So I've been bouncing around a bunch of ideas in my head about how to redo the UI, and I mainly have some ideas about the navigation part.
1, different types of entities would get different markers on the HUD (both on the ring and in front you)
2, you can tell if a structure is occupied or has an AI by the HUD icon.
3, the relationship of the entity to you determines the color. (Neutral/Friendly/Hostile/Allied) (Neutral sectors are grey. Neutral asteroids are brown)
4. You can filter by entity type and relationship. In the filter, you can set whether it shows up in front of you or to the side of you: never, always, when it has a player, when it has an AI. You can also override the filter immediately to never or always without opening that specific filter dialogue.
5. In the nav menu, stuff is shown as a tree in the list. You can fold stuff away. You can also filter the list separately
6. Your selected target always shows up with a white selector with a black outline.
7. Those two empty boxes on the side of the nav menu will have a purpose: that top one will store a list of saved waypoints (and the previous selected one, as well). The bottom one will either have something to do with the scanner or your selected target.
1, different types of entities would get different markers on the HUD (both on the ring and in front you)
2, you can tell if a structure is occupied or has an AI by the HUD icon.
3, the relationship of the entity to you determines the color. (Neutral/Friendly/Hostile/Allied) (Neutral sectors are grey. Neutral asteroids are brown)
4. You can filter by entity type and relationship. In the filter, you can set whether it shows up in front of you or to the side of you: never, always, when it has a player, when it has an AI. You can also override the filter immediately to never or always without opening that specific filter dialogue.
5. In the nav menu, stuff is shown as a tree in the list. You can fold stuff away. You can also filter the list separately
6. Your selected target always shows up with a white selector with a black outline.
7. Those two empty boxes on the side of the nav menu will have a purpose: that top one will store a list of saved waypoints (and the previous selected one, as well). The bottom one will either have something to do with the scanner or your selected target.
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