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    1. Madman198237

      Deus [ex Machina] : Titan Hybrid Carrier

      Interesting idea.....the drones better be really darn good, because standard armor is asking to get wrecked. It can't absorb the sort of hits you'll be taking from cannon or beam fire. That or the shields had better be able to take on a gamma ray burster and survive. Because if they can't...
    2. Madman198237

      Bug Enemy ship positions shift around erratically.

      Oh the annoyance of flying a large-ish ship towards your enemy....and then having them be behind your behemoth that can't turn to save it's life. You're right, this bug is old, it's annoying, and it seriously needs a fix.
    3. Madman198237

      "Popular Content" is not relative based on time.

      Very good suggestion. Not to be insulting or anything like that, SkylordLuke but your 1.5 year old Infinity build, while cool, is, well, old. So are your other 2 top-five placers from CC.
    4. Madman198237

      Introducing The United Star Axis

      Why not give it a go? I'm going to, and I've yet to submit a single ship to the CC...mostly because I've just never done it. I've got several nice recreations (If I do say so myself) and a couple of original designs that have been finished. That said, I lied to myself that I'd get around to...
    5. Madman198237

      Introducing The United Star Axis

      I understand the idea of other purposes.....but I just realized the potential for a neat home-defense system. It was a random, but neat idea. Plus, why not have more ships than the enemy expects?
    6. Madman198237

      PvP Anti-Player Research

      I'm plotting some sort of bomber (Maybe based off the TIE Bomber...) to be player-controlled, with a single insanely powerful nuke as it's weapon, meant to be in a fleet or squadron under the command of a player, with the remainder set to fly in formation. Player makes a run on the enemy vessel...
    7. Madman198237

      Awesitonian Drive Yards [ADY]: Now with GIfs

      This heresy is hilarious. That's what it is. Have fun with that, I guess.
    8. Madman198237

      Introducing The United Star Axis

      Neat. Have you considered an overhead drone system? As in, a rail system on the roof that allows for the deployment of combat drones or storage of reserve drones for another vessel. Just from the two pictures, I can't see any system like that, and it seems like you've got a lot of space for...
    9. Madman198237

      Largest ship/project

      When you would launch 2200 drones into a fight: "Well, they're winning anyway....and I've got all these drones in the bays.....*Shrug* Why not?" And then......Armageddon.
    10. Madman198237

      WiP Roosevelt Class Supercarrier

      Large craft aren't mine. I tend to lose interest, run out of ideas. However, I've got some decent small-scale recreations so far, and couple of original designs finished. Also, me and turret design are mutual enemies.
    11. Madman198237

      WiP Roosevelt Class Supercarrier

      Now THAT'S a hangar bay. Neat small drone thing, nice looking corvette. Not so sure about the space airliner/bomber thing, though. Maybe change something so it looks less like an airliner? Everything else about it is good, but that nose is just....well...space airliner. Even the color scheme is...
    12. Madman198237

      WiP Roosevelt Class Supercarrier

      Now those are some nice doors. Are those fighter/drone bays? If not, what are they?
    13. Madman198237

      Largest ship/project

      Well, my largest complete ship to-date is a 140 meter long frigate....depending on how you class vessels. It's a Star Wars recreation, so I call it a frigate. Working on a 250-ish cruiser with hangar capability. Basically, the do-it-all vessel----a modern heavy cruiser, if you will. Long range...
    14. Madman198237

      Turret construction best practices and questions

      That or do one of the things I was considering, and use power supply beams or something to power the mothership if the turret's not drawing both. The other option is simply to standardize turret wells, and dedicate the remaining space in this well on turrets that don't need the full space to...
    15. Madman198237

      Turret construction best practices and questions

      Edymnion, the same can be used for a two-stage design, like I build, The problem comes when you have two types of weapon requiring two different types of power (Cannon requires continuous draw, missiles alpha drop and slow recharge) and then have to switch out bases.
    16. Madman198237

      Read by Council Jump effect should only occur on exterior blocks

      Yes, Nick, but we're talking about sealing these individual, well, not really planes, but areas. You're right about tilts, but this doesn't affect, in a relativistic sense, the single entity that needs to have a sealed atmosphere. In other, shorter words, each entity has its own set of tilts...
    17. Madman198237

      Read by Council Jump effect should only occur on exterior blocks

      Did you read the rest of mine? They may very well function completely opposite, but space is still measured in cubic meters. Therefore, somewhere in the code, there is a system that defines these cubic meters, or similar volume. Surely, it's not impossible to do the same thing with SM's cubic...
    18. Madman198237

      Turret construction best practices and questions

      Yeah, Nickizzy. That's how I build it. My turrets (That need power or shielding) all come with a citadel of some sort.
    19. Madman198237

      Read by Council Jump effect should only occur on exterior blocks

      Well, both are voxel based games. They share a basic functionality that is presumably at the core of how sealed space is detected.
    20. Madman198237

      Read by Council Jump effect should only occur on exterior blocks

      Galacticraft, Lecic, now uses a system that detects sealed vs. unsealed areas, doesn't use bubbles at all. Allows for any shape, so long as it is sealed. Doesn't affect performance at all. Given that SM is far more focused on space than Minecraft, I suspect that we'll get a system at least that...