. If you'd like, I can show you an image of how to make the smaller C-C combo possible....and make it look something like a true minigun or...
    4. Madman198237

      Planned Asteroid belt immersion

      Yeah, neat. Micrometeorites are one of NASA's nightmares about a mission to Mars. One puncture, and the crew dies, or the mission ends, etc. So yes, unshielded vessels WITH NO ARMOR should be capable of suffering damage, RANDOMLY, in an asteroid field/belt. Also, present asteroid densities are...
    5. Madman198237

      Recognized Physical Effects to Weapons

      In space, a cannon discharge of the magnitudes reached by some vessels would be.....significant. Launching a missile much less so, but the thrust wash of a missile leaving the tube would push against the ship somewhat.....but not much compared to ship size. But a cannon shot? Firing a solid...
    6. Madman198237

      Do not make this game die

      Yes, let's, please, for the love of all things good, LET IT DIE. Quit coming back, just let the crap fade. Or decompose. Or whatever this particular kind of forum-garbage does.
    7. Madman198237

      Shield Helicarrier Project. (wip)

      Looking good, keep it up.
    8. Madman198237

      Deus [ex Machina] : Titan Hybrid Carrier

      ONLY if you're concerned with weight, not space, and only expecting to get hit with missiles with limited spread damage (I.E., no explosive effect), which would mean that the damage is wasted on a cheaper piece of armor (Assuming the alpha block is the only one that can be destroyed, but the...
    9. Madman198237

      Introducing The United Star Axis

      Hehehehehehe, I've convinced you to add to server lag! Mission successful! Also, what happens if HB protection gets changed so that docking a mobile unit to a dummy station invalidates protection? Oh wait, I supposed I already answered that..... Drones. Preferably hooked to a logic-based launch...
    10. Madman198237

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      Oh no, we're going to mummify it so you can see it forever, in all its dehydrated and overly preserved glory. Also, we're pasting "Come look at this guy's stupid ideas" in huge, hot pink hieroglyphs right across the entrance to it's tomb.
    11. Madman198237

      Implemented "Get Design" button for ships in blueprint menu.

      Yeah....but, Sven, you forgot that up until this version the process could also be: Get blueprint, place in shipyard, place order, design from blueprint, NULL POINTER EXCEPTION error alert, restart SM (Several step process), take design, begin making ship.
    12. Madman198237

      Planned New A.I. Uses.

      Strategies, my friend. It all comes down to putting in a balanced mechanic, and then finding ways to circumvent the balance. The saying isn't entirely right: Everything's fair in war....up until someone figures out how to tip the balance.
    13. Madman198237

      Read by Council Target friendly on Bobby AI/ NPC, pitfalls to avoid

      We need a combination of BOBBY AI functionality with fleets. Right now, as far as I know, fleet ships all act the same...which doesn't really work. And you think that YOU write long posts? Have you seen some of my suggestions? So yeah, similar things have been proposed. Maybe, in order to...
    14. Madman198237

      Implemented "Get Design" button for ships in blueprint menu.

      Oh, really? I've only ever played SP and local MP, so I've always been an admin and able to override this particular feature anyway :)
    15. Madman198237

      Recognized by Council Link All: Lights

      I'd like a button combination that allows for the linking of every block of a type on a ship to one other block. i.e., linking all the white lights on a ship to a "Lights out" button.
    16. Madman198237

      Implemented "Get Design" button for ships in blueprint menu.

      Well, the idea is to prevent the bypassing of the blueprint mechanic completely. This way, you must first buy a blueprint for it before you can start making titans.
    17. Madman198237

      Planned New A.I. Uses.

      I'd say that a good compromise might be to massively up their firepower, add a shield debuff to anything carrying warheads, and allow PDT's to fire on warheads so the "Target Missiles" AI option will target warheads as well. The "Target Missile" option could possibly prioritize warheads, because...
    18. Madman198237

      Capital Ship Main Cannons.

      I've been working on a potential idea for a Death Star (At super-mini scale, of about 1/1000 or less)....because a 1000km diameter sphere would be....well....hard.
    19. Madman198237

      Rejected Basement Universe

      You do realize that in order to use wireless logic, you must still be able to process those logic signals (One block, MINIMUM, per output from your tic-tac-toe computer) on your vessel, you would have to have a lot of logic blocks on your ship itself.
    20. Madman198237

      Recognized by Council Schine/Council-run Server

      This is where we get a better-maintained server list of servers that are (By community consent) good, and then direct people towards those servers from this hypothetical official server. Because then we could, instead of complaining about the unreliable and old tutorials, teach new players...