Search results

    1. MacThule

      I found a very interesting conversation today

      This is why a few months ago I asked about how easily Starmade could be plugged into another game. It would make a brilliant engine for Ship Design & Tactical Phase within a larger, map-based RTS or 4X game if the code is accessible enough for other programs to easily call & read. The 3D model...
    2. MacThule

      Scanner-Jammer Interactions

      Maybe your opponent has 2K jammers?
    3. MacThule

      Interested in a baby-sized server ?

      "Forced aesthetics" is fascist and completely absurd and brings nothing of value to a PvP server. Who is the judge? Who has final say? Aesthetics are by definition entirely subjective, and there are hundreds of legitimate theories about what spacecraft might actually look like and variation in...
    4. MacThule

      Interested in a baby-sized server ?

      Also capping ships at 1/10th stations mass would give stations a nice little edge. I think it's a great idea; and I think the config changes are interesting. I would be concerned that simultaneously nerfing power reactors while buffing auxiliaries would quickly obsolete reactors completely...
    5. MacThule

      Better Asteroid-Resource Matches

      I'd be cool with matching all the colors. I'd be very cool with scrambling them all properly to complicate resourcing (thereby increasing the job value of miners). Either one, but yeah - the current system always seemed a bit confusing. You see color matches on most then with just a few it's...
    6. MacThule

      "Shield Armor"

      Interior adds way more to a ship's defense than armor & system HP. It's awesomely helpful for combat ships. It's all about design & location. If you build around interior spaces, then it's typically pretty useless except as decoration and a few extra HP. True. On the other hand, if you build...
    7. MacThule

      Simple power system overhaul counter-proposal

      It depends on the PvP style, intended target, whether the ship is intended for team or solo, but sure. I've built very nice PvP ships focusing on stealth and high takedown capability. DPS builds like that for PvP are focused on dealing intense damage to a single target, not crowd control (not...
    8. MacThule

      Simple power system overhaul counter-proposal

      This points out something is don't see mentioned enough in these meta debates. The game balance is actually getting close to correct, IMO. Interior exerts a very slight drag on ships that can become excessive if the designer is way more focused on aesthetics than function, BUT... performance is...
    9. MacThule

      Simple power system overhaul counter-proposal

      Nobody thinks that.
    10. MacThule

      Where do crew come from?

      We aren't developing a "story" about where crew come from... we're discussing where, in game, the in-game entities will come from. How they will get on your ships, in terms of game play, which buttons to push, etc. There's already a stock story about the players. I do like the post from...
    11. MacThule

      Reduce Lag with Hard Limits

      Totally agree, except that I don't think it's necessarily taking "the easy way out" in the scenario we are in of playing a game still in alpha-stage development. Your team is still implementing, balancing, and perfecting all the beautiful gameplay solutions, and we are sanguine about that. In...
    12. MacThule

      Where do crew come from?

      This is my favorite so far, because right after I posted I thought about it and started wondering about space storks... And seriously, I'm liking the notion of 'living' worlds, where colonies can be seeded to grow crew by putting in facilities to improve population growth, and perhaps quality...
    13. MacThule

      Where do crew come from?

      Good thoughts so far. Gets me thinking - if they aren't strictly and automatically populating ships to which they are assigned, where the heck are they? Are they maybe in your inventory until assigned, or do they exist unloaded in a spreadsheet pool with stats and such? Or do they always have a...
    14. MacThule

      Where do crew come from?

      This is less a suggestion than a solicitation for brainstorming suggestions. Where do you think crew should come from? How do we crew ships? Where do we recruit? Will we just 'buy' them at shops? Will they just appear on ships out of nowhere? Must we go to a planet to recruit? Are there other...
    15. MacThule

      Buff warhead damage/radius poll [Remastered]

      I've been experimenting with something similar - something along the lines of a jammed torp-mine field that can be ordered to mine different sectors. Only wish I could get the entities to deliberately ram enemies.
    16. MacThule

      Buff warhead damage/radius poll [Remastered]

      I agree that they are a bit too weak for their intended purpose - warfare (through probably more commando, guerilla, and breach ops than toe-to-toe ship combat). Probably only a little though; if they could be spawned individually as separate entities (the way a core is) but with a timed...
    17. MacThule

      How do you view planets?

      From as far away as possible.
    18. MacThule

      StarMade Surprise Update

      No rush. Seriously; everyone has waited, we can wait. And we are really going from a position of have NO useful planetary surfaces, which means that so long as they aren't lagastrophic, even a r500 planet would be a vast, awesome improvement. Many well-loved space games truncate the hell out...
    19. MacThule

      Don't you think that push/pull/stop effects are weak?

      Oh yeah, I heard about that. She flew too close to the planet and took a null point error right to the belly. Lower chunks never loaded again...