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    1. jayman38

      Multi-color force field

      I think turning forcefields into entities like weapon fire would be best. Then you could convert an entire forcefield group into a unified entity with special effects. (For instance, maybe the blue one physcially moves in waves like water on a breezy day. Maybe the red one will "flow" like lava.)
    2. jayman38

      A Practical Question

      "Maintenance" teleporters to the core that are mostly hidden. (E.g. You must use this special sonic shower to pilot the ship. ;) ) Monorails and such everywhere else. (Don't forget to use multiple parallel rails to effectively increase rail speed.) A big part of Scifi media is to remember that...
    3. jayman38

      Missile Failure.

      If missiles were able to destroy missiles, and maybe some other things came into play, like accidental detonations and per-ship and per-fleet limits on the number of simultaneous missiles, then we might get IFF-enabled heat-seeking swarmers. Until we get that level of defense against this...
    4. jayman38

      Greater incentive to harvest derelicts

      Instead of getting whole blocks, I think getting a capsule per block would be a good middle ground between getting the whole block and only getting scrap. It makes sense to me that you would at least be able to salvage capsules. Maybe capsules and scrap. (Adding in scrap to be able to build up...
    5. jayman38

      Astronaut assault weapons

      The simple solution to resolving anti-astronaut weapons for boarding parties is that the boarding party uses a marker beam to "generate" a new target beacon for allied ships. The astronaut-friendly ships then can select this new "target", on which they concentrate firepower. Sure, there might be...
    6. jayman38

      Technology Progression

      My variation on the idea of tech progression was simply to have the server gradually improve random stats for random blocks over time. This tech progression would be in play for absolutely all players at the same time, giving the universe a feeling of general tech progression, without giving...
    7. jayman38

      Makaan's Replica Shipyards

      Do you plan to try to keep recreations to the approximate scale of the target if known (1:1, in other words, if a ship is known to be 1km long, the recreation would also be 1 km long) or do you plan to scale up as necessary to capture detail? I tend to scale up when I recreate something. Some...
    8. jayman38

      Permissions issue

      If that doesn't do it, maybe you can use a torch....
    9. jayman38

      Competition Idea: Skyscraper templates

      If I had my way, yes. However, to keep the game from slowing for lesser computers, I expect that Schine would firmly limit city sizes if they were to use this stuff.
    10. jayman38

      Competition Idea: Skyscraper templates

      Yeah, the existing planets are alright. But they could be so much bigger and more colorful. and... and... MORE! I think Schine would appreciate help from the community to take initiative to make cities "more". If nothing else, players who want some help would appreciate it, since such...
    11. jayman38

      Competition Idea: Skyscraper templates

      Based on the idea presented below, who would be interested in building templates of "building parts" that could be donated to the game to dynamically build cities, to fulfill such needs as AI faction bases, improved abandoned cities, city biomes for planets, and generally helping players build...
    12. jayman38

      It's time for Starmade to implement what it has always needed!

      Stairs will also have a side effect of being a decoration block that will more closely match slabs than wedges currently do, allowing for more "coherent" angles on ships with slabs. Essentially, a "slab" wedge.
    13. jayman38

      Debris Entity

      I would also like to see altered lighting on a derelict. A good overall algorithm for derilict lighting might be to have a 80% chance (server configurable) to turn off a light group. (Turn off any light blocks that are directly controlled by any logic or anything.) Otherwise, if that light group...
    14. jayman38

      Weapons Arrays

      I never said we could not add penalties for multiple weapons in a group. Good catch. Add power penalty to each grouped system for each additional system added to the group. Now grouping has the same penalties as waffleboarding.
    15. jayman38

      Read by Schine Ammunition as an Alternative

      Exactly the same as the classic matter/energy conversion formula, E=mc^2, the damage potential (A.k.a. "Energy" a.k.a. "E") is equal to the mass of the projectile times the square of the speed of the projectile. That's why a particle beam that accelerates a million atoms, weighing less than a...
    16. jayman38

      Weapons Arrays

      I have also seen other players interested in being able to link groups of turrets together, so that they concentrate fire on a single target. We not only want the ability to "group fire" (fire all weapons in a group at once), but also "burst fire" (fire each weapon in a group, one after another...
    17. jayman38

      Dialogue Terminal

      It would be nice to activate something and have it pull up a video on the client's screen. Like a link to a YouTube video. Then you can draw/write/produce whatever you like, at however long you need it, and it's simply linked-to in the game. Bonus: sound and video effects to make it more...
    18. jayman38

      Planets!

      I think the dev team recently (and repeatedly) acknowledged (curses! I couldn't find the source of this information) the need to optimize planets, that there was lots of room for optimization, and that planets could be made bigger by default, but that is still a future plan, with other things...
    19. jayman38

      Fleet Mining