Search results

    1. MacThule

      CC: Destroyer 2017-04-06

      VAU CLASS CORE: DESTROYER [################################] [################################] KEY STATS: Length: 310m, Width: 77m, Height: 77m Mass: 38K 46M power / 2.1Me/s* 3.2M shields / 50K/s regen 9M armor (passive piercing anyone?) 1.6:1 thrust:mass ratio 12 recessed capital...
    2. MacThule

      215,000% shields?

      I tried the negative shield damage this morning, as the same thought had occurred to me. No effect beyond raising shields to max.
    3. MacThule

      215,000% shields?

      If I had shots, I would have reported as a bug. Sadly, I was just passing by and I was too busy trying to verify my off-the-charts readings to remember to shoot it until all I was looking at was empty space and a targeted entity reading 220/220 (I do have a shot of that though and the ship's...
    4. MacThule

      215,000% shields?

      Just saw a fight in MP where a 3K mass ship went instantly from 220/220___100% shields to 475K/220__215000% shields and repeatedly fire while cloaked, repeatedly not uncloak when scanned, then - after a full minute - disengage and return to showing 220/220. o_O Is it possible for an admin to...
    5. MacThule

      NPC Factions Trade @25-32% Loss

      Also... player-owned-shops cannot possibly hope to compete against an inhuman, swarm of computers willing to constantly sell vast amounts at massive loss. Which is fine, but kind of a bummer for would-be merchants and sort of "yet another potential layer of competition removed from the game" (ie...
    6. MacThule

      Can we play at servers atm?

      Keep in mind that playing on a lower pop server will not only help the lag issue, it will help increase the server pop. People mostly skip over server with under 5 players consistently, but above that and they get checked out a lot. If you find one with 5 or 6 player and it works well for you...
    7. MacThule

      Baffled armor deflects nuke blast

      The problem with the baffling is that it's inconsistent. Docked armor - especially rotating, as you mention, is better overall.
    8. MacThule

      Baffled armor deflects nuke blast

      Yeah, they aren't showing for me either. I tried shooting them again and not getting same results. Again. Even though the one I just posted was consistent for 3 impacts on the baffle with like 5 others on the rest of the ship... I still had the shields generating at the time. I gutted the...
    9. MacThule

      Ship of the month (monthly community build)

      Ahh, well that's a shame. I have one with good, simple (easy to swap out) systems I thought might work in lieu of anything else forthcoming. Only tricky bit might be the weapon comp clusters tucked up into the main hull, so I put red light stacks protruding as markers. Even the docker is...
    10. MacThule

      Ship of the month (monthly community build)

      It sounds like the original shell included systems. I might re-wrap one of my unwedged warships to grey and post it...
    11. MacThule

      NPC Factions Trade @25-32% Loss

      Someone just pointed out to me that NPC factions generally buy raw ores (and shards) at 109-114 per unit, then sell mesh at 4 per unit and capsules at 9 per unit. 1 ore yields 5 capsules and 10 mesh 5x9+10x4=85 credits. So for the privilege of refining your ores for you, they pay you a minimum...
    12. MacThule

      PvP / PvE / RP Poll

      Actually, my preference would be open world RPvRP. There's no adventure to role play without antagonists, so let people be dicks - as long as they pretend to be a character of some sort that fits the behavior. Some will be huge, trolling overpowered dicks... like Sauron, or the Galactic Empire...
    13. MacThule

      How do you protect the little guy?

      Always here feels... hyperbolic. Let's say "usually." The Greeks did not have a stronger industrial base than the Persians in -499, but did quite well in that war due to a series of strategic and tactical successes. Isolated Roman outposts without consistent supply lines often triumphed over...
    14. MacThule

      we need to talk about losing

      1. Make it 110% clear to every new player that they must do their designing in SP Creative, and then spawn their creations into MP. 2. Turn off invulnerability & x12 mining bonus in MP, have each player spawn at a random shop instead of always at 2 2 2, and make losing a part of life - if you...
    15. MacThule

      How do you protect the little guy?

      Game modes. It's a game with over 100 weapon combos, 4 different degrees of armor on components, shields and force fields. If you're playing with weapons hot (and not in SP Creative, a pure RP server, a pure build server or something similar), people shouldn't be protected. Over-coddling...
    16. MacThule

      Starmade just got 0wned...

      So is SW just overtly sending people over to crash our forums and try and steal players?? This has been a couple threads in the same week now about how "Starmade got pwned" by a recent Starmade clone (SW) that doesn't even have half the features implemented yet... That is sad. But in a funny...
    17. MacThule

      Starmade being overtaken?

      No one plays only one game - we all have lots of games we play. As noted, SM clones get a massive development boost from standing on its shoulders. It's very much for the best that many SM alpha players are familiar with and understand the competition, the better to provide perspective. This...