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    1. MacThule

      Damage Pulse, the forgotten weapon

      Actually, a properly scaling explosive effect might be better (more flexible, anyway) than directly scaling projectiles based on damage or group size. This way we could still engineer gauss cannon style weapons that rip holes right through a ship even several hundred meters long, or take the...
    2. MacThule

      Damage Pulse, the forgotten weapon

      Have to say I find the notion of reworking pulse into another projectile weapon painfully uncreative. We have 3 ranged weapons, one melee. We don't actually need more ranged weapons, despite how much we all love the pew pew. It would be better if pulse could be made to work somewhat as intended...
    3. MacThule

      Shields change.

      Shields are currently in pretty good shape, IMO. The dynamic between large and small ships is far more damaged by maneuverability issues than shield issues. I've tested piloted (vs AI) fast fighters against defense stations in SP with minimal lag and the only shields they even need are 25-50k to...
    4. MacThule

      A starmade universe storyline

      I voted third - we make our own stories. That said, I'm not opposed to the idea. It has appeal as long as it doesn't restrict servers creating their own stories.
    5. MacThule

      ordinary text on a ordinary block

      I don't know. It's technically possible, and there is really no super compelling reason why not (it would be nice to be able to put signs on doors and in corridors. signs that don't look like a ghost spray-painted them with ectoplasm). Allowing players to press "r" on a hull or door block and...
    6. MacThule

      Making planets useful utilizing the new power and scanning systems.

      This is a good, creative notion. Unique in ways, but I've seen roughly similar sentiments here before, so you are not alone. I would support it, IF done right. The notion of taking the dynamic of the new power system to organize a planet-side mining operation is pretty intriguing. I half...
    7. MacThule

      Stop docked entity undock due to damage

      Neither is this ^ ;) Care to elaborate?
    8. MacThule

      Directional Thruster Plumes

      Because it's cool but I think they're still trying to make the playable part of the game work. The part where you can play. I'm sure once we go Beta we will see a ton more decorative and effect blocks come out that people can use for stoves and toasters and hair driers and tea kettles. For now...
    9. MacThule

      Variable Power Consumption from Jammers

      I calculated the fluctuations at around 1.6-1.7% - still very minor - for that particular entity. If you are getting a different fluctuation then maybe it is a GUI issue, as you say. It's not an issue causing any problem, just a curiosity from my perspective. Perhaps more meaningful from yours...
    10. MacThule

      Rally Fleets

      I think that allowing fleets and the commands from the current tab box to be able to drag-and-drop into hotbars would probably solve it, but some kind better fleet interface is definitely a long-term must.
    11. MacThule

      Variable Power Consumption from Jammers

      Yeah, I'm assuming it's deliberate to make power engineering a bit more 'fuzzy,' but I had never really pinned it down with a single system like that before. Got me to wondering whether it is actually deliberate, or something strange in the way SM calculates power consumption. With the power...
    12. MacThule

      Variable Power Consumption from Jammers

      It's the "about" that has me curious. I'm not seeing bad numbers on the power draw, it's just that literally every two seconds the power draw fluctuates between about 4 different amounts over a range of about 1.7% of the ship's power usage for no apparent reason. Not touching the keyboard or...
    13. MacThule

      Variable Power Consumption from Jammers

      Any idea why a core, line of generators, and radar jammer with absolutely no other blocks draws a constantly fluctuating amount of power when jamming?
    14. MacThule

      Rally Fleets

      Ideally a fleet would use its worst maximum speed or means of transportation, yeah. But at this point it's getting into a lot. I'm baby steps here - new entities should rally.
    15. MacThule

      Why is building in singleplayer so boring ?

      Meanwhile, this is exactly the reason I prefer to do my building in SP mode... I used to prefer building in MP, but after a while too many people knew me and so being on a busy server became a cascade of questions, requests for assistance, and requests to "come look at this" and "can i bring...
    16. MacThule

      a Stealth and Scan revamp proposal

      This is a good approach to Electronic Warfare (EW) that applies principles similar to other aspects of the game and therefore would be pretty intuitive. I particularly like the notion of slaver systems on scanners to peep cargo manifests, last few jump locations, details of shield, power, or...
    17. MacThule

      Rally Fleets

      Agreed. Rally fleets, rally points and way points are all needed. So are patrol points (ie way points that repeat in a loop) so you can tell your fleet to continually sentry a series of 6 waypoints along an asteroid belt and they will just circle forever looking for trouble.
    18. MacThule

      Rally Fleets

      Everyone familiar with RTS is familiar with a tool called "Rally Points." That is the specific focus of this suggestion. Rally points tell new made units where to go and what to do and which group to join automatically to reduce micromanagement. It would be very helpful if every station and...
    19. MacThule

      Devblog 18th June 2017

      Just make it a server option to restrict advanced build to shipyards or not.
    20. MacThule

      Devblog 18th June 2017

      I can't imagine how balancing a player tool by making construction more tedious will improve the game. There are better ways to restrict oversized construction, IMO, than to make things more frustrating and monotonous for everyone.