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    1. MacThule

      Do not make this game die

      Dude. Chill out. No one has demanded outlawing non-PvP play in SM. Stop pretending we are. I seem to have forgotten writing those things... where was that exactly? I bet.
    2. MacThule

      Brainstorm This Faction Points as an Abstract Consumable, i.e. Food, Oxygen, and Fuel

      After some time to consider it, I strongly prefer a version where FP are not physically represented. Limited, sure. Limits affected by number of planets/stations owned, totally. Physical blocks - no. At that point they are a physical resource, not a point. To me the huge appeal of this proposal...
    3. MacThule

      Recognized Weapons ought to be more specialized

      Dumb fire missiles out-range autocannons by 60%.
    4. MacThule

      Do not make this game die

      Remember, the question wasn't name a game that Dr. Whammy enjoys. The question was name a successful game where player's stuff could be destroyed or stolen. I answered, and you don't like that so you're going after the quality of the game but you cannot deny that Eve has been a successful game...
    5. MacThule

      Brainstorm This Transdimensional Gateway Mechanic

      I think you're wrong ;P I understood from the OP that it would only be available between servers whose admins had set them up to link together.
    6. MacThule

      Do not make this game die

      Awfully convenient to retort then immediately say "back on topic" when I was responding to your post in the first place and didn't take this thread there. To answer your attempted dodge of my question about whether 100% invulnerable player empires are even a good idea - Eve. If you don't log in...
    7. MacThule

      Brainstorm This Transdimensional Gateway Mechanic

      Can you give me a rundown of what you mean? I sounds like your vision is that in order to use an in-game gate from one server to another, a player must first go to the destination server by logging out, logging into the destination, building up, then logging out, logging back into their SP or...
    8. MacThule

      Do not make this game die

      This is not true. Several routes of partially removing HB protection have been suggested that would allow one to damage an enemy's capacity to mass-produce large ships but would still prevent anyone from being forced to respawn at 2 2 2 with nothing. Suggesting changes to HB protection is not...
    9. MacThule

      Brainstorm This Transdimensional Gateway Mechanic

      This brings up a good point. BP meta items would have to be prohibited, since you could bring in hundreds of filled BPs for almost no mass. Honestly, I don't see bringing things in from other servers as needing to have a cost, if the mass is extremely limited. 1K is the mass of a fighter or...
    10. MacThule

      PvP Anti-Player Research

      To an extent, but since that missile speed upgrade, PD has lost a lot. So is that an agreement that in practice the shortest ranged weapon in game (pulse aside) is actually longest ranged effective weapon for proper PvP? Just disagreement about the cause?
    11. MacThule

      Brainstorm This Transdimensional Gateway Mechanic

      The OP recognized and attempted to address this. I also made suggestions regarding this. Got any thoughts? Regarding: All links between servers would be reliant on the mutual decision of both server controllers. If each server checked a pre-approved copy of the other's config files for...
    12. MacThule

      PvP Anti-Player Research

      Countering Cc The range on Cc is listed as 1 sector. So, in theory, any missile (minimum 1.5 sector range), plus sniper cannons and sniper beams (Cb & Bb respectively) should be able to stand-off a ship relying on Cc weapons. Of course, the difference between theory and practice is that in...
    13. MacThule

      Brainstorm This Transdimensional Gateway Mechanic

      Or, since this is interdimensional travel we're talking about, the servads set a very strict limit on the mass than can come through from a given galaxy per hour (or per day) across all gates. Like 1K. The mass limit slowly regenerates; so even if someone flies a 1K ship through leaving you...
    14. MacThule

      Planned Fleet Formations

      I would prefer to be able to arrange ships myself, save that arrangement as a formation, then order that formation (or other saved formation) dynamically with a hotbar command. But that's probably a lot to ask! ;)
    15. MacThule

      Recognized Weapons ought to be more specialized

      Fighters can easily outrun most missiles unless they plow right into them. Make sure your fighters are pretty small and very fast. Not only do they outrun missiles, at top speeds even the AI turrets have a hard time tracking them. I've danced fighters around large multi-turret capitals and even...
    16. MacThule

      Been spending a bit of time in SP, but it's Spring so I've mostly been outdoors. Also doing a...

      Been spending a bit of time in SP, but it's Spring so I've mostly been outdoors. Also doing a bit of AKA time scouting random servers.
    17. MacThule

      Why do you build big ships?

      I don't. I build under 50K mass almost always. I would build bigger, but after that they start causing lag. I'm not trying to lag-sploit kill people, and I don't want to crash ppl's clients when I fly past their bases, so ships that cause lag to players with low-end systems are basically...
    18. MacThule

      Brainstorm This Retrofit Stations

      Sadly no. One of the core elements of a station is the factory complex, and you can't dock a factory ship to the core station. You have to build a small factory first, use it to build up, then re-fit it with greater capacity. Credits, blocks - I care not. Credits will be easier to code. That is...
    19. MacThule

      Classing Ships for Fleets

      Naval ship classification is a field that has changed over time, and is not an area of wide international agreement The US Navy classes ships primarily by weight & function. Interestingly the article seems to imply that all the ships of a certain size class have similar function. From what I...
    20. MacThule

      Brainstorm This Retrofit Stations

      Player is in the build block of his station. Player goes to Catalog, selects the blueprint for a larger version of the station with improved functionality and better defense. Instead of BUY, Player clicks RETROFIT CURRENT. The difference in block quantities is calculated and the cost in credits...