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    1. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      Short on time, but here are the first three likely steps as I see it: STEP 1) Preparing the ground with minor changes to factions & faction relationships (In order to avoid having solo players left in the lurch when suddenly they have little or no FP generation and flying starts to cost FP)...
    2. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I gotta say though, I do agree that physical storage of FP and blocks that create FP any way other than passively on owned stationary entities seems 1) like an unnecessary complication which could be discussed secondary to the core concept of using FP as a unified consumable. 2) very likely to...
    3. MacThule

      my experience with fleets

      Moreover, those commands all need to able to be dragged into the 10-page hotbar we have the sits mostly empty....
    4. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      Those are creative ideas of things faction points might be used for - various buffs and bonuses essentially - but I don't feel that the OP was trying to find applications for FP. It was suggesting a much more specific dynamic built around streamlining fuel, food and life support into an already...
    5. MacThule

      Read by Council Implement Owner-Controlled BP Prices

      When a player buys a BP near a shop, it charges them a fee (typically zero). The fee is set by the server. The BP already conveys owner set information to the consumer (like the description). Can we go ahead already and implement allowing the BP owner to set the price (along with description...
    6. MacThule

      Recognized Fleet Permissions

      I spawn in 10 heavy fighters. I fleet them. I set permission for allies to give commands and now my allies can see the fleet on their fleet command console and issue it orders. It's like when I save a ship to Catalog, then check the OTHERS checkbox and now everyone can see my BP in the Catalog...
    7. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I like all the thunder in here! Personally, I think we should avoid suggesting dozens of types of new blocks (for now) that would have to be coded, designed and tested or I strongly doubt the devs are going to want this. Part of the brilliant simplicity of the original idea is that simply...
    8. MacThule

      Read by Schine Allow Nacomp ON HUD

      Please allow players to lock the navcomp (hotkey "N") object list onto their HUD the way chat does. Though it would need to shrink quite a bit, even with very small text like the statistics panel on HUD while in build mode, it would be very helpful. I would love to be able to size in a little...
    9. MacThule

      Drone Miners

      My bad; is the Shipyard Forum not for... shipbuilding discussions?
    10. MacThule

      Drone Miners

      So I've seen demos in-game of a few decent drone miners. Having a problem with mine though; they mine fine, but I've made 5 prototypes from scratch, 1 has terrible aim but very slowly (with less than 5% of its beams hitting) will mine a field, one refused to mine at all in fleet though it works...
    11. MacThule

      What is a titan?

      I see titan as the category applied to operational ships outlying the high end of the size/power curves. Freakishly big. Literally everything beyond what 99% of other operational ships are. This assumes, of course, that they function. Ships too large to be used for any real application in-game...
    12. MacThule

      Classing Ships for Fleets

      This is another aspect of fleet-oriented warfare that strongly favors fleets composed of smaller modular components(ships). If I'm going up against an enemy I know, it's more economical and effective (block for block) to compose a fleet from ships each highly specialized to tackle that enemy. A...
    13. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      These are good questions, but since this is a player-driven brainstorm, not a Q&A session with a dev, suggesting your own answers to these questions would probably be more productive than asking for concrete answers about something that is - right here right now - being brainstormed for the...
    14. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      I want to talk about FP/RP cost and try to narrow down at least a ball park of functional equations. I also don't want to hijack the suggestion. Anyway, what would be a viable ratio of power generation to FP cost (PG:FP)? 1,000,000:1 seems pretty expensive, but would be properly effective in...
    15. MacThule

      Classing Ships for Fleets

      :D Sad part is, some guys are actually relying on this to "win" fights even though it's a straight-up exploit. Personally I'd like to see ANYONE post a video of a battle (to the death) between two fleets, each with even just a few (2-3) docked-power vessels plus a pack of other ships and...
    16. MacThule

      Classing Ships for Fleets

      I would love to see someone clash two fleets each with multiple ships using docked reactors and post the slideshow to youtube, complete with the inevitable crash XD
    17. MacThule

      Recognized Fleet Permissions

      If I send a fighter squadron to back up an ally, It would be best if I could actually order the fleet to follow commands from allies I want my whole faction to be able to use the mining fleet. I want to restrict any fleets with large, expensive capitals to faction rank 2 and above so a...
    18. MacThule

      Classing Ships for Fleets

      Yup. If they ever make fleets work (and not leave them broken forever like shipyards and shops), there won't be any need. With a functional fleet, docked power becomes counter-productive. Assuming they follow orders, a fleet of 10 entities at 2,000,000e/sec is more effective than a fleet of 2...
    19. MacThule

      Recognized Fleet Permissions

      Fleet permissions are needed. Please allow fleet creators/owners to set permissions for ALL faction ranks AND allies.
    20. MacThule

      DISCONTINUED

      Well that works well. I've hosted small competitions before, but all of mine will likely be short-notice (few hours) because my play time is extremely unpredictable.