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    1. KiloZulu

      Thoughts on Gigantism

      I do worry that the developers are going to see the massive titans and restrict the resources to curb their production. Already with the system that is in place, I feel very stifled creatively. The days of just building and testing an idea for a ship are gone. I'm spending any and all game...
    2. KiloZulu

      Now that the new stations are in, a question about future content

      Everyone on my server has been holding back on doing any exploration of the new galaxy until the new space stations were added. Now that they're here, we're all excited about digging into this major aspect of the game. What future content that is planned will require a wipe of current servers...
    3. KiloZulu

      Multiplayer vs Singleplayer

      I'm not "technically" playing single-player, as I'm playing on a friend's server that he makes available to a small group of people. Very few have been playing as they are waiting for key features that they are interested in. The rest of us have been the guinea pigs who have worked through the...
    4. KiloZulu

      Multiplayer vs Singleplayer

      My Starmade thought of the day: how is the game balanced between solo play and multiplayer mechanics? The creation of a productive crafting system will be a monumental task for an individual. Since the solo player only has to contend with Isanths, they may not have the same need of capital...
    5. KiloZulu

      Logic Help

      This is what I use on all of my doors: Activation #1 -> Delay #1 -> Delay #2 -> Delay #3 -> Delay #4 -> Not #1 -> Or #1 -> Activation #1 Activation #1 -> Or #1 Activation #1 -> All door blocks Activation #1 is the button you will press to open the door, and needs to be exposed. Change the...
    6. KiloZulu

      StarMade 0.1851 Hotfixes and More Mining

      I have always assumed that there will be a variety of game modes for StarMade, with "Creative" being one choice, and something like "Sandbox" being another. Given that, wouldn't the economy changes be best incorporated with a different game mode than the creative mode that simply allows for...
    7. KiloZulu

      Designing space ships and creativity questions.

      My designs come from a number of places. They are inspired by a purpose that I conceive for a ship, images I find in online searches, and just plain doodling. As I sketch out an idea, I start thinking about how well I can translate the idea into Starmade. Where will turrets be placed? How...
    8. KiloZulu

      Scanners and Shops

      The only way to locate a shop is buy discovering them through travel. It seems rather counter-productive for the Trade Guild to make their shops harder to find than an abandoned space station, but apparently they're not in it to make money.
    9. KiloZulu

      Air?

      It's been a while since I saw it mentioned, but I do believe that Schema plans on making atmosphere a mechanic in the game. That is part of the reason Dave now has a removable helmet.
    10. KiloZulu

      Thoughts about the recent trailers and equalty between shipbuilders.

      This. I don't care who does it, as long as it's good. I had no idea that those were MF ships, or that it was an MF production. I just thought it was rather simple and lacking. Knowing after the fact that it was an MF production just made sense of it. I do agree with the sentiment that if...
    11. KiloZulu

      Thoughts about the recent trailers and equalty between shipbuilders.

      I don't have a beef with the teaser beyond the fact that it lacks any real effort. That gets to the crux of my problem with your above statement. I haven't seen any level of competence from MF as involves making teasers or anything beyond "lets play" videos. Some certain members have created...
    12. KiloZulu

      Starmade Logic Tutorials

      I appreciate that Sven, as I do everyone who is helping others to understand and use the more complex parts of the game. I think it would be better to have these explanations in the same place as the tutorial links, if not in the tutorials themselves.My logic puzzle: I'm trying to automate a...
    13. KiloZulu

      Starmade Logic Tutorials

      I realize it's a bit late in the thread, Bench, but could you perhaps add some more detail to your tutorial posts for a novice like myself. I don't have a clue about things like RS Latches, JK Flip Flops, and low or high pulses. I would really appreciate some context for how to use these...
    14. KiloZulu

      Thoughts about the recent trailers and equalty between shipbuilders.

      Thanks DukeofRealms. I'm not sure what the difference is between a trailer and a teaser, but didn't intend to misrepresent anything. I'm looking forward to the official trailer, as I'm sure we all are.
    15. KiloZulu

      Thoughts about the recent trailers and equalty between shipbuilders.

      I understand the rationale behind using MF. It saves them time and money if someone in the community can produce it for them. While MF clearly has the ability to produce video's, I've never seen them produce anything of quality (personal opinion here.) The official video for Steam did very...
    16. KiloZulu

      Minecraft in Space?

      Minecraft is an amazingly popular game that anyone will have heard of. By invoking the name, you can easily give people a reference point to understanding what Starmade is. A lot fewer people are going to know what you're talking about if you say a space-based voxel game. That is the end of...
    17. KiloZulu

      Thoughts about the recent trailers and equalty between shipbuilders.

      Funny, I never realized that Mushroom Fleet was popular or famous. I certainly didn't expect to learn that they were producing official content. My experience with Mushroom Fleet centers around looking for tutorials on Starmade and accidently clicking on a link to one of their videos, because...
    18. KiloZulu

      A manifesto on crewability

      Players aren't going to participate as crew if the positions they can inhabit don't offer fun, meaningful play. Any position must provide a constant benefit to the ship, and require constant attention. When my friend first brought up the crew complaint, I suggested the idea of taking over a...
    19. KiloZulu

      A manifesto on crewability

      This is something I've given thought to, as well. A friend of mine has often said it is the one thing that would pull him into the game. Here are my thoughts for crew, and how to do it. Helm: This is basically a player in the ship core, but limited to only controlling the direction and speed...
    20. KiloZulu

      Docked shield generator woes

      I've only used them in the opposite way - to provide shield regeneration to turrets on the ship. I've noticed that my ship will go into combat mode for shield regeneration sometimes, but seems to cycle out of it after a while.