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      Read by Schine improving Stations, planets

      But, Broomsage, you just don't understand how expensive it tis to capture one of the stations. I popped down on one of the defaut derilict stations(the one that looks like a ship with ice crystals), and the price to claim it was Half a Billion credits. Until the price is dropped, people will...
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      Term 2 Voting Now Open

      Then have it be a badge that only lasts for a few months, the only ones that would last forever would be badges that were from voting x times, or y times in a row.
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      Term 2 Voting Now Open

      I like your nonattackingness. Then make a timer or they have to own the game, or participate in the community a certain amount before they can vote at all. Maybe not you cannot vote at all until a point, but make a guard against 5 minute old accounts ofsetting voting, or alt accounts voting for...
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      Supply/Demand: The economics of Starmade

      I think one big problem is the lack of cost change. There is no change in price between levels of construction(one crystal is worth the same refined, the same processed, and the same comstructed into a system). Of cource, there are a variety of reasons why we don't have this, an obious one is...
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      Term 2 Voting Now Open

      "I voted" badges would be so cool! It would show how active you were in the comunity.
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      Turn Cannon/Cannon Weapons into six-shooters - Fixing the Machine gun issue

      As long as the max charge was set by the amount of modules attatched to it. Actually, now that I think about it, maybe instead of changing a combo into it, make it an effect, a "burst fire" effect computer, that would make weapons have a charge time poportionate to the ratio (primary/third...
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      Hit Rate and Effective DPS vs. Power Efficiency

      Dang! Can I have the stats on that gun?
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      Supply/Demand: The economics of Starmade

      Maybe the delivery goes back to the quest page after a certain amount of time, and you couldn't select that quest again for x amount of time
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      Hit Rate and Effective DPS vs. Power Efficiency

      And How long does that take to reload, and how big is it, how expensive is it, and how much powercap does it need? Damage is not the only factor in combat. How should combat change? Any suggestions anyone?
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      Rail Turrets Turn angle control, to solve collision lag.

      Also add an operation in the AI tab to "calibrate aim" that would set the max rotation on the turrets(have each turret do a little boxy animation to calibrate as well!) so it wouldn't take forever to calibrate all those PD turrets on capital ships.
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      Turn Cannon/Cannon Weapons into six-shooters - Fixing the Machine gun issue

      But Weapon B would have extremely long reload times, therefore diminishing the damage, you need to charge a minute to fire a single shot, and have to be constantly pressing the fire key to charge it(it doesn't autocharge) The damage per block would still be 10, but the power usage would be a...
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      Turn Cannon/Cannon Weapons into six-shooters - Fixing the Machine gun issue

      So a while back I was reading a thread about looking at how it's not just the dps in weapons that matters(I'm sorry! I forgot who posted it! You can site yourself unknown author!). The thread talked about how m/p weapons, although having 14dps/block, needed way more power(all the power caps!)...
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      Criss' Thread

      I'm just having the name of the song be what I think it should be about, but good ideas! Yay! Background music is fun!
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      Criss' Thread

      I'm interested if(this is a bit off topic, I know) there is music added to the game, will trading guild stations have their own music? Like "Stick Station" and "Asteroid field" when in those sectors, and "Pirate attack!" and "(I don't know what to call this one, basically a song for a battle or...
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      Criss' Thread

      Planet optimization has been a popular conversation on the forums, do we know if, when, and how this will happen? I've heard a lot of different ideas, like making average heights and colors in smaller areas as you got closer, like the space engineers generation, or keeping unchanged plates as...
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      Thrusters that turn possible?

      You can make inner ship remotes and make your ship have "fast", "Hover", or "Brake" modes. I don't think there is a way for logic to recognize you are accelerating/decelerating/turning, but it would be so cool to see a huge ship suddenly turn some of it's thrusters up to turn around or sideways.
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      Small ships dogfighting

      Well, a layer of armor, all the computers, the core, and empty weapon space. The engines are pretty accessible from the middle. It's a good idea to start at the middle, then when it loses it's main weapon or it's thrusters, you can fire through the interior to toe wings. I think they really...
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      Next Generation Fighter: A Competition

      The half answer to all of that discution is juat two words: Force Fields. Way less mass, just as strong. Not as good asthedically, but totally cheats the mass meter.
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      Questions about warheads

      It's only two months! The other day I accadentally posted on the old force field thread! Anyway, I get your point with 500k damage, not that much with explosions. People say you shouldn't have torpedos touching any block, but could you make them completely inside the ship exept the warhead...
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      "Square peg? Round hole? Bigger Hammer." "I Built my own particle accelerator when I was in high...

      "Square peg? Round hole? Bigger Hammer." "I Built my own particle accelerator when I was in high school."-Michio Kaku