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    1. GnomeKing

      Power system adjustments.

      Remember that power usage will be different - 2,5mill old will not give same final systems output as 2.5mil new.... we really do need some numbers for the weapons/systems ect to move forward with testing. I don't like stabilizers per se, but if they are part of well made overall mechanics...
    2. GnomeKing

      A Solution To Flying Spaghetti Monsters

      [btw, if i could make a googley eyed tentacle ship as pictured, i most assuredly would :) ]
    3. GnomeKing

      A Solution To Flying Spaghetti Monsters

      [Simply having a rule that all blocks must touch at least one other block would also achieve something similar in regard of Spaghetti maybe] I really like the extra dynamics of conduits suggested here, particularly because it relates to fundamental principles in energy and physics; - But would...
    4. GnomeKing

      Thought experiment/discussion on power 2.0 hull shape

      dont even need extra conduits - just have 'blocks must touch at least one other block' .... (power 1.0 allows spaghetti to effective at larger sizes only really - 2.0 might allow for micro-spaghettification)
    5. GnomeKing

      Add Power per shot to Weapon Menu

      this > so much > "It's basically impossible to tell how much power your weapons are going to need without going into the menu for each system, and writing it all down on a spreadsheet." ... So far this is looking far from more intuitive, more simple, or more fun :/ ... i think people like me...
    6. GnomeKing

      Fixing Starmade's Continued Play Value.

      ....also, the multiplayer aspect is surely a key reason why we are all still posting here, no? - single player games can have a short shelf life... I agree that aspects other than building were detracting from the game, and it would be great to know a bit more about is being considered...
    7. GnomeKing

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      "The only decision to make regarding power is how far away you shall define your two end points, how big your ship will be." I share that general view; But (to play devils advocate) isn't 2.0 intended to work more by the decisions taken in how that power gets used, and where variance in actual...
    8. GnomeKing

      Altered reactor config

      "disregard everything the pvp community has said" - i really dont think there is such a clear split - Starmade is about functional space ships, not just block decoration after all. Critical feedback has come from players with interests in all aspects of the game, because they want a diverse...
    9. GnomeKing

      A possible alternative stabilizer mechanic, using an existing algorithm.

      a great solution would be having reward for time taken to fit odd shapes, whilst still allowing for a much simpler approaches to be effective
    10. GnomeKing

      Stabilizer alternative: Player draws the heatbox manually for each system group

      Interesting Ideas - i also thought about ways to allow reactor blocks to function differently based on placement and perhaps player-configs (ie from reactor tab)...this could in effect model multiple types of theoretical power and create wide variability > for example,at one end perhaps...
    11. GnomeKing

      my Navis is on build

      On something that huge...phew! - personally, my reading of history is that Giant Carriers and Dreadnoughts have never really worked out well for navies, becoming liabilities and mill-stones all too easily...Good Luck!
    12. GnomeKing

      New Power DEV Thread

      Ok, thanks - I see the points about 'alpha weapons' and display updates for Dev build - But storage of energy is such a crucial real world concept (eg batteries for national power grids, electric cars, your hand-help communication device, etc) that I feel dropping it from the game mechanics as...
    13. GnomeKing

      New Power DEV Thread

      Generally in the Dev Build, i am finding the new capacity-less power draw system to be more complicated to know whats going on and what needs what power, compared to old XYZ - there is no clear correlation between the power draw reported in the weapons menu, and what is perceived in flight-mode...
    14. GnomeKing

      I finally wrote a review of Starmade, after 1000 hours.

      no...not really, just that it is easy to lay down a waffle of 1x92 rods in any ship thats wants to fit it. It is still more difficult when the overall ship will not allow for single axis runs of 92 blocks...once the 2mil cap is reached/we are talking about 'very large' ships and aux power, then...
    15. GnomeKing

      Issues with the 2.0 Power System (Regarding the Goals of the New System)

      4b- previous ideas included; penalties for systems blocks which touch different system blocks (or bonuses for the opposite) > again heading in a similar direction
    16. GnomeKing

      I finally wrote a review of Starmade, after 1000 hours.

      "Every single "modern" ship design made by large factions prior to the new power system used the same power layout - 1*1*x powerlines in a checkerboard." - IDK about that; large ships yes, probably, with loads of aux aswell. Personally, i regard the 2mil/sec cap as an indication that the ship is...
    17. GnomeKing

      I finally wrote a review of Starmade, after 1000 hours.

      I think it should be noted that PanPiper and others have wanted nothing more than for the game to be the best it could be, and for it to provide a range of rewarding challenges from single-player building to multi-faction servers, catering for the broadest possible interests. I have always...