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    1. jayman38

      Petition for Auto-Chargin Systems as DEFAULT

      I disagree with this sentiment for the game's current design. For multiple players to crew a ship together in a fun, meaningful way, this game would need control consoles. That is a desired feature, but we don't have it yet. So it's much more realistic to invite friends to play by building and...
    2. jayman38

      Alternative Missile Combination Ideas

      I like the idea of a missile that does less damage the farther it goes, similar to the beam weapon. This behavior is similar to how IRL a harpoon-class missile does as much damage with its remaining engine fuel as it does with its warhead, depending on how much fuel it has remaining when it...
    3. jayman38

      Function to anchor a ship while undocked

      Yes, it would be good to be able to establish an anchor point/fleet command centered on an object that can move (asteroid, other ship entity, etc.), as well as a point/sector in space.
    4. jayman38

      Function to anchor a ship while undocked

      I'd prefer if we could give ships specific fleet instructions to remain at a certain point. That way, if they are knocked out of position, they eventually make their way (again, using full thrust) back to where they are supposed to be. Stopping as quickly as possible just isn't even enough.
    5. jayman38

      Global variable logic block

      Yes, there was also a popular suggestion of having two blocks of the same type on two different entities that were touching to be auto-linked by proximity. Great for auto-controlling docked entities.
    6. jayman38

      A Reason To Play

      Good ideas. To add onto that, you'll probably want a field for "Player_Last_Owned" or something like that. That way, if a player were to eject just before the killing blow, you'd have an idea of who did it, even if the player is blank or is populated by some generic Bobby AI ID. "Hmm.... The...
    7. jayman38

      Global variable logic block

      I think the functionality could be added to wireless blocks, but in any case, thumbs up from me.
    8. jayman38

      A Reason To Play

      An idea for adding to the tools available to help make decisions on individual players, more granularly than faction-level: A database storing: Player_Name Player_IP (yes, I know this can be easily changed, spoofed, etc., but at least this can be used for quick, automated bans)...
    9. jayman38

      Speed Logic

      Yeah, the Beacon sphere would be another great translucent decoration block. It might simply be a less-intense version of the big-engine glow.
    10. jayman38

      Speed Logic

      It would also be nice to separate the thruster plume from thruster blocks and be able to somehow make thruster plumes a decoration block that works similar to how thrusters look now, with decoration intensity depending on speed. Bonus: directional thruster decoration blocks that only show thrust...
    11. jayman38

      Sliders and Pivots

      I agree with the first part of this suggestion: rails and rotors that can be moved freely by external forces (astronaut or another rail element pushing against it), but I would generally avoid the second part, where forces cause damage. Combat will already destroy plenty of rail systems, and the...
    12. jayman38

      Make Chamber Size A Set Percentage (Remove Levels)

      Just to verify the expected math: chamber_block_minimum = (floor(reactor_block_count/200)+1) * 25; This yields a minimum of 25 blocks per chamber (kinda hefty if you want a chamber in a light craft), with 250 blocks for a reactor that falls between 1800 and 1999 blocks. Personally, to...
    13. jayman38

      Ability to substitute blocks for repairs

      This suggestion assumes the repair of armor only. The OP suggestion would handle things like replacing one weapon system with another or replacing decorative plants with stone. Not that decorative blocks are particularly important, but this suggestion goes beyond just armor and suggests a way to...
    14. jayman38

      Quality of Life stuff 8.2018

      Hehehe I want this in game so much. To go along with power blocks being a cage containing a hamster wheel and a tireless super-hamster.
    15. jayman38

      Secondary Symmetry For Build Helpers

      I had submitted a request long ago for secondary symmetry. It got voted down, because some people think the software simulates a mirror. :LOL:
    16. jayman38

      RGB Selector for Everything

      For flexibility, this would effectively require a second, invisible copy of the ship in memory, with meta data for each block. This invisible copy would only need to consist of "meta blocks" vs. normal, visible blocks in the normal copy of the ship. Then it is very flexible for background ship...
    17. jayman38

      Jump Drive into Hyperspace Drive

      Yes and no: I would like this, but I would like to keep the jump drive available for those players who want it.
    18. jayman38

      Salvager as a weapon

      For damage, I'd recommend taking the normal weapon damage/energy use ratio and applying that damage ratio to a salvage beam against powered-and/or-piloted blocks, and dividing that damage again by 10 for shield damage. That, with the salvage beam's short range, would make it suitably weak versus...
    19. jayman38

      Let's Plays and Videos - A quick question

      Unless it's a relatively short animated GIF, I think the common guideline is to upload videos to Youtube, and then post them in your messages here. You can click on the "media" for message replies to get a list of all the different video sites that are supported.
    20. jayman38

      Ask Community for In-Game Text

      This can help build alternate-language translations also. (E.g. French, Spanish, Russian, Japanese, etc.) "Suggested replacement text: (French) ...."