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    1. GnomeKing

      The Quickfire Initiative: Rebalancing StarMade.

      Thanks for the work and updates StarMade team !
    2. GnomeKing

      Is the new Faction/fleet stuff broken on Linux?

      That sounds like very plausible windows behavior - good digging :)
    3. GnomeKing

      The Quickfire Initiative: Rebalancing StarMade.

      For me, a problem visualizing beam/energy/laser weapons damage is that their effects are all about relative scales & frequencies... Interesting and varied damge patterns might do a lot for the enjoyment of the game. Perhaps it is worth considering different types/concepts of beam-weapons in...
    4. GnomeKing

      Discuss with the Devs July 18 2019 ([SIS]-Shortform)

      "This system is built to last a few weeks up to a certain point until the endgame is reached." that is a change on somewhat meta-scale ...
    5. GnomeKing

      An Urgent Message to Schine

      full mixed asset mech game - check a full server at some point every night - check a team of dedicated developers and testers - check drip-drip of new players who come and stay, as well as occasional pubbers - check community support and events - check excellent pvp action - check still [10...
    6. GnomeKing

      An Urgent Message to Schine

      ...MechWarrior: Living Legends | official website...
    7. GnomeKing

      Roleplay PVP rules that are easily applied to server battles?

      ... best remove dumb doom-laser and 'bombs' as well then ...
    8. GnomeKing

      Beta systems reward redundancy

      I agree to an extent - 1.0power did allow a lot of fun/function, even with the 'excess', However when the goal was an ultimate min-max-death-boat, 'fat-trimming' was obsessive, worked within very narrow ranges, and (worst of all) produced a min-max-arm race....or just left a few...
    9. GnomeKing

      StarMade v0.201.126 - Weapon Update

      very much agree - (whats that German word for 'falling-out-between-the-cheeks-and-then-to-accidentally-flushing-myself-down-the-bowl' ?)
    10. GnomeKing

      StarMade v0.201.126 - Weapon Update

      very much agree :(
    11. GnomeKing

      StarMade v0.201.126 - Weapon Update

      sadly the weapons are way off target :( sticky-beam-lock is horrible - cannons are painful - missiles are boring - reticle and enemy-indicators are ugly
    12. GnomeKing

      StarMade Weapons Update Prebuild

      :(
    13. GnomeKing

      StarMade Weapons Update Prebuild

      MeRobo said: "The whole recoil and impact force mechanic appears to be a gimmick which, depending on intensity, either isn't noticeable or is just anoying, so either pointless or undesirable." (perhaps both) . agree.
    14. GnomeKing

      [Dev Build] Weapons 2.0 impressions from testing the basic 3

      sorry, but Despite some tinkering, nothing really has changed for me; Missiles : still lacking in variety Beams : just ...sigh C-M: MAKE A PROPER FLAK CANNON ALREADY!!! And, Recoil: Still a dubious idea and painfully implemented > But mainly, at a time when combat/calculation load needs...
    15. GnomeKing

      Weapons 2.0 - :(

      "agree" [original text changed to black....but as all the main issues still stand switching the neon's back on]
    16. GnomeKing

      Make Integrity Great

      Interesting...I like trade-off type mechanics and the extra depth of making block geometry more meaningful to use (whilst not necessarily being critical for basic game-play)... Integrity, yes, but also weapon/system stat-functions and capacity vs re-charge, are possible attributes I would like...
    17. GnomeKing

      Stations 2.0 -BEFORE- Galaxy 2.0

      ....HB invulnerability... This is a Difficult and Fundamental issue for MP Starmade - key is the question "what happens when a faction/player is offline?" Some form of 'lockdown' and protection is also probably needed for balance ; ie for new players not to be continually ganked ... There are...