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    1. jayman38

      TG gate-network - A setup by NeonSturm

      Good, so you can limit "length" by simply limiting power capacity. That sounds good enough to me. I wouldn't want to reject ships with any weapon blocks at all. Even civilian craft generally need something to fend off pirates, if only an AMS turret. I figured limiting size would limit the...
    2. jayman38

      TG gate-network - A setup by NeonSturm

      This sounds great to me. Some players might try to get around the warship limitation by building long battle sticks, but I think that will troublesome, so few players will try that. For small size, I think octogons with an inner diameter of 137 meters will be adequate for smaller ships up to...
    3. jayman38

      TG gate-network - A setup by NeonSturm

      I'm not entirely sure I understand the suggestion, but if Schine expects players to use a Warp Gate network for extreme long-distance travel without automatically giving all Warp Gate entities invulnerability, then the Trade Guild (or some other benevolent NPC faction) needs to have a free...
    4. jayman38

      Turret placement help needed <---Moderator, can you close this?

      For a saucer, I would recommend one gigantic ball turret in the middle (I know, it's irritating to relocate the bridge elsewhere). Either that, or the fancy turret-around-the-edge of the saucer, with the y-axis rotor in the center of the saucer. These two solutions give you a single large turret...
    5. jayman38

      Merge weapon blocks

      Scaling in this kind of game is relatively simple. An algorithm to combine multiple blocks into one giant block is a little trickier, because of all the edge cases. I suspect the following needs to happen first, before this suggestion will be workable: 1. The devs will implement combining...
    6. jayman38

      How many docked entities is too many?

      It sounds like one should generally shoot for less than 100 entities as a rule of thumb.
    7. jayman38

      New rail docker: docked reactor

      Excellent! Requiring scanners to sense subsytems is a great addition. (I don't think we need a second type of scanner.) Sorting by block count per computer sounds like a great way to defeat spamming and give players an easy way to prioritize targets while encouraging recreation of existing...
    8. jayman38

      New rail docker: docked reactor

      I would prefer it be a control computer that creates a group that falls "outside" the standard ship limits, so that it becomes a solid, non-moving part of the ship (in other words, part of the ship's own block grid, instead of a rail-attached separate entity grid.) The reactor blocks that are...
    9. jayman38

      Reduceing the size of turrets with weapon emitter blocks

      I could only agree with this suggestion with some nerfing rules implemented. (And I want to agree for sleeker turrets.) 1. The turret will still need to be supported by mass enhancers, as if all the weapon blocks were in the turret barrel. To keep from going overboard, maybe reduce the mass...
    10. jayman38

      Turret placement help needed <---Moderator, can you close this?

      I've heard in forums that it will almost always be better to consolidate so many turrets into fewer, more massive turrets. More massive turrets cover both larger versions of existing turrets, as well as multiturret racks. If I were you, I'd not only consolidate turrets (I know, not optimal)...
    11. jayman38

      Ship Size Comparison Chart

      Found it! Directly below the Galaxy class on the far right side. Look for the big yellow ball. Then go all the way to the right of the image. Then go down a bit. The Defiant is nothing but a sliver. If you reach Nero's Ship from J.J. Abram's Star Trek, then you've gone too far down. The reason...
    12. jayman38

      Initialize the Shipyard Space

      Yes. Symmetry brings up a good point that I had not thoroughly considered. The symmetry plane is not necessarily centered on the astronaut's current chunk. So the game would need to double, quadruple, or even octuple the number of loaded chunks, depending on the number of symmetry planes...
    13. jayman38

      Your Day One Starter Ship

      I don't think you can build an effective cloaker with the standard starting supplies, which is what this thread is all about. Custom starter kits need not apply.
    14. jayman38

      The ship design thread

      For lighting, I recommend skipping past the "running lights" stage of just having lights point out into space. That is not very interesting. Use the game's shading engine to your benefit by placing a light source parallel to a surface so that the light effect nicely illuminates the surface...
    15. jayman38

      Prospective Returning Player: What's new, how do I do it?

      You will want to start with Bench's Logic Tutorials. I think this is the companion thread. From there, you probably want to continue on with Sven's Logic Tutorials. After that, you probably want to access the game's Tutorial, which should take you to a space station automatically. Look around...
    16. jayman38

      Missile Failure.

      Exactly. Serving as one of the nerfs to replace the No-IFF nerf of current seeker swarms.
    17. jayman38

      Missile Failure.

      Missiles cannot destroy missiles, right? Currently, I think only cannonfire can destroy missiles. My thought, when I mentioned missiles destroying missiles, was a chain reaction where one missile in the swarm is destroyed, and the explosion sets off another in the swarm, and so on, destroying...
    18. jayman38

      Initialize the Shipyard Space

      An initialization error sounds like a bug to me. If I were the dev team, I'd alter the game keep a bubble of 27 chunks (3^3) initialized around all astronauts in the shipyard area to keep them from seeing this problem. However, that doesn't take into account the admins being able to increase...
    19. jayman38

      Community Content sections

      So this is mostly in place already, and you simply want more categories? To see the categories, look to the left side of the webpage when you access Community Content. The front page of Community Content has the category list. (Edit: The category list is hot-linked, so you can click on a...
    20. jayman38

      Additional display block formatting style (Text offset) and logic input

      I agree. I think the display blocks should be able to handle full CSS and that it should be able to display TrueType fonts of your choice at any scale, so you could have a single display block show one, big, giant letter. I'd also like to see display wedges, but I know that's tricky, because I...