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    1. MacThule

      Factory Automatization & Virtual Storage Block

      Bigger storage with a 95% threshold instead of 100%. The 5% remainder includes your buffer.
    2. MacThule

      Devblog 18th June 2017

      Great update; thank you! The new build tools are exciting, as is the LOD. Going to have to play with the new rails a while to see what they can do... Very excited about fleets holding orders on logoff. Big change, that. It's giving me special feelings. Looking forward to more good stuff!
    3. MacThule

      More Generated Planet Structures

      Yeah, but they could have replaced the nonfunctional parts with simple docks and doors - literally any viable iteration of that station would have been better than leaving spawn as nothing but a stick shop for several more years. I've never understood why they haven't replaced spawn with...
    4. MacThule

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      And the solution may be to simply allow both modes through improvements to server configuration. We'll never know which is best unless we test them.
    5. MacThule

      More Generated Planet Structures

      IKR?
    6. MacThule

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      Infrastructure vulnerability in Starmade Incentives to Expansion (Anti-Turtling) This has been long discussed, but to my recollection Schine has never given any indication of any intention to compromise total, unlimited, free HB invulnerability in every mode of the game. I love the notion of...
    7. MacThule

      Community Content Reviews Suck

      Being able to sort, filter and search ships based on their .sment stats, ratios, computer blocks present, etc would be amazing!
    8. MacThule

      Community Content Reviews Suck

      The Community Content section can always use improvement. Engineering is a major part of this game and most players love this aspect. It would improve the game though for it to be as easy as possible to make well-informed decisions about CC for when a player wants to use a ship built by master...
    9. MacThule

      Will the new cargo transfer make cargo pods easier?

      I can't imagine that Schine would overhaul the cargo system unless it was improving functionality. Modular cargo is something many of us have tried to implement since the advent of cargo and the current system just doesn't fully support it. I'm guessing (and hoping), but it's likely that it...
    10. MacThule

      Stop docked entity undock due to damage

      Yes. Because at this point the ship can no longer juggle shield entities and will start to take proper damage. If the server hasn't crashed due to the docked armor undocking. I understand the shield passdown % is an issue of debate, but is the effect passdown? Does anyone actually oppose having...
    11. MacThule

      Simplify Startup For New Players

      These days I just always carry radar jammer along with the standard core, power, and thrust. It's so effective for small/starting players as to be essential. With a jammer on a small ship moving fast, the only time the rats ever bother me is if I go AFK while flying and return to find I've...
    12. MacThule

      Heavy Cannons(Battleship type)

      What you describe sounds exactly like a cannon/pulse/explosive or missile/cannon/explosive. Slow, bad armor piercing but good area damage. very powerful compared to standard cannons. Missile/cannon variant can be shot down.
    13. MacThule

      Simplify Startup For New Players

      Yeah... the entire spawn system should be completely pirate free, always have some asteroid belts and planets, start with several shops and derelicts to explore, and other interesting, inviting, and non-lethal features. For the sake of multiplayer experience, spawn system should be owned by an...
    14. MacThule

      Universe Enhancement: Tougher Pirates in Void Space

      Great idea! In fact, it would be nice to see less and and easier rats around spawn and all the core systems, with increasing frequency and difficulty the farther out you go. It would allow a sense of progress and reduce random, discouraging catastrophes by new players wandering into range of an...
    15. MacThule

      Devblog 13th June 2017

      The new ABM features sound very helpful; I'm very much looking forward to those. Since the advanced build mode is being overhauled, all this discussion of linking cargo transfer blocks and storages and computers reminds me of how long it can take to float back and forth on a large entity to do...
    16. MacThule

      Devblog 13th June 2017

      Thank you, Auburn - Best of luck to you! Will we see them in the dev build soon while you guys tweak their integration? The planets & resource distribution changes are done then.
    17. MacThule

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      I like your critique, it's relevant and on target. I think it's fine that a player can't access dozens of crew members in their first hours of play time though, it gives something to work up to. A second tier, in a way. Newer players simply wouldn't be able to support piloting a mass-turreted...
    18. MacThule

      More Generated Planet Structures

      Nice. And, wow... those turrets are probably the single best argument I've ever seen for the notion that individual weapon blocks are under-powered and probably ought to output and consume and weigh about 10x more per block. Because those buildings look to be at a decent scale, but the turrets...
    19. MacThule

      More Generated Planet Structures

      You build it as a ship or station and let the devs deal with porting it over :) Sounds lazy, but we know they are working on sweet new planets. They will want random stuff to put on them eventually, so it still saves them work overall. People can post pics of their planetary randomness here I...
    20. MacThule

      Vau Bomber 2017-06-12

      1 of 2 new fast-attack fleet swarmers with a fun vertical layout. This bomber is focused on high alpha shield reduction and is quite defenseless without good escort & cover. The paired fighter is focused on sustained reduction of armor. This is a single-entity bomber. Add a few...