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    1. MacThule

      DISCONTINUED

      With the limited availability of credits to spawn stations, and the necessity of stations to survive in EI, I think that contests, races, and competitions for credit-based prizes would be pretty competitive; the credits have a high adjusted value. Maybe a weekly small craft (fighters, shuttles...
    2. MacThule

      Billboard Fleets for Merchants

      I thought of guarding it with fighters, but decided not to waste money half-defending something I can't actually defend. It's been working as well - sent a few out and logged in yesterday to find a random noob-rocket abandoned outside my base. Like what we find at spawn.
    3. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      This was part of my thinking as well. The power softcap doesn't work. Whatever the intent behind, it is not being achieved. Because players bypass with docking power, and that bypass can be really disruptive when ships are damage or something is accidentally undocked. I'm backing this...
    4. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I think a reduction in FP cost for a player pilot/admiral would be sensible. It's along the lines of reducing cost while flying in allied space. I know NPCs with skill portfolios are coming soon; I could also see ships/fleets commanded by one with a particular skill reducing FP cost while in the...
    5. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I don't feel that the concept limits player creative activity. First of all, if all you want to do is create cool looking ships and fly them around, there's always SP and there will always be RP & care bear servers. So nothing is being limited here. I also think the point is that someone who...
    6. MacThule

      Billboard Fleets for Merchants

      For those of you who have figured out how finagle the horrible player shops into something that actually conducts profitable trade, here's a nice new option I've discovered. Build a "Billboard" ship. Large, 2D message with your sector and message, basic thrust, blinky-light logic if wanted...
    7. MacThule

      Recognized Orphan Wormholes Please

      I'm not sure the algorithm being used for wormholes, but every galaxy having only one unified wormhole highway is not the best possible. If it's not a major modification, it would be nice to see maybe one small wormhole highway and a percentage of 2-point wormholes as well that are simply a...
    8. MacThule

      Venting - So hard to find a decent server

      Revenue stream not found, or not sought? So far all of seen is a few people expressing their opinions that no one would pay for a Schine operated server, and some other people claiming that personally they would. Someone saying "no one would pay" is not impirical evidence of anything. We do...
    9. MacThule

      Venting - So hard to find a decent server

      Same here. I could part with a couple dollars a month if it meant a safe, stable playground.
    10. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I love it. This is a very creative and stimulating idea, and I'm expecting the Council to run this by the Schine team at the earliest opportunity. It's a fantastic opportunity to create value for planets, outlying bases beyond the invulnerable home base, and balance the power a single player can...
    11. MacThule

      Venting - So hard to find a decent server

      I don't actually know if SS has a problem with that; have you had trouble there or heard of any? I dabble on several busy servers and like to visit any new ones that seem to have potential. Just saying it's definitely out there, and it's deeply frustrating. If the server is reasonably active...
    12. MacThule

      Venting - So hard to find a decent server

      You didn't even mention the servers where the admins like to multibox alts and spawn in toys for themselves to use against players, sometimes very trollishly. Few and far between, but definitely out there, and just one more problem with finding a good server.
    13. MacThule

      Infrastructure vulnerability in Starmade

      I'm deeply opposed to grinding for fuel as well. Note that we have passive resource acquisition incoming with mining fleets, so acquiring fuel will already NOT be a grind. As I noted, fuel can be implemented as a regulatory system without any grind at all - the only thing it needs to demand is...
    14. MacThule

      Infrastructure vulnerability in Starmade

      Lifting the softcap for stations could be an extremely elegant solution, or part of one. I'm hoping as well though that Keptic's post means that some kind of direct buff for stations is in the works. Lifting the cap would go a long ways but then without buffs stations would have to become...
    15. MacThule

      Recognized by Council Resources Overhaul

      shops: yes. currently if buy/sell price are set differently they will revert to the same. if shopping permissions are set, they inevitably revert to ALL. 50K cap is too small for gameplay. inability to easily zero-out or reset to default all prices in shop makes managing them extremely tedious...
    16. MacThule

      Infrastructure vulnerability in Starmade

      Thank you. :) Not really a suggestion. More an observation in search of discussion. I feel like this is too broad to be a suggestion, but is worth putting out into the forumsphere.
    17. MacThule

      Infrastructure vulnerability in Starmade

      Infrastructure vulnerability in Starmade Fuel is a generic concept for a system that gives ships upkeep and maintenance relative to their potential agency. Since the best marker of potential agency is power, fuel must be the price of power. How jealously do nations with aspirations of military...
    18. MacThule

      Recognized Fuel mechanic proposal

      Agreed wholeheartedly. And if they truly mean to improve upon the strategy aspect of the game (which fleets are a pretty strong indicator of), the abovementioned infrastructure must be vulnerable to attack, that is to say not invulnerable (a problem not impossible to solve in any number of ways...
    19. MacThule

      Recognized by Council Resources Overhaul

      Possibly. I hope they fix some of the more crippling issues with shipyards, fleets, weapons & shops first though if that is the case. I'm guessing that resources & crafting will probably updated at that point rather than taken down and replaced with a completely new system.
    20. MacThule

      Recognized by Council Resources Overhaul

      This is a creative, well-thought out idea, but a little excessive I believe. I am hoping to eventually see a tweak in harvesting that makes planets something more than large, laggy asteroids. Wiping & re-writing the entire foundation of the game (harvest & crafting) at this point in time...