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    1. Visitor

      Starmade and 3d decorations.

      Late to the thread, won't take part in the actual arguments regarding importance of features - Schine already shared their take on the whole matter. Now, onto furniture/other such assets. I have chosen 'important' for the assets themselves, though their role in the mechanics of the game as how...
    2. Visitor

      Dev Blog : June 12th 2015

      I sincerely hope that as per balancing, importance of no-hull blocks will be decreased in counting HP so people will prioritize thicker hulls. As of not long ago shield blocks between HP addition and shields themselves together with the fact said shields regenerate seem still somewhat more...
    3. Visitor

      Curious Fuel Survey

      The option closest to my take on it would be I want fuel as an alternative or an add-on rather than a replacement of the current system - and thus, that one I've chosen. To be honest, I think the game would benefit from several different propulsion systems, including one requiring fuel. Having...
    4. Visitor

      A manifesto on crewability

      I start to worry about how people started to create 'manifestos' when in reality it's just another suggestion/their take on certain element of game's mechanics (even though often they write something I could agree with to some degree) given 'official' air. So far, nearly everything, including...
    5. Visitor

      Make stars have gravity

      I hope to see this suggestion implemented and I don't mind Schine being informed of its existence - but I doubt that trying to put more pressure than that would be fair.
    6. Visitor

      In Developement Cockpits: Simple solution (remote core access)

      Plus it would be a solid base for the whole shipyard idea relatively often requested by community for creation of bigger ships.
    7. Visitor

      Make stars have gravity

      I like the idea. also, make the gravity strong enough that outside of the slingshot maneuver, pilots of ships with worse thrust-to-mass ratio would have a reason to be worried. Stars should be celestial bodies worth some consideration during course-plotting, not merely an aesthetic gimmick.
    8. Visitor

      In Developement Cockpits: Simple solution (remote core access)

      I have to agree that core shouldn't be necessary. Mechanics-wise, they can be easily substituted aside from actual ship command as they already play lesser role in defining qualities of the ship than they did some time ago. Aside from that, going a bit off-tangent and for the record I'd like to...
    9. Visitor

      New helmet / extend helmet functions.

      I am quite much for it and I very much like the ideas of modular equipment design. In fact, I recall making similar suggestion, though it was in regards to 'infantry' equipment in general - but it included also different components that could be turned into customizable helmets, spacesuits and...
    10. Visitor

      Slight Npc & station Improvements

      Regarding NPCs and stations, together with their improvement, I already shared my opinion here. Beside that, in the future I certainly can see and would possibly enjoy stations of different NPC factions which can be damaged or at least fought in the proximity of not unlike how it happened at...
    11. Visitor

      Survival Expansion mod

      Cannot it be simply "ressuply depot" or "recharge station"?
    12. Visitor

      Survival Expansion mod

      I am interested in Zackey_TNT's question as well. I do know that mods are possible, but this one while roughly revelant to my interest (though I'd have slightly different thoughts regarding some ideas, especially survival since the mod suggested seems to be less about that and more about more...
    13. Visitor

      Dev Blog : June 2nd 2015

      While not all of the features mentioned I really wait for eagerly (even in comparison with many others Schine already commented upon as ones planned) I do appreciate the effort and find the road map quite useful - at least I know what's in the store for foreseeable future, rather than being left...
    14. Visitor

      Cargo increases mass

      I am all for the idea but for it to make sense, object would have to start having certain size/weight stats so there'd be difference between dropping in storage a stack of 200 circuit boards, 200 feathers and 200 bars of some super-dense metal.
    15. Visitor

      Polishing patch after the HP update

      Slightly controversial but "bringing attention to opinions that are not so uncommon" post time: To be honest, I care not much for graphical polish. In fact, I suspect that the game doesn't seem much like a completed product not because of lack of polish, but still noticeable a lack of content...
    16. Visitor

      Council Official Q&A Thread

      First page, first post. Among council members, Tomino-sama is still listed, while keptick is not.
    17. Visitor

      Thrusters only push at the direction they're pointed at

      I actually wouldn't mind, and even enjoy more realistic propulsion (in fact, even Space Engineers is rather simple when it comes to building ships) but since there's something that will be done in that direction, with thrust percentage allocation, potentially it'll be enough.
    18. Visitor

      Council Official Q&A Thread

      Speaking of first post updates - updating the list of council members would do us good.
    19. Visitor

      Player skull blocks

      A whole block? If those would be actual blocks, I am pretty sure that - the whole 'cool, dark and edgy' sillyness aspect aside - it wouldn't look too good. Plus, given how most people die - in a ship torn apart by heavy weapon fire - even fluff-wise, whether there'd be any skull left is very...
    20. Visitor

      Matter-Energy Transfer & Storage Sytem

      I'd like to suggest community members to not really establish such trends since should that become regular way of drawing attention to what someone likes, council folks will get spammed by alerts. All ideas should be taken equally into consideration, from great to horrible - bad ones will...