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    1. GnomeKing

      PVP focused gameplay is the majority over all the other playstyles

      This is very true and indeed more so (not less). At that stage StarMade is (IMHO) losing its way - the very basis and inspiration to play should be the need to RESEARCH it,BUILD it, BREAK it, FIX it ... Without that key motivator and central ethos, other RTS/FPS aspects of the game (that do...
    2. GnomeKing

      Devs Need to Review the V2 Objectives.

      Not so much stabalizers per se (they could still work in more interesting ways, and indeed are vastly improved from their first iteration) - but overall the giant 'cubes' of reactor/stabaliser/systems feel a bit crude. I am not sure that shields 2.0 fit well or are even particularly necessary -...
    3. GnomeKing

      StarMade Dev Blog - The Weapons Update

      #Please, I Am So Broken and Lack-Luster, Fix Me. (best wishes, the latest Dev Build)
    4. GnomeKing

      Weapons 2.0 - :(

      personal views on current dev build: sigh ... way off target still, in so many ways - and in some ways actually getting worse damage patterns are boring and repetitive - missiles are op and boring - cannons still crap - c/m just weird - bomb op (and daft if you think about it) - c/b damage...
    5. GnomeKing

      I'm Sorry Guys - Reviving My Additive Stabilizer Distance Thread

      hmm- sounds like a lot of useful tinkering you have done there - i am also still interested in making power generation a central design feature, ideally with a great deal of potential complexity and variance at the upper end - ideally Interesting Geometry Algorithms (and ideally...
    6. GnomeKing

      Trade Fleets

      yes maybe - but i was thinking simplified models, with simplified/low calculation 'random' damage, no separate turret entities, and maybe the whole performed/applied in a lower priority calculation space (compared to 'primary-combat-near-a-player')...i have know idea of the relative...
    7. GnomeKing

      QOL Improvements to Recoil:

      Nice idea - something different to current implementation is needed - it 'feels' awful at the moment.
    8. GnomeKing

      Discussion Regarding Balancing the Doom Laser

      all good ideas for a New actual Death-Star-esque Doom-Laser weapon type... but still (surely?) no need to lose the Less-than-doomy-but-still-high-power long-range laser (B/B) concept (for example, vs more efficient shorter-range 'Standard' beams, or high-power short-range 'laser-cutters').
    9. GnomeKing

      Trade Fleets

      ...ah ha, thanks for pointing that out and insights guys. Maybe with much simplified and unified/similar damage models across different weapons (+ less variety in weapon types) (+ random 'aim-variance' in loaded-combat anyway), then a system to simply apply some 'Random-Damage' to a ship might...
    10. GnomeKing

      Trade Fleets

      why is that ?
    11. GnomeKing

      Trade Fleets

      I like these ideas, but; the 'bomb' weapon (fully exploited: eg; point-blank bomb-waffle brick) ) might pose big problems to non-homebase structures, no ? :/
    12. GnomeKing

      Weapons 2.0 - :(

      Weapons 2.0 - :/ Clearly some hard work has gone into the new damage and hit/scan models, and I can imagine that some of this fits well with AI and NPC behaviors and actions. (or does it ...?) There are other good things in there also … BUT overall, the new weapons system/targeting massively...
    13. GnomeKing

      Weapons 2.0 - Critiscism

      Firstly, Thank You Dev team for the update :) ... been so quiet I nearly missed it :O I am testing it out - and these are preliminary comments to expand on; The work done on time-spread/acid-damage models is important and needs real time testing in populated servers to judge effectiveness for...
    14. GnomeKing

      Allow beam bassed anti-missile weapons

      ...and, OMG, the lag .....
    15. GnomeKing

      Allow beam bassed anti-missile weapons

      well yes - assuming better beam aim ... i suppose actual flak missiles/dummies, or interceptor missiles would be nice (but load heavy??) manually laser-guided missiles would be a neat player feature also.
    16. GnomeKing

      Allow beam bassed anti-missile weapons

      Cannon only anti-missile turrets is becoming a daft concept: Other 'in-game tech' is way out of step with hurling marbles and flak :/ And there is a clear meta to counter, ie;
    17. GnomeKing

      Should I buy this game or not? Help me decide.

      oh, just buy it and support further Development - at worst it is hardly the biggest spend... :)