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    1. MacThule

      Brainstorm This: Crew Chambers (no crew)

      Those are along the lines I was thinking , but honestly... I'd almost prefer to skip discussing any potential for actual crew in this suggestion, or at least keep it to a minimum, and focus on the crew space itself, if that's cool!:) People have so many wish-list ideas in the crew department I'm...
    2. MacThule

      Brainstorm This: Crew Chambers (no crew)

      That looks like a fair tl;dr summary! Not sure I entirely understand your last bullet point, but really this could be implemented in a variety of ways that would all result in massive gameplay improvements with minimum effort. EDIT: Exactly, Dire Venom - My realization is that the spaces...
    3. MacThule

      Brainstorm This: Crew Chambers (no crew)

      (LEFT: a "Logistics Chamber" with interior space tacked on for looks but awkwardly divorced from function. CENTER: same chamber, gutted to a minimum for bounding a space equal to the original blocks. RIGHT: cutaway view of proposed new "chamber" format composed of defined interior space +...
    4. MacThule

      Remove Stabilizers

      Right. Exactly. This is Step 1. Now. How to fix? Probably crew quarters is the only way. You're right there, IMO. Crew could have replaced this entire systems overhaul, to be perfectly honest. Absolutely nothing accomplished in it couldn't have been integrated into a crew quarters system...
    5. MacThule

      Remove Stabilizers

      It's not at all that they "cannot," it's that as a player you cannot rely on other players to voluntarily do so. Some others will always min-max the ship as extremely as possible to win every engagement, if such builds are possible. So in order to stay even marginally competitive and not be...
    6. MacThule

      Tired of updating ships? Make them hollow.

      I like this. I've toyed with a few approaches to this, but still haven't found one I quite like yet.
    7. MacThule

      Tired of updating ships? Make them hollow.

      Yes it is. Even is it's basically a mobile defense platform at that point though, it probably makes every other client that loads it across a server so unstable they can't effectively out-maneuver anything anyway, because armor like that is probably docked and then so are several dozen other...
    8. MacThule

      Tired of updating ships? Make them hollow.

      I recently saw accounts of a ship with AA plating up to 80m thick in places, which seems absurd to me, but I bet it's damn hard to shoot through.
    9. MacThule

      Do Warheads work?

      Warheads... heh Warheads are totally useless except for commando boarding ops, and since so many PvP ships now sport armor much thicker than 5 blocks and sometimes very effective anti-boarding weapons... boarding is a pretty radical tactic and so hard to pull off that, by comparison, taking...
    10. MacThule

      No dead bodies in space please.

      I've let my pre-teen play Starmade, but it's almost impossible for him without frequent assistance. He'd be fine with the corpsicles, but then again he watches Walking Dead & Game of Thrones with us, so he wouldn't exactly be traumatized. That said... Obviously a toggle would be a way to go...
    11. MacThule

      No dead bodies in space please.

      No flak here - all love. It's more like... I'm inspired by your awesome vision of frozen corpses drifting through space after a battle and wanted to chime in. I'd actually be fine either way, but it would be super cool to have the NPCs spilling out of a hull breach like little multicolored...
    12. MacThule

      No dead bodies in space please.

      As a very sick person, deeply steeped in the art and experience of horror, I have to say BODIES PLEASE! I'm pretty sure that the hysterical fits of perverse laughter triggered by the inevitable errors, accidents, and catastrophic fails that would result in random, unexpected losses of life...
    13. MacThule

      Damage to Armour strips its paint

      Totally
    14. MacThule

      Suggestions

      What would be a very cool corollary to making Dock BPs feed directly into the game would be an addition to the permissions for your own ship BPs that allowed you to instantly share them to The Dock (and thereby effectively share them across servers with every other player). Internet of BPs...
    15. MacThule

      Suggestions

      Getting BPS from the docks directly to the game - yes. I would like this also. Preferably integrated into the GUI. I pull BPS from the docks into game, but for many new players it's a confusing, non-intuitive experience, and that is something that could definitely stand some streamlining and...
    16. MacThule

      Suggestions

      TBB Open the catalog, select the blueprint, edit the permissions so your faction has access or temporarily allow access from your homebase while a friend is visiting. Done. Shared. It's easy to share blueprings in game.
    17. MacThule

      Include Turrets in Shipyards

      I think modding turrets from an interface actually works best as a shipyard-only (plus admin/creative if possible). That nips all the mess of blueprint pop-up exploits right in the bud, plus it makes better sense. How could someone possibly install a turret on a ship in flight let alone in...
    18. MacThule

      Include Turrets in Shipyards

      The game checks to see if docked entities fit already, so it should be viable. When you open your list/storage of available turrets (with filters? yes?), the game could just check each turret once against a ship's turret rails and show it either fitting or not. You select a ship, customize the...
    19. MacThule

      Transporter issue

      One is on a planet? I wonder if it's something to do with the orbital sector.
    20. MacThule

      Include Turrets in Shipyards

      Simple: either through designating a storage as being for turret plans or through allowing selection of blueprints labelled as turrets, add a feature to shipyards allowing the builder (with available resources) to add turrets from a list to any empty turret dock on the loaded design.