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    1. KiloZulu

      Suggestions for making good turrets - post them here!

      I made a ship that has seven turrets, one stacked above the other. They are stacked directly above one another because each turret fires lock-on missiles and this arrangement keeps them from being able to hit one another. The turrets were then completely encased within the hull of the ship...
    2. KiloZulu

      Suggestions for making good turrets - post them here!

      I don't have any problems making a good ship, but making lasting turrets is driving me crazy. With the need to provide effective firepower, but also have reasonable defenses, I end up with turrets that are as big as the ship I want to put it on! All it takes is one isanth with missile...
    3. KiloZulu

      Overdrive is the new FTL drive!

      Sadly, with 5.8 they have limited overdrive to 100%; perhaps to match other effect blocks.
    4. KiloZulu

      Optimal turret use

      The main problem that small turrets face that I've seen are: 1. Energy for weapons plus a sufficient number of shield cap/regen makes for a big turret regardless of desire. 2. Enemy missiles can get to unprotected ship cores via area of effect damage. The spacing of the turrets is important in...
    5. KiloZulu

      Shielding

      The number of blocks works for an example if you're comparing apples to apples, in which case I would expect the larger vessel to win. It's when the bigger ship creates an absolute lemon that the smaller ship has a chance. That was my fruit pun. The question of how many blocks one ship has...
    6. KiloZulu

      Upcoming Crafting System Update Discussion

      Something I've desired from my earliest experiences with the game was the ability to have crafting on my ship rather than being limited to doing it on a starbase. I think it would be valuable to let ships be more than simple weapons platforms, and instead allow them to have multi-purpose...
    7. KiloZulu

      Shielding

      I don't agree with the notion of balancing to allow small craft to take on big ships. The balance should simply be in the build. If you put in the time, material, and credits to build big, you should expect it to be worth the investment. There comes a point when you have to recognize...
    8. KiloZulu

      Shielding

      I do not believe that shutting off regeneration altogether during combat is an option. Frankly, I find the "reduced combat regeneration rate" idea to be a lot of nonsense. I don't care what my regeneration rate is like outside of combat, as long as my shields get back to full in a reasonable...
    9. KiloZulu

      Starmade V0.158

      Turrets are becoming unmanageable in my opinion. I've had to make them x times bigger to house shield regeneration blocks, while their overall shield performance has dropped regardless. A pirate Isanth with missiles has little trouble coring a turret at this point, and I feel like I'm turning...
    10. KiloZulu

      Starmade V0.158

      Does this affect shields, as well? I understand that shields have been broken into two blocks, and that the existing shields all go towards capacity. We're seeing a dramatic drop in our total shields, however.
    11. KiloZulu

      Thruster changes

      You wont' get hate from me. The game is in development, and I hope everyone realizes that we have to roll with the changes. I hope any criticisms I present are constructive in nature.
    12. KiloZulu

      Thruster changes

      The admin for my server hasn't been able to find any new config settings for the thrusters beyond the old one for setting max speed on servers. I also agree with your point that the default server settings should present a standard across all servers. It's fine if an admin wants to tweak a...
    13. KiloZulu

      Starmade V0.158

      I can only surmise that the current thruster setting with 1.58 is a bug? It seems that thrust has been dropped to about 1/4 of its previous setting. Any previous ship designs are now broken if this is not an unintended bug. Given the changes to shields, and the new massive requirements for...
    14. KiloZulu

      Is there someplace that explains the new 1.58 mechanics?

      I see that changes to thrusters and the like have been made, but no explanation of how they're supposed to be used now. Is there a link somewhere that I'm missing? If not, would someone who knows the information please post it? Thanks.
    15. KiloZulu

      Default thruster mechanic (poll)

      I really don't care, as long as they stick with it. I'm currently in a holding pattern with ship building because I don't want to have to strip out one system for another. What I'd like to see is for them to announce a final mechanic - they can play with balancing or whatever, just let me get...
    16. KiloZulu

      I was out, then I rebooted. Now I'm playing again. thanks.

      I'm out for the time being, as well. My friends and I had been waiting for this big update before jumping back into the game, and I was the guinea pig who came back to test it. I spent the last week figuring out the changes and building out a new capital ship. I'd gotten a large chunk of the...
    17. KiloZulu

      How do I control NPC's?

      I bought an NPC at a shop on a multiplayer server. My only conversation options are to ask him to leave/join my crew, and "goodbye." I'd like to get him on my ship, at a minimum, and perhaps assign him to a weapon or something. Can anyone point me to a link or something? Thank you.
    18. KiloZulu

      10/15 release bugs

      Same here - my first volley of BB missiles fired normally, except they didn\'t appear to hit the target, and instead just circled the target endlessly. When I moved closer, it seems that the ships themselves, while having an icon, had not spawned physically and there was nothing for the...
    19. KiloZulu

      Ships don't vanish after core overheat?

      That would be nice, but I\'m worried that they are being counted towards the total number of AI in the universe. Our admin has bumped up the number of AI that can be in the universe at one time, but it\'s rare to find pirates anymore, and what we do find are very limited in number and strength.