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    1. MacThule

      StarMade Ship Systems 2.0

      No one has suggested or is suggesting turrets aren't necessary.
    2. MacThule

      Non-Clear Glass Option for Build Mode

      I think a button to make glass opaque would be helpful.
    3. MacThule

      Vau Frigate (SR-XL-M) 2017-06-01

      Nothing crazy going on here. Just re-fit an older core into a rather generic short-range missile frigate. 4 OD cannon turrets, 5 PD/AMS turrets. Light armor, with AA 'hardpoints' on turrets, command center, forward camera and weapon comps buried in dispersion and wrapped in advanced. Interior...
    4. MacThule

      A small improvement to PD turrets

      I would like a list of target types (ie missiles, astros, ships, stations, turrets) and the ability to give each a priority rating from 0 to 5. All priority 1 would give equal priority, while setting missiles to 1, astros to 2, turrets to 3, and ships to 4 would be awesome for PD turrets. Zero...
    5. MacThule

      Add "Exclude Block" to Pick/replace tools

      It would be super nice if we could select multiple block types as "locked" during build mode. Rails being a major one, but also things like weapon modules while changing an effect and other similar situations.
    6. MacThule

      EMP un-jamming ships

      I'm not sure why the consensus seems to be that hull damage would stop the function of a ship system like a radar jammer. Scanning, sure. EMP or Ion hull hit - yeah, ok; there's an electrodynamic dysruption that could interfere with systems; maybe those sorts of hull damage should briefly...
    7. MacThule

      EMP un-jamming ships

      Well I like PvP, but exploits are chickenshit, so if anyone is bothered by reporting a bug I give zero Fs. I'm really surprised to find this wasn't reported and fixed long, long ago.
    8. MacThule

      EMP un-jamming ships

      So this is a bug then. Initially since it was EMP I thought maybe there was a logic to it, like it disrupting the jammer/cloaker device, but it's all the pass-through effects and I highly doubt that that's deliberate. EDIT: Bug has now been reported on Phabricator.
    9. MacThule

      Suggestion Shipyard Sub-forums for Engineering

      I feel like it would be helpful to create some engineering sub-forums under Shipyard, so that informative and interesting exchanges about specific techniques or issues in Starmade engineering are more easily accessible in one place. Particularly with the new power system on its way. Turrets...
    10. MacThule

      EMP un-jamming ships

      I feel like I'm slow to notice this, but can anyone else confirm that a single shot of EMP will un-jam a jammed entity regardless of whether it even dents the target's power? Not sure if this is intentional, but it certainly lends a bit more use to an otherwise very limited effect; consider the...
    11. MacThule

      A possible RTS adaption.

      This has actually come up a few times recently. A lot depends upon whether you are looking at a tactical RTS or strategic RTS.
    12. MacThule

      Devblog May 30th 2017

      Glad to see that you are setting the groundwork to get the system overhaul out sooner rather than later, and I am always happy to see more advanced build functionality. Thanks for the update and hopefully it goes as smoothly as possibly on the development side.
    13. MacThule

      StarMade Ship Systems 2.0

      There's obviously no need to point out that "this is not SC2," especially since I mentioned it specifically as an example of another game lag where lag is used in exploit builds. So why do you take a whole separate quote to state that as if something in my post led you believe that i was...
    14. MacThule

      StarMade Ship Systems 2.0

      Using tools creatively is definitely not an exploit. Creatively using tools to consciously arrange conditions that are predictably laggy with the intent to dominate human reflexes through liberal use of AI (which is not affected by the predicted lag) is an exploit. As is anything similar. If...
    15. MacThule

      StarMade Ship Systems 2.0

      Under-powered compared to an unpowered turret, absolutely. And compared to an undocked ship of similar size that also requires 10-20% of its mass allocated to thrust, plus jump? Still underpowered?
    16. MacThule

      StarMade Ship Systems 2.0

      Batteries are not reactors, not by a far sight. They equate to capacitors in Starmade. You'll note that I explicitly acknowledge batteries in real turrets later. Capacitors on turrets do not make me "terribly wrong" about Reactors on turrets. I'm exactly right - reality doesn't support the...
    17. MacThule

      StarMade Ship Systems 2.0

      Well done & Thank You to Schine. The way they have handled this overhaul proposal is as professional as one could expect. It's been the kind of handling I would expect an executive team to use interacting with their board, which makes me feel extremely valued & respected as a player of StarMade...
    18. MacThule

      Systems 2.0

      I'm going to be eager to refit my corvette, frigate and Destroyer class cores as well. I'll probably start out with putting together a new fast shuttle and basic industrial freighter though. After that I think a corvette will be a good pilot program to figure out how the core works in a warship...
    19. MacThule

      Systems 2.0

      I'm guessing that at least one practical engineering measure to offset that issue would be not placing your Stabilizers at the minumum distance from your reactor. That is to say, my initial approach would be to build the reactor and set the stabilizers 10-30% farther out than I think they need...
    20. MacThule

      After hashing it out in forum and having a couple of days to consider it, it looks a lot like...

      After hashing it out in forum and having a couple of days to consider it, it looks a lot like you did a great job of taking your initial overhaul proposal and tempering it to an excellent edge in the fires of community critique. It looks very strong, streamlined, and dynamic. Thank you for the...