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    1. Madman198237

      Do not make this game die

      This thread really, really, REALLY needs to lie down and die a quiet death. Personally, I think that there's lots of people who don't use Steam (Extra steps to load the game sometimes) and that the real way to tell would be to get some system somewhere that could somehow measure online and SP...
    2. Madman198237

      Read by Council Ship Systems - Reboot

      Yes, we expect fuel and more powerful reactors, just as sayerulz said. Also, we do hope for high-explosive ship components (Reactors, missile storage, etc.) NO, no bubble shields. The devs have said this before. Bubble shields are a definitive NO. I like the idea of disabling shields for...
    3. Madman198237

      Read by Council Suggestion: Starship Graveyards/New Overheat Mechanics

      Great idea, very hard to implement. Because there are no ship graveyards in a game where everything can be salvaged and reused. Perhaps make armor almost always return scrap (It's been shot/burned/blasted to pieces) but let systems have a better rate of return. This would encourage salvaging of...
    4. Madman198237

      Recognized by Council Main Menu Background Suggestion

      Very neat idea----so every update, the devs (OR, even better, we choose which vessels have the coolest screenshots, and give those images to the devs. Involving the community more) put a new series of images in.
    5. Madman198237

      Read by Council A Use for Faction Points: Spend them RPG-style!

      Is there a need for this system? If so, what is it? Is this need important enough to justify RPG-ifying this game? What are the possible problems, and how can we fix them before putting this in the game....not after watching people turtle up. I don't see a need to spend FP for RPG-esque upgrades...
    6. Madman198237

      Just some ideas that I've been playing with.

      Well, Lecic, it's a sci-fi thing as well---faster travel in science fiction generally requires the use of alternate dimensions, in which space is different or even altogether meaningless. That or where the laws of physics are different, as in Star Wars, where in hyperspace (Which is another...
    7. Madman198237

      Read by Council Download Selected Blueprint Button?

      I think something a bit more nice-looking UI-wise would really help this. In addition to the pain of saving everything, even my own stuff, twice (Once on the LAN I play on, once to get it back to my own computer), it's really hard to tell what's saved where, because you can't see local saves in...
    8. Madman198237

      Read by Council Better Fleet Recall + Better Pick-Up Point Docking

      Also, a "slow" mode would be nice.
    9. Madman198237

      Read by Council Variable Cost for Base Protection + Allow it to extend to more than 1 base

      That's why I proposed it-it discourages all forms of HB camping. The comment on camping was not directed at your idea in particular, it was a general improvement I thought of when considering how having half a dozen small, indestructible turret-bases around your HB will be a nasty problem.
    10. Madman198237

      Read by Council A reason and a reward for engaging in combat

      No on the quantum fuel, but I like the idea of fuel and oxygen. But......be careful. Gas clouds don't necessarily have to damage astronauts inside of them. Instead, there should be many TYPES of clouds. Interstellar clouds can be dangerous if they're home to new stars (They get bathed in...
    11. Madman198237

      Read by Council Variable Cost for Base Protection + Allow it to extend to more than 1 base

      Interesting ideas, but it needs to balance out, I think, with some system that will prevent camping in all these homebases. Perhaps FP earned can be based on player ACTIVITY rather than "Did you log on or not". As in, the further players travel, the more FP the faction earns. Or perhaps the more...
    12. Madman198237

      Read by Council A Use for Faction Points: Spend them RPG-style!

      Upgrading things based on faction points is, in a word, ridiculous. This is not an RPG, it's a sandbox. To improve, you must BUILD better, not just hang around doing nothing in your indestructible homebase until you have enough FP to become nearly invincible due to damage buffs, defense buffs...
    13. Madman198237

      Universal Cargo/Storage Module

      Standardization is interesting, but not really necessary or necessarily possible.
    14. Madman198237

      Dumb Ways to Die (StarMade Edition)

      Someone make an actual song out of this. Soon.
    15. Madman198237

      Read by Council Hinder design theft

      Um, also, no random aircraft repair shop is going to have the skills, tools, and spare parts necessary to fix the advanced machinery in a modern military aircraft. Enter Dr. Whammy, who I'm about to turn into an example, since he builds well and happens to have shown up in this thread. Dr...
    16. Madman198237

      Just some ideas that I've been playing with.

      Very neat series of ideas. I'm not focused right now, so I'll come back later and offer criticism and improvements/opinions.
    17. Madman198237

      Starmade NOPE Moments

      I did better. I think I already mentioned it in this thread. Oh the joy of discovered that player factions do NOT start with "1", but instead "10001"......and realizing that indeterminate factions are always hostile. Note to self, double-check before spawning your OWN most dangerous vessel to...
    18. Madman198237

      Building suggestion

      I agree. So useful because of that couple of blocks of standard armor still kicking around on my up-armored vessel....I just can't find them. It's a real pain.
    19. Madman198237

      Basic NPC quest types

      Difficult to implement, but not impossible. For the docking requirements, have a structure somewhere that the ship MUST dock to in order to gain completion. The ship must be docked, and the player must pass through two area detectors' fields in order. Meaning that there is, in an indestructible...