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    1. Madman198237

      Recognized by Council Payed Permission modules

      Logic-based activation, nightrune? Link the paid module up to a button, connected to a line of delay modules, that opens the door for a small amount of time, then closes it when the signal reaches the end and another button. Real basic, shouldn't take that much logic. The door itself should be...
    2. Madman198237

      Recognized by Council A modest Proposal regarding Scanners, Cloakers, and Jammers.

      This thread is very similar to a thread from a while back. Very similar, so I'm just gonna also shamelessly plug it: FSM #35, one of my favorite threads, here: Recognized - Cloak, Jam, and Scan. System Revamp I don't entirely agree with the OP on that thread, but throughout the thread (Look at...
    3. Madman198237

      Read by Council Allow Jumps inside a Sector

      The block direction thing though....it'd allow for a small ship capable of jumping in multiple directions to avoid all fire, all the while making its escape. That said, I'd be fine with a forwards-only option. It would be simpler that way, and no less useful. More useful, in fact, in a smaller...
    4. Madman198237

      Brilliant/Horrible idea for Large/Small ship balance. OMG

      The basic system proposed in the OP is utterly insane and undoable. The requirements (System-wise and building-wise) are too large to consider. Every block would then have additional information attached to it that some CPU somewhere (Your own or a server's) has to keep up with all the CONSTANT...
    5. Madman198237

      Make the Early Game Less Grindy and New Player Friendly

      No, the idea is for a starting ship. You give them a starting ship that details everything they might interact with, send them through a basic mission sort of thing that has them perform basic operations that the game will require. The starter ship should be really open internally, so that new...
    6. Madman198237

      Make the Early Game Less Grindy and New Player Friendly

      Not really. Perhaps servers should invest some time into a simplified ship that is given to them upon spawn, and is constantly updated. Inside this ship could be hallways of tutorials and such which teach the newbie how to play the game, and then some directions to complete a basic "quest" that...
    7. Madman198237

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      That would be a true mess. But I'd still show up just to watch the config shenanigans and utter hilariousness of random config changes based on some random noob's whims. Neat idea for experiment. If we could just set up a server for testing (This being serious now) config changes and the...
    8. Madman198237

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      WarSong, we (The SM community) need some sort of freak testing arena of a server, where the config is whatever the crap people want that day, and you can test everything out for other servers. That way, insane ideas could be floated around and just overall enjoyed. Or hated. Like the idea that...
    9. Madman198237

      Make the Early Game Less Grindy and New Player Friendly

      It's really easy to miss those darn loot clouds. Really easy. We need something more logical. As in, storages are randomly filled with random things, instead of random piles of 2000 pink advanced armor heptas dropping off of a three-block turret horizontal drive or something. Also, less pink...
    10. Madman198237

      Read by Council Allow Jumps inside a Sector

      The idea of a combat jump system is useful. How about this: as you charge your JD, it gains range, until 99%, where it can jump up to 1 sector's distance. After than, it reaches 100% and because of magic sound science it can reach default distances. This could (With the right logic...
    11. Madman198237

      Rail Docker Labels

      Yes, oh yes, oh yes please. Never again will I have to wait after choosing the port side docker rather than the starboard docker and getting the "Structure Does Not Fit" message!
    12. Madman198237

      dark shipyard

      Nonhuman? Time for the torches and pitchforks! While we're on the subject, STOP IT! Just stop making so many good ships. STOP. You're making me feel like I have no creativity (Frankly, I don't have much creativity. Quit making the problem worse)
    13. Madman198237

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      Yes but the difference is that those lasers are not firing at an armored hull, they're firing at a lightweight material built to absorb kinetic energy from the lasers.... and the lasers they'll use aren't meant to burn said armor hull into a semi-molten soup of rapidly cooling destruction. Just...
    14. Madman198237

      Have planets stop being developed?

      Planets may also be slightly less potato-y than pictured. All misrepresentations of in-game content or planned features may or may not be a result of a complete lack of artistic talent. Just sayin'.
    15. Madman198237

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      6km sectors make travel tedious....and my personal server runs slightly increased max speed. I think it's 1.5 times default or something. But it does prevent random sector warping from being a noticeable and annoying trend. Which is worse than slight tedium in travel. However, the biggest...
    16. Madman198237

      Introducing The United Star Axis

      Just gonna make a mention, since it's fun: Soon, your mechs/combat armor suits aren't going to be alone......because I need a security force for stations and stuff. I'm still waiting on the fauna update.
    17. Madman198237

      Have planets stop being developed?

      Well then, food metaphors in a space game (With no food, air, water, or apparent mechanisms of life). Who'd have thunk it?
    18. Madman198237

      How do you qualify Starmade ?

      Wow, Omega, you just listed a large portion of the things on the list of planned features and FSM material a bunch of new and exciting ideas. Good job! (Sarcasm)
    19. Madman198237

      North American Sandbox Servers - NASS Main (Artificial Vanilla Config)

      Something I've noticed from working on a nearly default config with larger sector sizes (6km if I'm not mistaken, private LAN server): AI accuracy drops, the rate of annoying/lagging/glitch-as-heck sector changes drops significantly, and pirates stay so far away that darnit I just can't hit...
    20. Madman198237

      Remove/hide cores for decoration (i.e Doors, Retractables, etc).

      I agree with kiddan on the way to create it. That'd work nicely, I'd think. As long as you can store specially labelled decorative rail items (Like standardized rail doors) separately, somehow, and then place them as a decorative item. No mass limits---what if you want a large hangar door? Or...