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    1. MacThule

      Recognized Fuel mechanic proposal

      Docked reactors are the devil. And our ships are currently running in UNLIMITED AMMO mode; having no fuel or ammo is absurd. Fuel is desperately needed in order for this game to reach a beta level. Almost as much a kaiboshing docked reactors is needed.
    2. MacThule

      StarMade account system issues (Citizen's Registry)

      I've been taking advantage of the outage to spend some quality time in creative mode working on ships and modules. When multiplayer comes back on line I'll have some shiny new toys and upgrades! :cool: I'm hoping it wasn't a hack. Login/account system is the kind of thing that would be a likely...
    3. MacThule

      Welcome aboard!

      Welcome aboard!
    4. MacThule

      Damage Control Pod - Damage Control Pod

      This is just a little pod/module that you can dock to your ship for damage control and medical support. It has a small astrotech repair array, medical blocks, and a 1K storage bin for keeping materials to repair your ship underway if it takes some damage. Pilot or co-pilot can enter it as...
    5. MacThule

      Damage Control Pod 2016-03-11

      This is just a little pod/module that you can dock to your ship for damage control and medical support. It has a small astrotech repair array, medical blocks, and a 1K storage bin for keeping materials to repair your ship underway if it takes some damage. Pilot or co-pilot can enter it as a...
    6. MacThule

      Read by Council Multiplayer ship thought

      I think it would be enough of an edge to provide real incentive for multi-crew ships. Co-pilots can already reset a damaged ship they are in, but it has the normal effect of crippling the entire ship for a period of time. Allowing them to reset individual systems (so only crippling one system...
    7. MacThule

      Recognized More Permissions

      Ah... yeah. I typically leave my faction factories open to the whole faction. I put screens up with advice, tips and rules for recruits. I keep about 1/3 of the faction's actual resources in an on-site hidden reserve in case of treachery or idiocy, and a tiny, deep-space secret reserve in case...
    8. MacThule

      Evacuation Ship/Fleet Competition Idea

      Whoah. That's Epic. We can round the current population down to 7,000,000,000 and round down the weekly net increase to 1,000,000. Each super-massive, city-sized ship can move 1,000,000 people (which is a lot. have you any idea what 1,000,000 people in one place look like? i don't because...
    9. MacThule

      Recognized More Permissions

      It's nice to actually have a Faction permission module now, as opposed to the old one that just made things completely public. I still think it would have been better to use a single Permission Module and allow it to be opened and set the way a Faction Module is. Because now we still need an...
    10. MacThule

      Read by Council Japanese Anime Type Weapons

      I think it would be very nice if beam fire scaled in width with more units, the way cannon changes size but maybe even more.
    11. MacThule

      Recognized Fleet Command Hotbar

      So if there's plenty of room in existing toolbars, then the question is: Can fleet commands be made able to be dragged from the fleet command menu into the toolbar? Also, how can that toolbar be made accessible at any point? Because the 10-bar toolbar is only accessible in flight mode. So an...
    12. MacThule

      Recognized Fleet Command Hotbar

      This is true. I know a lot of players pushed really hard for the 10 in-flight toolbars and I didn't want to presume upon anyone else's pre-existing designs, but you're right. There is more than enough room in the existing toolbars.
    13. MacThule

      Recognized Fleet Command Hotbar

      That is very much along the lines of what I was thinking, Master. I would approach some of it differently, but overall that's a system I could work with. Nice graphic too.
    14. MacThule

      Recognized Fleet Command Hotbar

      You know when you're in build mode, you use an entirely different hotbar than when you're in flight mode? So you have one for building, one for flying. Both of those are different from the toolbar you use in astronaut mode and two of those (build/astro) can be completely changed by opening...
    15. MacThule

      Planned Various Fleet Command Ideas

      BLOCKADE Prevent any ships (enemy or neutral) from reaching or leaving a target station or planet. Should include a warning broadcast (similar to the pirate station broadcasts) to any ships that enter the proximity of the blockaded entity to give them an opportunity to turn back.
    16. MacThule

      Recognized Fleet Command Hotbar

      I believe that admirals are going to want the same level of command and control over their fleets that captains have over their ships, not just a canned, static menu. Fleet formation and organization is perfect in the "K" window, and wouldn't be conducive to controlling via hotbar. In the long...
    17. MacThule

      Planned Various Fleet Command Ideas

      If they're going to do multiple formations, I think the best option from the start would be to allow players to SET FORMATION by manually putting ships in the formation they want in game, then saving the formation. After that give the option to RESUME FORMATION to have the ships return to the...
    18. MacThule

      Planned Expansion on Fleet mechanics for single ships: autopilot, station auto-docking

      Autopilot the ship you are in to a sector +1 The idea of new blocks to essentially LIMIT the size capacity of rail docks sound like going backwards to the old docking system where we had to define the dimensions. I'm not opposed, but guessing that since it only changed 6 months ago that's...