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    1. jayman38

      Looking for help deciding a few things

      When I think of the Atlas Flame, I am thinking of a massive weapon that can be fired fairly often (like a flamethrower, but not as continuous). If I were to build it, it would be almost all primary beam weapon (no secondary or maybe up to 50% cannon slave) plus 10% explosive effect. I would...
    2. jayman38

      Low frame-rates with lots of text?

      I haven't tested your build yet. Have you tried testing with the mod that removes the display scanline removal shader? Sometimes those shaders can be deadly to framerates.
    3. jayman38

      Read by Council NPC Construction Faction

      Having a subset of such a faction at the spawn sector would be an invaluable addition for brand new players. They could sit and watch ships being built over and over to learn how ships should be built. They could get a real live partner to help too if they want, but if they are feeling bashful...
    4. jayman38

      Small Condensed Weapon blocks for Interior Turrets

      Maybe regular block weapons can partially stun an astronaut for a few seconds if it doesn't vaporize them outright. (Allowing them to slowly retreat, but not to fire back or something.)
    5. jayman38

      Let's make more blocks bomb-able

      Straw man argument. I never said anything about armor tanking or that mop-up starts when shields go down. I am thinking of all the games out there, where everyone knows who is going to win and who is going to lose, and it just takes so long to finish the fight. Watch yourself.
    6. jayman38

      First time you attacked a pirate station?

      In my first offensive against a pirate station, I had already been attacked several times and had picked up pointers on the forum, so with this knowledge, I purposefully attacked one of the purple-tenticled stations. I focused on targeting each turret a meter or two beyond maximum range, where...
    7. jayman38

      New Game Mechanic: Spontaneous Ship Part Entities

      Based on the ideas of "ejecting" power cores and destroyed ships "breaking apart" to create debris fields, I think Starmade would benefit from a new game mechanic where parts of the ship are cut from the ship and pasted into an "asteroid"-style entity that can be thrown from the ship or drift...
    8. jayman38

      Let's make more blocks bomb-able

      I have always thought it would be fun for systems to get explosive when they drop below a percentage of the original health. For example, if 90% of the reactor blocks are destroyed, the remaining 10% should become explosive. This reflects how battles work in Scifi media (as fictional ships get...
    9. jayman38

      HMSS Hephaestus

      Use Tab-G to remove the HUD, and then you should be able to capture stars with the F5 screenshot capture function. Tab-G is a toggle, so just use it again to bring the HUD back.
    10. jayman38

      Trilix Shadow-Class Dreadnaught

      Just goes to show: civilization is fundamentally dependent upon pipes.
    11. jayman38

      Rapid Flashers

      My google-fu has failed me and I cannot find an appropriate logic thread for my problem. I want to create a logic-clock-controller that creates a rapid pulse for a lighting system in my 0.199.217 single-player creative sandbox. I am thinking along the lines of on for 0.1 second, then off for...
    12. jayman38

      Sovereign Class (1:1?) WIP

      I love it. I'd recommend doing something with the ceiling, such as running light blocks or charged crystal down either side of the central ceiling tiles (lengthwise along the hallway), or maybe running additional light bars along the ceiling. It doesn't necessarily have to be lighting. It could...
    13. jayman38

      Read by Council Pirates Don't Fire On Escape Pods

      For the sake of fun, I think the OP is a good idea. I especially like the idea of a server-configurable % chance of attacking unarmed small ships. Hardcore servers could set it in the high 90s or 100% and carebear servers can set it to zero percent. Additional settings: core systems (such as...
    14. jayman38

      Sovereign Class (1:1?) WIP

      First, I'd like to recommend scaling down images. Now onto the actual suggestions: In the new Star Trek, I generally think of the hallways as sleek and unobscured, without "struts" or "supports" sticking out. In short, I recommend taking out the brown supports. That's not to say brown shouldn't...
    15. jayman38

      Help

      You'll want to find the game folder (Normally named "Starmade"), and then the "logs" subfolder, to view the logs directly. If you aren't already sure where the files are, you are probably using Steam, and this thread explains that the Games folder is normally at C:\Program Files\Steam...
    16. jayman38

      Join the Stellar Express! [Competition]

      This contest is gone, but not forgotten. For fun, I made a linked set of three cars. Two unfurnished passenger cars and one cargo car. 3-Car Train Segment For Xacktar's Train Car Base
    17. jayman38

      3-Car Train Segment For Xacktar's Train Car Base 1.199.172

      September 9, 2016 Introducing three train cars for Xacktar's Stellar Express. There are three cars in a row, so it's not just 53 m long. It's more like 155 m long. It's focused on "rp" (large sliding doors and a big pipe), so it doesn't add a lot of system capability to the train. If this...
    18. jayman38

      Suggested Turret control computers

      I've always wanted to consolidate all computers into a single computer "type" that is simply linked to systems to create a context GUI. So if a decorative computer is on its own, it's just decoration. However, if a weapon system is slaved to it, it becomes the weapon computer for that group and...