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    1. MacThule

      The *responsible* warhead rebalancing thread.

      I think it should be relatively easy to code entities so that a warhead on them toggles a tag in their code, and this shows up in some noticeable way to other players in their navcomps. At even their current explosive potential, they're almost certainly carrying something that can be detected...
    2. MacThule

      StarMade Active Development Timeline

      Hi, Bench! Good info, as always, and much appreciated. Really looking forward to some of these updates. At no point in that timeline to I see "map" mentioned. Is it safe to assume that it's part of one of the "Galaxy" or "UI" improvement rounds, or is the galaxy map going to remain the same all...
    3. MacThule

      Recognized by Council Payed Permission modules

      I can see that, but in a player economy where the things being bought and sold are not just components (i.e. services, whole ships, docking permissions, door access, information, etc) it is something I think a lot of us have thought about at one time or another and just never bothered to table...
    4. MacThule

      Have planets stop being developed?

      I want shaved almonds on my homeworld....
    5. MacThule

      Read by Council Playable radio

      I think it would be cool to allow players to set a theme song for entities so that any player aligned near the entity hears the song if they have music turned on. Probably a non-starter, but would be cool.
    6. MacThule

      Recognized by Council Payed Permission modules

      There needs to be a paid permission module for other reasons as well. Selling ships, for one. Many factions build very nice ships, but sales are never likely to be a serious option if players can't come by the station when no one is around, pay for a ship they like, then fly it off. Docking as...
    7. MacThule

      Read by Council The Cost of Power

      I'm happy with a block-based fuel system as well; I'm definitely not opposed to that, but many are. I feel like this is a good compromise solution that accomplishes many of the same goals and maybe even more... because block-based fuel doesn't necessarily provide any incentive to build/claim...
    8. MacThule

      Read by Council The Cost of Power

      Anyone play PDX's new release of Stellaris yet? The way they use "Energy Points" makes a fantastic example of successfully doing what several players here have been suggesting for a while to do with currently near-useless "Faction Points." That is; re-name them something like Resource Points...
    9. MacThule

      In Developement Launcher Option to Deactivate Pirates

      Kupu, thank you for the update. Very good to hear. :)
    10. MacThule

      In Developement Launcher Option to Deactivate Pirates

      We can do creative mode in "sandbox" mode but the pirates still come. So it's really more survival than sandbox. So you set a fleet to defend the sector you're working in, but build helper is broken and therefore you have to log out and in 20 times to make circles. One of those times you forget...
    11. MacThule

      Server Restarts Required?

      thanks for getting that sorted, Erth. somewhere after the 24-hour mark... after you saying that the delay was my fault for being online for 15 minutes to see if things had changed, after waiting offline a full day... i assumed it wasn't going to happen. especially seeing how a couple days...
    12. MacThule

      Build Helper

      scratch that. it's not about the original block i targeted. the entity i'm working on is a station, and my first use of BH always goes great, second attempt has it locked to the station first block (the original spawn point where the HUD icon appears outside build mode).
    13. MacThule

      Build Helper

      anyone else having trouble with the upgraded build helper now? i use the helper, i clear it, i go back to building, i try to use it again and it no longer allows me the opportunity to select a target block. i can adjust the settings of the helper, but it stays locked onto the original block i...
    14. MacThule

      Server Restarts Required?

      thanks all. i appreciate the responses but i thought i'd made it clear in the OP that i was asking a very specific question about whether there was a current bug within the week preceding me posting the OP that was causing most or all servers to perform a restart under recommendation from...
    15. MacThule

      Server Restarts Required?

      i mean... restarting the whole universe. from the Start. other than importing some sectors or whatever. so... beyond semantics... is there or has there very recently been a bug that has forced servers to reset/restart/wipe based on advisement from Schine, or is this just a rumor? i'm only...
    16. MacThule

      Server Restarts Required?

      i don't mean a re-set. i mean a wipe and restart of the database.
    17. MacThule

      Server Restarts Required?

      I heard something recently about a bug that was forcing "most SM servers" to restart. I can't find that bug in the bug forum; how many servers out there are doing or have done re-starts within the past week due a bug of some kind?
    18. MacThule

      Do not make this game die

      No worries - I haven't made a real suggestion on this thread regarding how stations can be successfully be made vulnerable without exposing players to permakill. I have here though, because I wasn't immediately attacked by rabid posters who just want to argue about what's impossible and accuse...
    19. MacThule

      Brainstorm This Transdimensional Gateway Mechanic

      I'm not entirely sure that's true. If the cost is being paid with different resources or credits instead of resources, then there is a difference. One that could relieve demand for scarce ores such as hylat and fertikeen, for example. One of the equalizing factors currently is that even a...
    20. MacThule

      Recognized Weapons ought to be more specialized

      Are you implying that dumbfire missiles are too slow to hit anything?