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    1. Visitor

      Suggestion Forum Prefixes

      I am wondering since some time if there's certain official policy regarding ideas tags for have been provided. For example, if some suggestion is read by any of the above groups, planned or encouraged to be brainstormed is it left as it is or got back to for future developments? I ask because...
    2. Visitor

      Recognized Flare Block

      I wouldn't mind it assuming that fancy particle effect wouldn't be too much system resource-demanding. Max limit of simultaenous effects like such and ability to turn them on/off both server and client-side would be of some importance, too, I think.
    3. Visitor

      Tank VS Mech

      Given what qualities? Assuming they'd have similar stats, armaments etc and you ask which is superior in terms of practical use in combat, in Starmade it'd be much without meaning as both are basically starships with bits added onto them to appear as ground units and maybe thrust weak enough...
    4. Visitor

      Static Asteroids? What is this, Space Engineers?!

      Alright. If the thing would be limited only to certain locations, that'd be a bit easier even if I can suspect it'd encourage some groups to camp the belts. I hope that you can address my other points raised, too.
    5. Visitor

      Read by Schine Long range drones

      It would be somewhat worse than dropping a swarm with carrier - due to current limits on AI, bigger input from the player is required. With them being fully automatic, I suspect many players on many servers simply building drone factory and then churning them in hundreds to send them all over...
    6. Visitor

      Static Asteroids? What is this, Space Engineers?!

      I am of two minds regarding this idea. I do like the fact that there would be always some resources somewhere, but I dislike magical spawning/despawning and like Ithirahad - I am a bit worried about performance hit such operations, especially on bigger servers would entail. I also have issue...
    7. Visitor

      Research/tech tree for gadgets

      I am very unsure of the idea. In fact, I don't think that progressive research would work, at least in multiplayer setting. In single player - maybe, but in multi, where efficiency and competitiveness is of far greater importance, people will immediately try to cheat the system to get bigger and...
    8. Visitor

      Read by Schine Long range drones

      It also would be great for absolutely wrecking many weaker, starting players that is far less appealing. I'd like patrolling for drones where one would specify the sectors the drone is to fly through and with said drone being able to notice and pursue some target in the proximity. After fight...
    9. Visitor

      Term 2 Council Applications Now Open!

      I hope some of the current crew will have strength for another term - I have no problem saying I didn't vote for some of them, but quite a few shown an effort and done decent job.
    10. Visitor

      Read by Council Let the robots grind I want to fight.

      I agree with rather having alternatives to mining with profits vs risk ratio balanced across the board for different activities. I actually already dislike the planet mining and generally - automatic cash grind. If players want credits, they should move their butts to earn it, the earning itself...
    11. Visitor

      Brainstorm This Astronaut Mode gameplay.

      It's an example that certain restrictions are necessary. I believe that both lasting and temporary ones have their place, though. But that's the thing - we do need lasting concern. And for many, indefinitely ensuring that certain ongoing necessities are being provided, that they do good job by...
    12. Visitor

      Brainstorm This Astronaut Mode gameplay.

      With that I'd have to disagree, at least by the extent the thought is taken to. Restrictions, challenges etc are what makes a game - game. Not only Starmade. They do have to be managed, obviously, so the freedom and ability to express oneself are still there but without putting it in certain...
    13. Visitor

      Brainstorm This Astronaut Mode gameplay.

      As I pointed out before, the hunger is questionable addition to StarMade, but it's also possible it would fit well and make the game benefit from it if once certain problem would be solved. Many if not most self-titled 'survival' games implement food in somewhat unsatisfying manner by making it...
    14. Visitor

      Brainstorm This Astronaut Mode gameplay.

      To be honest, I'd rather forbid eating when fully covered by hermetic suit altogether. With hunger raising sufficiently slow, one would be able to easily go for EVA or whatever without starving but it would prevent sillyness like people enjoying some special sandwiches when standing near hull...
    15. Visitor

      Looking for ideas

      I think that simply surname or name of some corporation/brand would be enough. For example, just 'Schrodinger' - like how it is with McDonald, sufficiently popular brand will make the name easily recognizable even if on its own said name has little to do with food. Or use a symbol logo for a...
    16. Visitor

      Brainstorm This Astronaut Mode gameplay.

      Maybe starting scenarios could be provided, to be set as default for the new players joining a server or chosen for single player game where location, starting loadout, certain events/structures nearby and maybe even faction standing could be determined. I am somewhat not fond of this. Aside...
    17. Visitor

      Increase Torch power, disable block placement during boarding attempt

      I doubt that using equipment in salvos from quickbar was intended behavior. I'd rather see it balanced (cooldown time on every item of the same type in the inventory after using the last one?) and then, have the torch/corridor covering issue addressed, To be honest though, given how many ships...
    18. Visitor

      Brainstorm This Astronaut Mode gameplay.

      There were some ideas regarding that in the past, and while I'd like to see proper inventory screen with equipment slots (in fact, I've made a post about it which in turn links to another huge post in a thread with idea regarding such things) I first would like stuff like cockpits etc finished...
    19. Visitor

      Gigantism

      To be honest, a big part of the discussion wasn't even about it but about 'for what price they should stomp small ships' - actual costs of building, costs of deploying and maintenance of such ships so it won't be one time investment with profits thorough the rest of the ship's exploitation...
    20. Visitor

      Gigantism

      Sorry for late answer. Last few days were busy with preparations for my little trip and tomorrow I disappear for another... period of time as the trip will be underway, family will be visited and so on. Which doesn't mean it'll see it better, since it'll still be the same satellite uplink and...