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    1. jayman38

      Read by Council AI Assisted Aim

      There needs to be a replacement "fun" mechanic if autoaiming takes away dogfighting "fun". My personal preference is the introduction of subsystem selection and aiming. That way, you are tactically "aiming" instead of twitch-gaming "aiming".
    2. jayman38

      Range to Target When Overheating

      Both!
    3. jayman38

      When do we 'lock-in' ?

      I believe we should definitely NOT lock-in during the Alpha Stage. The argument of "ruin all my existing builds" is completely bogus in an Alpha stage game. Even Beta stages are subject to big upsets if gameplay changes are called for. I think we've all seen Release-Game-Patches that completely...
    4. jayman38

      Sovereign Class (1:1?) WIP

      It's really coming along nicely. Very impressive progress.
    5. jayman38

      Discussion on Ground Units

      And these points are some of the reasons why I wish we still had the option of generating much larger (single-plate) cookie planets if we wanted.
    6. jayman38

      Read by Council AI Assisted Aim

      I remember in the game Vegastrike, that you couldn't really do combat effectively until you got the Auto-assist gimbal mounts, which would auto-aim for you when you got your intended target within your aiming circle. Sure, you could occasionally hit ships manually, but you were not nearly as...
    7. jayman38

      First Ship Purpose?

      I voted frigate so you can stay alive long enough to build something else.
    8. jayman38

      Discussion on Ground Units

      In a space game, when I look for ground units, I look for craters. :D There really doesn't seem to be a lot of options for ground-pounders. Similar to Futurama, the Starmade universe has not yet invented the wheel. I think they should be cheap and replaceable. A spaceship by comparison should...
    9. jayman38

      Additional types of weapon modules & weapon firing mode ideas

      True. I'd kinda like to get burst mode without the 20% energy penalty and the loss of range from placing the outputs far enough back to see the separate shots. However, this is a good point. Thanks.
    10. jayman38

      Additional types of weapon modules & weapon firing mode ideas

      The opposite of spray mode: Converging Beam mode, as seen on the Death Star from Star Wars. Burst Fire Mode: Three shots in quick succession per trigger pull. Edit: For Astronauts: Feed mode Feeding Astronauts within a radius with a "feed beam" that the astronaut "refracts" toward where...
    11. jayman38

      Shipyards able to Sync with the Community Content

      I think there still needs to be an admin "filter" for the CC, to keep cruft/older builds from filling the shipyard with useless designs, but it would be nice if CC were integrated more with the game, so that Admins could review blueprints within the game, and immediately integrate any eligible...
    12. jayman38

      Custom NPC Races or Factions

      I can see detailed NPC factions being a mod, but for the vanilla game, I don't see the dev team doing much more than spawning a random creature, randomly assigning one of the prebuilt fleets for their use, and calling the faction done. I think the dev team has expressed interest in NPC...
    13. jayman38

      Astronaut-launcher.

      This idea reminds me of the classic "shoot a guy out of a cannon" trick at circuses. I like how the next "Spess" Marine being loaded looks like he's saying "OK, I'm next, I guess. Cannonball." This makes me want Inverse-Kinematic skeleton animations for astronauts even more, so that there is a...
    14. jayman38

      Slabs should allow player to sit on the surface

      With all the different shapes already in play and with more different shapes to come with the modeling, it may be easier to replace static animations with inverse-kinematic (IK) skeleton animation. (This game might never support IK, but it might add to the immersion if astronaut physics were as...
    15. jayman38

      Give Mining a "Treasure Hunt" Feel

      Again, this all seems pointless. Most everyone agrees that the "find" should not be critical ship parts or critical to the ship's function, but then it's only a minor improvement to the mining mechanic itself and doesn't really add anything to the rest of the game. Ship buffs would be nearly...
    16. jayman38

      Probably wrong thread but still

      If you aren't already sure where the files are, you are probably using Steam, and this thread explains that the Games folder is normally at C:\Program Files\Steam (x86)\SteamApps\Common\ so try looking there first. If that fails, try looking under C:\Users\<your Windows username>\.appdata\ or...
    17. jayman38

      Planned Build Mode: Flip Axis

      Doesn't this "flip" simply happen when you "align" with blocks on the bottom of the ship? I think that is how I built my fusion torch ship, to the point where I had no idea where galactic north and up was while building. Or maybe I am mistaken or remembering wrong or build-mode alignment has...
    18. jayman38

      Give Mining a "Treasure Hunt" Feel

      I have to disagree. We essentially had this with asteroids containing resources to make shields, and players hated it. It was so hard to find the asteroids you needed to make shields, and so, so rewarding when you found more than one. However, the overall feeling towards this "treasure" asteroid...
    19. jayman38

      MykieDoesStuff - Submit your content to review on my channel! (OPEN)

      Make sure you project your voice and enunciate at all times. In this first video, you started out strong, but when you let your voice go quiet, it is nearly a gravely whisper.
    20. jayman38

      New Trailer

      The "NPCs" at the bar are one of my favorite highlights from the current trailer. Having them react and move due to an event would be neat.