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    1. Madman198237

      Read by Council Integrate a "difficulty" function into /sector_chmod

      I like the idea of difficulty ratings. Also, the idea of nexuses of easiness/difficulty is appealing. Together they make for a system by which you can determine how dangerous a section of space is, and can easily visualize why and who's making it dangerous. So, planets/stations owned by...
    2. Madman198237

      Read by Council Below Hull Turret Parts

      The problem is that most turrets end up oscillating in some way, which makes for bad depression and elevation. Mostly because we can't store "ammo" (The effects on projectiles) in the turret's citadel or even in the horizontal portion of the turret (Naval vessels use the citadel, tanks the...
    3. Madman198237

      Dannage Fleetyards: Poor Advice For Noobs

      No, World of Warships is abbreviated WoWS, while World of Warplanes is referred to as WoWP.
    4. Madman198237

      Colorblind or bad light casting?

      Fixed that for you. Just a little bit. :)
    5. Madman198237

      Silly Idea: LEGO StarMade (because why not?)

      There are cubic pieces. Or you can combine other pieces into cubes.
    6. Madman198237

      Read by Council Mini Cubes

      Ummmmmmmmm.......Customizable things are coming, sometime. Or at least, so I've heard. Mini-cubes are a way to lag the game to a halt. Seriously. You can't get around the fact that there's a lot of lag that'll result from having more entities with more and more blocks in the game. You can't...
    7. Madman198237

      Dannage Fleetyards: Poor Advice For Noobs

      World of Warships? I was an Alpha tester :) Which means that the game is hard to get back into (Since I was up to tier 6/7 in the really easy "grind" of Alpha/Closed Beta). I occasionally play both it and World of Tanks. Maybe I should check WoWP again...last time I played it, WoWP was...
    8. Madman198237

      Read by Council Can we get better shields?

      Why does C-C have anything to do with it? He's talking about missiles (Apparently swarmer missiles) targeting the people inside his vessel, phasing through it, then coming back around and killing his passengers. I think.
    9. Madman198237

      Read by Council Subtle changes

      I like the idea of camera shake during violent events (Powerful weapon hits, warhead detonations, firing a weapon that is huge compared to your vessel [High % of your ship invested into one weapon system], atmospheric reentry, exiting warp, that sort of thing) Not travel, though. No point in...
    10. Madman198237

      Read by Council Can we get better shields?

      Weapons passing through the ship without causing damage would be a bug, not some sort of twisted, physics-and-logic-defying feature.
    11. Madman198237

      Turret control computer

      Connect the computer to the turret docking points. That'd make for an interesting an useful system which improves interchangeability and hopefully functions with the present shipyard/blueprint systems without getting reset. Or, at least, I think that it does.....
    12. Madman198237

      dark shipyard

      Pink?
    13. Madman198237

      Recognized by Council Additional fleet commands

      I love these commands, because they make specific types of squadron tactics possible...finally. We just need an "Attack selected target from formation" order and it'd be perfect.
    14. Madman198237

      Read by Council Simple Change to help with Logic connections

      Add additional options for creating a master as opposed to only working in one direction, but don't change basic keybindings.
    15. Madman198237

      Starmade for occasional/unexperienced players

      Alright, good, the first reply was a nice one. Now then..... 1. Pirate spawning is a joke right now. We'll be getting more logical pirate wave spawning and more pirate ships soon. Once we do, there will indeed be an "easy" wave that will hit you until you're a bit more advanced. Or at least, so...
    16. Madman198237

      Dev Blog : May 30th 2016

      Regardless of the reply, I vote demo music in game. (I enjoy music, and really want to hear it sooner rather than later)
    17. Madman198237

      Recognized by Council Pseudocolor for glass in buildingmode

      I like the outline idea, but some sort of opacity-adding feature would be excellent as well. Maybe we can also fix the glitch where certain (Translucent or transparent, IIRC) blocks disappear when viewed through glass....
    18. Madman198237

      Read by Schine Turret banks

      Very sure. Like I said, I own the book that that image comes from. Also, the ISD II is 1.6 km long. The turrets are clearly visible at a scale that shows the entire vessel....meaning that they must also be large.
    19. Madman198237

      Recognized by Council Antenna Possibilities

      What're the differences there, Sgtwisky? What's the difference between a radar system and our present scanners? Why's there a difference between LR radar and a longer/larger antenna? In what universe does a cannon barrel also serve as an antenna?
    20. Madman198237

      Should Chain Drives Remain?

      I really want to see hurdles like chaindrives disappear....because limiting peoples' ability to travel at speed makes this game a grind.....all about holding a button down. Maybe even two buttons, if you're travelling with a JD. But I agree, there should be some sort of multiblock structure...