Search results

    1. jayman38

      Starting Small This Time

      I love the whole thing, including the cockpit. Reminds me a bit of 2001. I imagine some day soon many of those decorative computers will need to be replaced with real utility computers. Edit: Don't be afraid to turn weapon computers around and use the backs as decorative control panels. That...
    2. jayman38

      Anyone know if this is normal?

      So it's magnificently huge, possibly game-breaking, and beyond all reason and expectation. I approve. :schema:
    3. jayman38

      Suggestions to improve my 400 mass fighter?

      It's nice. I like it. Two suggestions: 1. Due to the linked weapon system, your missiles are using 30% extra energy. (Every additional weapon output increases the energy usage of the computer by 10%, unless my information is out-of-date.) My recommendation would be to use four separate missile...
    4. jayman38

      Beveled slabs for fine detail

      This would also help soften interiors. Fewer 90 degree angles for astronauts to cut their suits on.
    5. jayman38

      AUX System "Spliter"

      Personally, I think this should be the replacement behavior for Missile slave effect that has been wanted, in order to simply eliminate both friendly fire behavior and little-used shotgun behavior. Nevertheless, to more fully flesh out this idea, here are some ideas of my own: 1. Missile splits...
    6. jayman38

      Linked docking moduals

      Yes, it would be responsible to discuss possible gotchas. 1. Redocking: The list I mentioned would be usable by undocking. When one module is undocked, run through every list it is on and undock everything on the list at the same time. 2. Well, there's already a lot of rail docker spam for those...
    7. jayman38

      Linked docking moduals

      Yes, players have wanted this for doors and docked reactors as well. It would be much appreciated. I think in the game's background, it would be easy enough to set up multiple docks in a list, so that if one link is broken (block destroyed, disruptor weapon detaches the link, etc.), the next...
    8. jayman38

      Good videocard for StarMade?

      These two pages talk about power consumption for these types of cards. Generally, I think you are talking about 120 watts per hour per card for Starmade, on top of your computer's baseline wattage. So if you are talking about 2 hours a day, you are talking about one-fourth of one kilowatt-hour...
    9. jayman38

      Gravityfield Block

      Jetpacks will never get old. :D Plus, they are a natural way to add improved space-walking speed to astronauts.
    10. jayman38

      Gravityfield Block

      Personally, I think the OP is how regular gravity blocks should work. "Activating magnetic boots" (aligning to a surface) works for astronauts and docking rails works for other entities as a duplicate of what gravity blocks do right now.
    11. jayman38

      Good videocard for StarMade?

      Bottom line: NVidia is preferred by the devs over AMD/ATI. That means that a NVidia card will definitely support the game. An AMD card may or may not support features. This advice goes double on Linux due to the fact that drivers for NVidia on Linux are better than Linux drivers for AMD. You...
    12. jayman38

      Help me Starmade community, You're my only hope.

      1. If you are on singleplayer, create a new world. Spawn a single core and name it something simple. No need to build on it at this point. This is just to make sure there is a "DATA" folder in the new universe's subfolder. 2. Then exit the game. These steps have created the folders and basic...
    13. jayman38

      Can't think of a design

      vertical knives Make working, active, animated industrial cranes with logic and rail rotors. They don't have to do anything useful. Just make them go back and forth as if they were. It'll look cool with a ship nearby. Multi-level round rotating habitat rings containing all sorts of buildings...
    14. jayman38

      A Simple Trapdoor.

      I'm sorry. Your statement is simply incorrect. A rail door would not force you to close it from the open position. If it were a plex door or a blast door, then your statement would be correct, but since you are replying to the use of "a small 1 block rail door" [emphasis mine], then no.
    15. jayman38

      A Simple Trapdoor.

      If we had a mechanism to activate doors only with logic (maybe turn off manual control when connected to logic, as has been suggested many times), then you could supposedly activate what is behind the "door" block without closing the door. But that will require a change in the way doors work...
    16. jayman38

      Filling the Gaps

      May I recommend some stylish templates from the Community Content? Extra rooms and hallways or Subsystem modules
    17. jayman38

      Planned placing turrets from build mode from the blueprints

      Don't forget all the -other- steps, especially if you spawn the turret too close to the ship. 1. Travel away from the ship far enough that you think you can spawn in a turret nearby. 2. Fail, search for the turret entity you spawned, and find the turret spawned in half a sector away. 3. Generate...
    18. jayman38

      Mina's Ideas & Stuff

      If you don't want to plan a ship ahead of time, then I recommend always, always, always building a teleporter below-and-behind the core, with a 3x3x3 empty space above the teleporter blocks to teleport into from outside the ship. A smaller teleport area might work, but I always prefer to build...
    19. jayman38

      Reduceing the size of turrets with weapon emitter blocks

      In reference to the Star Trek starships not having any moving turrets, maybe that's a good argument for having static emitter blocks that can be placed on the main ship and aim in any direction that is not blocked by the ship. However, there would need to be some "nerfing" to prevent this from...
    20. jayman38

      WeTitans3's ShipYard.

      People love bug-like ships. Keep up the good work!