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    1. jayman38

      Planned Build Mode: Flip Axis

      Maybe I'm one of those people for whom this suggestion cannot help, but I'm having trouble understanding. How will flipping the axis help? Do you just want to stay in one position and not "travel" to the underside of a ship? Do you want to be able to flip the ship, so that the area you are...
    2. jayman38

      Sovereign Class (1:1?) WIP

      Classic stardate shenanigans. :D
    3. jayman38

      MykieDoesStuff - Submit your content to review on my channel! (OPEN)

      Personally, I'd prefer one ship per video. Smaller videos and more of them.
    4. jayman38

      Shops are not homebases!

      It might be nice to get the first three hours free....
    5. jayman38

      Mobile version or touchscreen controls

      I agree. The hotbar is prime real estate for swiping gestures. Also, using the mouse to click on a location on the screen to have the ship's engines turn towards where you clicked would seem more "spaceship-y" in my opinion and would be a simple, intuitive way to steer with a touch interface...
    6. jayman38

      Loading Ramp help?

      The Tutorial Video at this resource by Drakkart is superb. He goes into deep detail on how to make a rotating, well-integrated rear hatch on a small ship, which you should be able to use for your design, scaling up as necessary, starting at about minute 8 of the video. I highly, highly recommend...
    7. jayman38

      What did you do in Starmade today?

      Actually, while spaceships don't necessarily require wings, you may be interested to know they will require significant radiating surface to radiate waste heat out into space (and, no, you can't just convert waste heat into electricity or some other pseudoscientific magic). So your options are...
    8. jayman38

      Suggested New "overheating" mechanic and more splodey combat

      This game's theme is not realism. Pushing for realism in a blocky voxel game is silly. This game is based around pop Scifi media. So, go ahead and say there are no explosions in space, while astronauts take off their helmets in the void and magical shields absorb damage and free energy...
    9. jayman38

      Hey Schine! Thanks for...

      The Rail Update
    10. jayman38

      Sovereign Class (1:1?) WIP

      I'm enjoying the look of the lighting, nicely played along the hull.
    11. jayman38

      New Trailer

      Right now, I feel like the future (features, look, etc.) of Starmade is either in too much flux, or is in too much secret to really build a good trailer that will last for many years. I'm not sure what the dev team has planned versus what they are making up as they go along, and they aren't...
    12. jayman38

      Jay's Engineering Journal

      It's nearly ready. After many long months, I have been putting together my presentation for the Typhoon Submarine recreation. I'm very happy with the build. I didn't want to write about it until now, because I didn't want anyone to beat me to the punch and build their own. My build would then...
    13. jayman38

      Typhoon Submarine 2.197.36

      August 28, 2016 Introducing a recreation of the 175-meter-long, 23-meter-beam Nuclear Missile Submarine, code-named Typhoon by NATO. As of this writing, there are only two known Typhoons in active service. This is considered the biggest submarine to ever be built and used in service...
    14. jayman38

      Suggested New "overheating" mechanic and more splodey combat

      A lot of us who play Starmade have played Freespace in some form, so we know what you mean. This suggestion will be a polishing enhancement that may come about in the beta phase of this game. It's a low priority compared to a lot of the basic gameplay enhancements in the pipe right now. So I...
    15. jayman38

      multi command ships

      I think the dev team is already planning this for the future with some sort of command chair or control block. (Being able to control multiple systems, defined by the builder). Can anyone on the council verify if this is being considered?
    16. jayman38

      Make Black Lights Be UV

      So... act like a white light on surfaces where the average color value > 0.5? Leave darker surfaces (< 0.5) unlit? Maybe make the avg. color value server-configurable, to alter how the black light works? (E.g. Setting the average color value to 0.0 makes it work the same as a white light, with...
    17. jayman38

      Suggested Planetary Suggestions

      Yes, I have long wished for the option in the server config to select which types of planet I want. (Cookie vs. Oreo vs. Dodecahedron vs...) With that said, a newer member of the dev team has a voxel planet in his CV, and the dev team has been talking about spending some serious attention on...
    18. jayman38

      Shops are not homebases!

      It looks to me like the benefits far, far outweigh the overpowered-ness. I definitely want this to stay. However, since this seems to be designed primarily for new players, I would like to recommend a server-configurable (default to a rather large amount) mass limit for the shop docks. New...
    19. jayman38

      Render detail blocks behind transparent ones

      The game will need an in-depth rewrite of the rendering pipeline. It's a long-standing issue that prevents things behind other things from rendering, even when there is transparency. It makes large structures quick to render (because stuff under the surface doesn't need to be rendered), but...
    20. jayman38

      isanth zero mp and other isanths that don't work from blueprints

      It might help to look at the Community Content and do a search for Isanths. For example: Some Isanth VIs: Isanth 6 Updated Isanth VI-d Pinkie Isanth VI Refit Isanth Custom Cc Some Isanth Zeros: Isanth Type-Zero Cc MkII Heavy Isanth Isanth Type-Zero Storm Isanth Type-Zero Cc MkII Daylight...