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    1. KiloZulu

      Ships don't vanish after core overheat?

      This is something that's been going on with our server for a couple of weeks now. Everybody's home bases are littered with dead ships that get killed but never vanish. As you're travelling through space you'll find ships that were destroyed by someone just floating in the middle of nowhere...
    2. KiloZulu

      Any plans for making missiles work with turrets?

      Pay Vitavoro no heed, Qweesdy - that was a troll if I\'ve ever seen one.
    3. KiloZulu

      Pirates not spawning?

      Well, no - as I said, some small number of pirates spawn. They are few and far between, however. They are also the least inexpensive types that the admin have added to the list of pirates, none of the larger \"capital ship\" types have been seen in something like a week of searching. The...
    4. KiloZulu

      Pirates not spawning?

      The server I play on has been having issues getting pirates to spawn on a regular basis. Random pirates will attack areas where players are situated, but the pirates that sit in sectors when you're out flying around have nearly dried up altogether. The server admin has greatly increased the...
    5. KiloZulu

      Any plans for making missiles work with turrets?

      I tried a turret with a D1000 system last night, and it didn\'t fire at all. Tried it again with the AMC today, and still nothing.
    6. KiloZulu

      Blitzwing's Guideline to Ship Classifications!

      It\'s a good thread to have. Players are constantly throwing around ship titles when referring to where they feel their ship falls in a heirarchy, and being able to standardize that so everyone is on the same page would be nice. It\'s worth revisiting and updating at some point when the game...
    7. KiloZulu

      Blitzwing's Guideline to Ship Classifications!

      The classification system set down by the wiki is somewhat lacking, in my opinion, but I think this one goes too far in the other direction. A lot of the class systems I\'ve seen, which use mass as their primary stat, ignore the maneuverability penalties involved. Using the default turn...
    8. KiloZulu

      how do you build ships?

      Particularly on larger ships, I will draw up front/top/side views of the ship so I can understand the proportions I\'m working with. If I\'m building an existing ship from TV or something, I\'ll seek out photos instead. I determine where the core is going to be, and what part of the ship is...
    9. KiloZulu

      Any plans for making missiles work with turrets?

      After each of the recent updates that worked to improve AI missile use, I tried to create a turret using missiles, but was dissapointed to discover that the Bobby AI still won't fire them. Are there any plans to fix that? Really, I feel that there is a great need for some kind of heavy weapon...
    10. KiloZulu

      Is power generation (e/sec) determined by box shape?

      It might be because I've hit the cap on my power without adding more storage tanks, but it seems that the e/sec is only adding 25 per block no matter what configuration I put them in. I've tried single lines, T-shapes, and just packing them in together.
    11. KiloZulu

      A couple small improvements to the UI.

      It would help if the player's window for navigation, weapons, etc., was configurable for size. As it stands now, when I look at the various undock options on the left side window, I can't tell which command undocks which ship/turret. This is because the text for each entry scrolls off the page...
    12. KiloZulu

      Ship Docking "area too small"

      The previous docking size was a 7x7 area, not sure of the height. I have several ships that had hangar bays designed around those dimensions. I\'m waiting to find out if the new size is going to stick before tearing apart all of my ships. Personally, I hope that they, at a minimum, revert to...
    13. KiloZulu

      Turrets not showing up in weapons list?

      I discovered the problem - my game defaulted to listing all neutrals as enemies, so my turrets were shooting at everything, friend, foe, and shop alike.
    14. KiloZulu

      Ship Docking "area too small"

      Anyone know how the docking system is \"more robust?\" As has been pointed out in this thread, the docking area with this patch is now much larger, making it even more ungainly than before.
    15. KiloZulu

      Turrets not showing up in weapons list?

      I see that I can\'t set them up on the hotbar through the main ship\'s weapons menu. I had assumed that the turrets tracked my reticle or something when I set them to fire on selected target, but didn\'t actually fire until I hit the mouse key. Rather, it seems that they automatically fire at...
    16. KiloZulu

      Turrets not showing up in weapons list?

      I've watched a dozen tutorials on youtube, and probably read as many in forums and the like. I can make the turret. I get into its ship core and test-fire the cannons/missiles, and then dock the turret to the turret docking unit. After that, I switch the BOBBY AI to "all," "turret," and...
    17. KiloZulu

      Exiting the ship core?

      I\'ll try those ideas. Does it need to be 3 blocks in all directions? I only downloaded the game the other day, so I suspect it is the latest version.
    18. KiloZulu

      Exiting the ship core?

      Is there a way to exit the ship core without being teleported outside the ship? After practicing with ship design a bit, I've finally graduated to a ship large enough to have multiple decks and a "bridge" with the ship core. I like the idea of wandering my ship and going to the bridge to fly...