Chairs & beds are a long-time outstanding request.
I think they'd be fine... if they could be larger than 1 block. Astronauts are 2 blocks tall... imagine how silly it would look for them to have 1-block long beds. Even a chair of only 1 block would not really fit them well and look good. I'm...
UPDATE (2016/7/25): I've drafted in the medical center... it's functional but not yet fun. I've upgraded the light shielding to 2.5M with relative increase to regeneration to keep it in the 20-30 second window. Any more seems excessive for a civilian entity. I've also installed the shop: 8...
In most other sci-fi games beams seem to be the ideal PD weapons. I'd love to see both pulse AND beam expanded to work as forms of point defense... but I'd settle for just beams. I know they've had no luck making beams actually hit missiles, but it'd be easy enough to allow beams to calculate a...
Honestly, I don't find thieves and saboteurs to pose much threat if the faction's assets are properly organized. The issue is, if you join a faction you have no idea if the leadership has properly organized the common wealth to insulate against theft.
The only true threat that you can never...
Yeah, people need to stop trying to crush out 1-member factions through negative measures, and focus more on ways to encourage larger factions through positive incentives.
The former is only discouraging players (especially new players who might not understand the game well enough to feel...
I like the idea of a minimum number of players for invulnerability... but it's easy to bring alt 'toons into most servers, and IMO the invulnerability principle needs a much deeper overhaul than just a member floor.
The appeal of 1-man factions is a symptom, not a problem in and of itself...
This is the WIP skeleton of a full-featured starport I am developing based on my experience in MP. I'm basically uploading it here because I fried my second box recently and I'm paranoid about losing this sment, but if anyone has any comments or suggestions I welcome them.
The primary features...
I'd like to be able to get a rough idea from the map, but honestly I hope that it's only very rough, because one of the most fun activities in the game is running reconnaissance missions (or sending recruits to run them for you) that have real meaning. :)
I LOVE this.
It's ambitious, but it incorporates one of the more frequent all time suggestions/requests I've seen - display blocks that can be linked to cameras. Going the way of mass-able holographic blocks would solve that and much more.
The coding would be very daunting, agreed. The block...
This is spot on. Upscaling pirate ships is a dead-end approach to improving MP server play. It hurts far more than it helps, and so many MP servers fall into that trap because a handful of short-sighted players start loudly demanding it.
Once the pirates are too easy for you, it's time to put...
Yeah. No. Exploits are always a violation of equal footing, which to me is a pre-requisite for good PvP. I only mentioned deliberate lag (and apparently caused confusion in the flow of my post) because it's so common here in Starmade that many do not regard it as the exploit it is.
I agree that the issue needs clarification, but disagree with the OP's somewhat idealized characterizations of 'piracy.' As someone who enjoys PvP in other venues outside of Starmade, sometimes the only incentive I need to attack something is the feeling I need to hone my skills with a little...
Most PvE & design/art oriented players seem to feel appearance is very important - I assume that most of what they are doing is looking at themselves and their toys, showing them off to other people, and discussing which ships and stations look the best.
Players who prefer to PvP seem to be...
I've always been an advocate of improving the role of warheads, for much the same reason. They offer more potential as tools in asymmetrical warfare than any other weapon in the game. Effective mine fields would be my priority, but seeing functional torpedoes and suicide bombers in-game would be...
I don't think there is any real opposition. One person got a little bent out of shape about it, everyone else seems to appreciate the idea. I'm hoping the dev team looks into doing this, honestly. Assuming that BPs aren't going away completely anytime soon, of course.
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