Search results

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      Dev Blog : February 17th 2016

      #Don't shoot the messenger(I still accept tips though!) In reply to these things are a bunch of solutions: I like this one for keeping lag down, but it would also work well a a LOD system. The small ship issue could be a factor, you could simply make the i of smaller ships be smaller than...
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      Dev Blog : February 17th 2016

      If no ones on the server then the ships could do normal combat, but if people are on then do an alert to everyone on contributing factions, as well as an option to spectate the battle(look through the cameras and turrets of thr leader of their own fleet). No participation, but you can watch the...
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      Dev Blog : February 17th 2016

      Hey, it looked bad on a sideways Ipad, so go figure. I started that post only just after jstenholt's first post, it took me way to long.
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      Dev Blog : February 17th 2016

      Dear lord... This will do to Starmade what survival mode is doing to minecraft and space engineers. This is awsome! Now, besides comments:
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      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      Or only distract missiles from targets of x units(mass, or heat(a combination of power, shield, damage output, damage taken, and power drain on the ship)). You could make larger and more pronounced flares, but they would need more modules and would have diminishing returns(presumibly so only a...
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      Read by Schine Astrotech beams CAN'T heal astronauts?

      It can be related to astronauts, so it can heal astronauts. (Maybe it can heal stars, galaxies, and other spacey stuff as well)
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      Things You Never Use

      If astrotech beams placed blocks from a storage according to the ship's design(the shipyard design, put into the shipcore by left-clicking the ship core with it(as like music disks in minecraft you fanboys). Blocks spawn with 1 hp and slowly get healed like regular astrotech. Astrotech beams...
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      Read by Schine Astrotech beams CAN'T heal astronauts?

      But you have to think astroTECH for blocks and systems, ASTROtech, ASTROnaut for organics and flora and fauna.
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      Recognized Cloak, Jam, and Scan. System Revamp

      I would make it so scanning reduces cloaking power(lets call it shadow) by a certain amount, so having a massive scanning system could uncloak a battleship, but a 2 block system would barely dent it. I love the ideas, but I think jamming should be much more powerful than scanning, if you make...
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      Planned Capital Ships and Motherships

      How about making capitals can use a bunch of capital systems that take tons of space and require specific setups(ie:Advanced cannons in from the depths) to work. They should be a selection of blocks that, as you learn more, you can improve and make better(ie:The Main reactor capital system could...
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      Planned Capital Ships and Motherships

      Whats so bad about block based limits? It's better than mass, which is anti-armor, and length, width, and hight limits, whick encourage blocky designs. Maybe making the higher level or capital class only systems very complicated, with five or six different blocks and the need for touching lines...
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      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      I think he's saying AI in smaller and more manuverable ships should have a more evasive AI than slower, larger ships. Maybe switch over on a combonation of turning speed and thrust-mass ratio, or make it a setting in the AI menu.
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      Read by Schine Asteroid Wrangling: A new way to mine.

      I wonder how strong the blocks would be? I assume 200 for terrain and asteroid blocks, all the other blocks their hp.
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      My first Fighter [With photos :D]

      How did you change the camera angle on your ship in the last photo, where you will firing? How can you only have 7 damge per shot? Do you only have 7 cannon primary blocks? Even if you're only using them as swarmers, with that size ship(and with the power recharge I can see from the pictures)...
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      Planned Capital Ships and Motherships

      I'm gonna try to play the messenger here, so don't shoot me. The solution to this(I can't find a different one) is to make things in higher tiers more expensive(obviously), but to also make them more complex and new to the player, so you have to learn new things to make better ships(an...
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      Planned Capital Ships and Motherships

      When did I say Capitals couldn't shoot? I sorta wanted to make the station parts to limit the firepower of turrets on factory and shipyard ships, to reduce omniships. How could you balance that otherwise? (Im assuming by omniship you mean a warship, carrier, and a refinery in one?)
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      Planned Capital Ships and Motherships

      What about one of these ideas: 1. Block count Make any ship with more than 10,000 blocks(keep in mind, a cube with sides just 10 blocks long has 1,000 blocks!) be able to "support" a factory, a ship with 12,000 can support a second factory, ect. At 20,000 blocks you can place factory...
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      Recognized Diseases on planets

      I was thinking it would be more of the chance te planet would have an effect, any noticable effect would probably be much rarer.
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      Read by Council Be able to shoot diffrent weapons at the same time.

      Could you make the weapon fire button be a toggle instead of hold down? Turrets sould be able to be fired from the main ship by linking them to inner ship remotes(also toggleable) and when turned on the turrets would turn with your camera, and would fire as constantly as possible. (Like when...
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      Recognized Diseases on planets

      Definately, I think that there should be a 1 in 10(5?) chance to find a diseased planet, the disease could have neutral effects(or only affects other things(armor blocks are heavier in this planet(magnetics)) or could be negative(player is poisoned or unshielded ships take sun damage), or it...