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    1. Visitor

      Crew Tactics: Has Anyone Even?

      I am kind of unsure whether I'd like a clear-cut division to engineering, science etc crew men. Depending on the ship, the roles, their responsibilities and so on differ greatly. One ship may need a special separate console and array/battery systems for weapons that'd encourage more crewmen than...
    2. Visitor

      Weapon Effects

      I wouldn't say I am for loopholes. Exploitation in games is generally bad. That being say, alternative and creative ways of using different systems should be encouraged. As for whether and what weapon system would be effective in what case, I'd rather way till we get this new weapon system...
    3. Visitor

      Scientific Suggestions

      I actually like the idea of more advanced, fiddle-able power and propulsion systems. In fact it's what drove many people away from Starmade to other, similar products. While I understand that many want simplicity, I wouldn't throw the idea away too easily since it can be solved in a way to make...
    4. Visitor

      Handheld weapon modular building/customisation (Other decorative items) repost from old forum.

      Warning! Moloch of a post time. What I'd hope for in regards to the question I've asked for Q&A mentioned by the OP would be something like like modular design in a way of combining preset elements of all kinds of equipment. Since I feel like letting my imagination go, I will write down one of...
    5. Visitor

      Starmade Q&A

      Glad to hear that. I look forward to the answers and promise to check the video you've linked soon.
    6. Visitor

      Starmade Q&A

      A few questions, here. - What is the ultimate plan for the gameplay? It's rather obvious that lot of priority is put into battles where humongeous ships will take part, but how much will there be for exploration and survival fans? Will there be situations like risking being stranded in space...
    7. Visitor

      Release Candidate #2 (0.136) (hotfixing for last issues 0.137)

      In all the honesty, I\'d rather avoid such self-plugs. Anyone really caring and willing to take notice will know who are the guys who were doing their job. Other than that, while it\'s all silly, blocky world, I\'d hope for races generally not made as a joke, but something to add to immersion.
    8. Visitor

      Mass-dependent engine sounds.

      I don\'t mind realism, in fact I think some features like directional-thrust depending on how thrusters are set would appeal to me more, but some little things shouldn\'t be really affected by such - and humming of engines is one of them. It could be nice if depending on size and speed ships...
    9. Visitor

      Dave and his crew

      One thing that i see right now as wasted potential in regards to NPC crews is ship control. One player is sufficient to control nearly every subsystem of the ship, with exceptions being trivial stuff like opening/closing particular doors or turning on/off lights when during the flight. That...
    10. Visitor

      StarMade dev news #2

      Well, then, it\'ll be you then I\'ll keep an eye on, waiting for some basic furniture for new civilian ships and space stations so they won\'t be too bare inside. :P
    11. Visitor

      Nerf Pirates. Please.

      You should really check what ships you allow for pirates. You can actually restrict blueprints. It is however a bit strange that you meet them that often. I did play quite a few games myself, on different servers and pirates are rather easy to avoid, not to mention not that overly common - and...
    12. Visitor

      Space battles should be more epic

      I am sure that it\'s obvious and everyone knows that Schema is the one making decisions but I still don\'t see why should it mean that realism is without worth - if community does voice the opinion that this or that aspect of the game needs some tweaking, and it does voice it in a coherent...
    13. Visitor

      Space battles should be more epic

      Alright people, I think we have enough ad hominem to alert moderators. I am sure that while it\'s okay to disagree, calling people retards, criticizing personal beliefs and making dick-wagging contest of \'my turret design is better than your horrible turret design\' is not really encouraged by...
    14. Visitor

      Suggestions for a lot of stuff: Trains, maps, auto-pilot and more.

      I believe something like statsis pod in this suggestion, and surely seats were already suggested in the past - which only proves that community would enjoy some \'furniture\' in their ships. I, personally, would especially enjoy the latter - as I\'ve mentioned long time ago, having crewmembers...
    15. Visitor

      The Starmade's main problem

      The thing is, Ender Dragon is NOT closure. It is a boss-kind of monster and necessary opponent for said closure but on it\'s own it\'s a mob that was actually in it\'s first iteration meant for regular gameplay as a regular dragon that can be found here or there. It also didn\'t drop anything...
    16. Visitor

      The suggestion that must never be real. Ever.

      For planet landing, I\'d rather have shuttles or, well, landing. For accessing different ships, spacestation, what-have-you, I\'d rather have, again, shuttles and boarding parties. In fact, here\'s controversy, I don\'t even care much about warp gates, warp drives or other such gadgets and I was...
    17. Visitor

      The Starmade's main problem

      The thing is, Minecraft offered closure, didn\'t enforce it. Exactly so those who don\'t need it or don\'t want it don\'t have to have it. That\'s why I do like how Mojang pulled it off - while I may not have particular need to fight Ender dragon if I don\'t have to, I see no reason to complain...
    18. Visitor

      The Starmade's main problem

      Shh, don\'t mention it\'s beta. It\'s already used very haphazardly (if not downright wrong) by some indie game makers and if you\'ll make people actually check what beta development stage of software entails, you\'ll get even more complaining about lack of features. Spoiler: beta normally...
    19. Visitor

      The Starmade's main problem

      I am quite sure that the ideas can be refined enough to allow different kinds of appraoch toward the game. I shared my own opinion about what and how things could be added without restricting others and I am sure that through discussion they can be improved. As for ending though, I\'d say it\'s...
    20. Visitor

      The Starmade's main problem

      In all honesty, I was under the impression that starting not as a representative of a species, but simply as a shipless, stranded astronaut was the idea - it\'s certainly what I was meaning, at least. Certainly Corneroids has some of that at the beginning of the game (though what I really like...