How about we put these two together shall we so they are both useful completely?
I've been thinking what if the Overheated entities that normally despawn didn't just stop existing but got saved to a list of entities than respawned as a derelict type entity elsewhere in the system they died in?
I figured this would help both with resource issues on servers that turn off asteroid respawning and also let people make one last attempt at recovering their lost stuff. Now Derelict entities need a slight rework to let us pull this off, they'l maintain their pay credits to repair and reactivate it thing but in the event someone doesn't here how you tell what they'd get depending on the block. Blocks at or above 50% HP are salvaged as normal blocks, Blocks at or above 25% HP but below 50% HP give you a mix of scrap and either raw or capsule resources that were used to make the block, anything below 25% just gives scrap.
I figured this would both still limited people from harvesting massive amounts of blocks from pre spawned stations while also giving them at least a little for their work. Also letting someone track down lost builds for recovery.
If a derelict is overheated however it just despawns outright no spawning into the system later for things that are already derelicts. Also anything below X mass docked to an entity that finishes overheating goes with it, let the admins of the servers determine the threshold on that. Things over that threshold are force undocked like normal.
Any ideas?
I've been thinking what if the Overheated entities that normally despawn didn't just stop existing but got saved to a list of entities than respawned as a derelict type entity elsewhere in the system they died in?
I figured this would help both with resource issues on servers that turn off asteroid respawning and also let people make one last attempt at recovering their lost stuff. Now Derelict entities need a slight rework to let us pull this off, they'l maintain their pay credits to repair and reactivate it thing but in the event someone doesn't here how you tell what they'd get depending on the block. Blocks at or above 50% HP are salvaged as normal blocks, Blocks at or above 25% HP but below 50% HP give you a mix of scrap and either raw or capsule resources that were used to make the block, anything below 25% just gives scrap.
I figured this would both still limited people from harvesting massive amounts of blocks from pre spawned stations while also giving them at least a little for their work. Also letting someone track down lost builds for recovery.
If a derelict is overheated however it just despawns outright no spawning into the system later for things that are already derelicts. Also anything below X mass docked to an entity that finishes overheating goes with it, let the admins of the servers determine the threshold on that. Things over that threshold are force undocked like normal.
Any ideas?