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    1. jayman38

      What can be done to make AI-Turret's actually hit stuff?

      I've generally heard that 40 is a good rule-of-thumb maximum turret count. If they are evenly distributed, only about half (20) will be firing at the same time. If you distribute that evenly between attack and AMS turrets, you are talking about 10 of each type on either side. Besides, after...
    2. jayman38

      TMC drydocks (by terra mining corp)

      Personally, I recommend build all new design, to implement any improved ideas you might have gathered since the last build.
    3. jayman38

      How do you make your creations?

      1. My technique typically involves cross-sections and profiles drawn in LibreOffice Draw with grid snap, asking myself questions about basic features. 2. For style, I typically try to maintain straight lines and flat plates. I have found that using blocks and wedges to simulate curved surfaces...
    4. jayman38

      Boarding drill

      Any ship-mounted weapon that ignores shields should be limited to no-shield servers, and therefore, is a mod-only weapon. The reason: Anyone can make hundreds of small "drill" drones to completely obliterate any target over time. It will encourage homebase turtling even further. Doesn't ignore...
    5. jayman38

      Display Block RegExp Regular Expressions info

      I have been learning Regular Expressions for years, mostly within the GVIM program. It has been amazingly useful to learn.
    6. jayman38

      Sensor + area triggers

      I disagree with this suggestion, but only because it's a bandaid fix for a broken game mechanic that needs to be fixed at the root of the problem. Area triggers need to use periodic sampling (example: once every second, but only if there is an intersection between two or more entities) instead...
    7. jayman38

      Door tetra's hepta's and corners

      I think this will only add 9 BlockIDs, including the glass door type, so I agree. Personally, I'd also like to see the slab wedge shape, where in one dimension, it's a full wedge from corner to corner, but in the other dimension, it's 1/4 meter. This would add six more BlockIDs to the pile. On...
    8. jayman38

      Extended Shields

      I'm sorry. I don't see anything that can't be done right now with "alternative" shield blocks, by using force field blocks built out away from the ship's normal "skin", as described for T-2 shields. It's not as detailed and nuanced as your system, but it's simple and just as flexible.
    9. jayman38

      Starmade Linked with Razer's Software

      Unfortunately, it looks like the Razer API is focused on C++ and C# object interfaces on the computer side, with a focus on the Unity SDK. The Java API is for Android. I just don't think this API will be easy to integrate into Starmade, which is written in Java. The devs would need something...
    10. jayman38

      Decorative Weapon Aperture

      So.... A door block with a round texture (kind of like the vent faces on FTL drive blocks)? And slaving door blocks to weapons to have them open while firing, and then close (a second later, maybe?) I think the existing door blocks would be fine, but having them linkable to the weapon block...
    11. jayman38

      Simplify logic controlled weapons

      Sounds reasonable to me and would probably reduce lag a bit by reducing the need for a rapid clock.
    12. jayman38

      Animated NPCs

      Yeah, I figure if the crew is going to mutiny, the game would be coded to sever ALL crew control links. After all, one of the defining features of a mutineer is that they are no longer following the proper chain of command. Improved effects like this would improve the racing experience. I just...
    13. jayman38

      Colour Changing Lights

      I would also like to be able to link light blocks to point light invisible objects. Then I can place those lights anywhere. And then, if we can have multiple composite lights to create various different hues at the same light source, say hello to any-color ship-hulls.
    14. jayman38

      shields

      One thing I have noticed repeatedly over the past couple of years: This game is NOT optimized for Star Trek. It's just not. Just like the game is not optimized for Ye Olde Navy Broadside weapons. Likewise, the most vocal community members are not geared toward Star Trek. Dainty Star Trek ships...
    15. jayman38

      Animated NPCs

      I'm not yet convinced about this suggestion, because it seems like an oddly specific addition to a sandbox game. Besides, the devs have mentioned at some point that the race gates have been under-utilized since their introduction, and I don't think an "audience" will improve that. Racing will...
    16. jayman38

      Positional locking/All-surface dockers

      I was hoping that Schine was still planning a magnetic docker to allow ship-to-ship "alignment".
    17. jayman38

      Absolute Rail Rotators

      Instead of absolute rotations, I'd prefer a linked rotation target system, where you can link something to the rotator, and depending on where the slave is located, the rotator will try to rotate towards that target. The link should be able to be made on other entities, so that the rail can...
    18. jayman38

      Improved Area triggers

      Toggle area detection is non-intuitive and requires overly-complex logic to detect departures. This suggestion is a better form, and has been requested ever since area detection first came out.
    19. jayman38

      Rail simplification with use of speed controller suggestion

      It would allow those-in-the-know to create a two-way track with less logic. I approve with this change: Allow speed controllers to work as now. Allow a "not" block to be slaved to a speed controller. When the slaved "not" block is activated, then simply reverse direction. This shouldn't break...
    20. jayman38

      HMSS Hephaestus

      This is why when I post a ship that's as close to an established work as I can make it, I supplement the description with the statement that it's not really a recreation; it's a parody. (In the USA, a parody work is protected free speech and cannot be successfully sued... in a perfect world.) I...