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    1. jayman38

      What could make the single player experience fun?

      Starmade implemented a very light Lua base for programming NPC conversations, I think. However, it has not been documented, expanded, or improved in years. I have campaigned several times to implement a scripting engine (could start with Lua, but could be something else) to build up things in...
    2. jayman38

      Mobile SpaceStations

      People won't move a station if it can't be "jumped" to other sectors. It would be far faster to break a station down and build a new one if there is no jumping. Maybe a super-slow jump drive cool-down instead?
    3. jayman38

      Cargo Pod Opinions

      I think standardized cargo pods are a great idea. Why? - Once upon a time, we discussed having ready-made ships that new players can buy, so that they wouldn't have to be builders if they didn't want to be. Standardized cargo pods would allow them to buy bulk parts for upgrades and bulk...
    4. jayman38

      And Here We Go

      I do not believe cannon recoil should be completely removed, instead, being limited to a curve based on weapon size versus ship size. cannon_recoil_amount = cannon_computer_slave_block_count / ship_block_count // admittedly very much a linear line, versus a curve if cannon_recoil_amount <...
    5. jayman38

      Klawxx - Shipyard | W.I.P. News & Screenshots

      Wow, great job on balancing some great designs and domestic life!
    6. jayman38

      So... those plex corners everybody is talking about, eh?

      I think we might be waiting for a new way to increase the available block count before we get a new wave of block shapes. I think we are still at 3 bytes per voxel with a maximum block count currently of 2000+ (if all the block-id bits are used by possible block IDs, 2048, to be more precise.)...
    7. jayman38

      Why does flying still suck so bad?

      Soooooo.... At its core, this suggestion is to double the rate of deceleration vs. acceleration and reduce rearward max speed by half or so? I could get behind that. I have always thought that the acceleration curve goes up way too quick in relation to mass in Starmade's thrust formulas...
    8. jayman38

      Conduits to EVERYTHING!

      I wouldn't mind if there was a calculation to verify that there were blocks all the way from the reactor to each system, but Starmade blocks are way too big to require dedicated conduit lines made of blocks running everywhere. I'd rather imagine that power is being transferred through conduits...
    9. jayman38

      What the universe update needs most

      I've been thinking about it, and I do now think that food and drink requirements should be added in game. Previously, I always thought it was acceptable to not have it, due to advancements in technology, but seeing a video about "Cyberpunk 2077" inspired me: you need food and drink to survive at...
    10. jayman38

      Brainstorming Basic Creatures and Flora for the Future.

      I hope future flora concepts will use a parts-database. I think that is how the laser-spiders were implemented in-game. Different parts merged together via XML rules. Different types of parts, merged in reasonable ways, and painted a color. This will allow server owners to build their own...
    11. jayman38

      Universe Update Brainstorming

      If I had my way, I'd probably alter individual star systems like this: Increase the system size to 32x32x32 Arrange planets, dwarf planets, moons, etc. into one or two planes (32x32) around the central star. Replace 1 or 2 mid-range planets with a ring of asteroid sectors. Do the same at the...
    12. jayman38

      Possible to fix "build mode cheat" now?

      Determining the outer extents of a ship and keeping a build-mode drone from being trapped inside is easy: Use the bounding box of the ship, instead of its actual blocks. Hiding the ship with outlines will still allow the drone to examine hollow spaces inside ships if they are allowed to...
    13. jayman38

      Disposable Fighter/Drone Production (aka Hangars instead of Shipyards)

      So you're just leaving your fighter pilots to die while you warp safely away in the comfort of your command chair? You monster! I like this a lot. However, I'm concerned about the "economy" of it. In Starmade, the primary economy is blocks. Therefore, I propose an addition, to keep things...
    14. jayman38

      Reverse Connection Block

      Yes, I love the suggestion and I made a passive reference to it in my first sentence. I should have written "I haven't heard anything about multi-C-selection being implemented, so...."
    15. jayman38

      Reverse Connection Block

      I haven't heard anything about multi-C-selection being implemented, so in case that is too hard to implement, I wanted to recommend a new logic block that implements an alternative way to connect multiple masters to a single slave block with less effort. You slave this connection-reversal block...
    16. jayman38

      Slight rework of the Overheat and Derelict systems

      The one problem I see with derelicts being left in-game is database bloat. With every derelict, that's a new blueprint in the game until it is completely salvaged down to nothing. I would recommend a game function that searched for existing derelicts that closely match the the current...
    17. jayman38

      Svaash ShipYards

      I love the colorful ships. Is the purple one inspired by Star Control? That looks familiar with that color. Edit: I love the idea of it being an unconscious homage. Here is what I was thinking of: The Ilwrath Avenger.
    18. jayman38

      Disable Homebase Invincibility if Mass/Person > X

      If you extended this rule to any station, it would encourage the distribution of more station networks, as it would become beneficial to have a large network of multiple, small stations, versus one big megastation.
    19. jayman38

      Inactive rail

      The easiest way would be a menu, but you could use block-link combos to represent the type of percentage. For example, to indicate speed control only, slave a thruster block to the controller, in addition to the activation block(s). To indicate power control only, slave a power block to the...
    20. jayman38

      Astronaut & Voxel Size

      Conceptually, they are the same, but from different perspectives. From the perspective of the block, the astronaut increases in size. From the perspective of the astronaut, the block decreases in size. From the perspective of programming the game, the blocks are (most likely) based on integer...